The topic about armor sets made me wonder... Will we actually have unique item looks? Just think abut it. Let's say there should be at least 100 unique armor items (helms, armor, boots...). Well legendary, or whatever it's called now. But probably way more than 100. For example, you find a legendary helm. It must have its own look. Will it also look different for each character class? That means that for 100 legendary pieces of armor, they would actually have to come up with and draw 500 (!) different armor looks (assuming it's the same for male and female). Actually I think the total number of legendary armor items should even be way higher than 100, but the task of inventing all those differently for each character seems just impossible.
I see two possible solutions:
1) Legendary (unique) items are special in that they will actually look the same for each class. This kind of makes sense lore-wise, because the items are legendary and everybody knows what they look like, so they just look the same for each character. This approach would, however, destroy the whole thing they have going on with each character having distinct armor looks! We would all end up looking the same, with the same legendary items, and character looks would become more messy than blizzard would like.
2) Legendary/uniques are all slight variations of 'normal' armor items. Like if you found a legendary elephant armor with the barbarian, it would just look the same as the normal elephant armor but with slightly bigger tusks.
What do you think would be the best? Is anything known already about how this will be?
I agree with you for your first point, it would kind of neat to see the same legendary helm for everyone that wears it but people would all look the same. It would be like everyone running around in purple Tal-Rasha's armor, which is exactly the opposite of what blizzard is going for in D3.
Your second point wouldn't really work, continuing your example, to make bigger tusks for legendary elephant armor they would still have to completely redraw the whole armor with the difference being the size of the tusks. The only thing that this style has going for it is that it would take a lot less work to make compared to a new armor but its still one more drawing to be done. I feel that if I was on the design team I'd rather design a completely new bad-ass looking legendary armor, compared to just altering armor that already exists. If you just alter existing armor its not really legendary, its just unique.
What they could do is reserve a colour (I'm Canadian, all you Americans spell colour wrong) for legendary items, say gold. So when you put on the legendary armor it becomes gold and its the only armor that will be gold. That save them from drawing 500 new pieces of armor.
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I see two possible solutions:
1) Legendary (unique) items are special in that they will actually look the same for each class. This kind of makes sense lore-wise, because the items are legendary and everybody knows what they look like, so they just look the same for each character. This approach would, however, destroy the whole thing they have going on with each character having distinct armor looks! We would all end up looking the same, with the same legendary items, and character looks would become more messy than blizzard would like.
2) Legendary/uniques are all slight variations of 'normal' armor items. Like if you found a legendary elephant armor with the barbarian, it would just look the same as the normal elephant armor but with slightly bigger tusks.
What do you think would be the best? Is anything known already about how this will be?
Your second point wouldn't really work, continuing your example, to make bigger tusks for legendary elephant armor they would still have to completely redraw the whole armor with the difference being the size of the tusks. The only thing that this style has going for it is that it would take a lot less work to make compared to a new armor but its still one more drawing to be done. I feel that if I was on the design team I'd rather design a completely new bad-ass looking legendary armor, compared to just altering armor that already exists. If you just alter existing armor its not really legendary, its just unique.
What they could do is reserve a colour (I'm Canadian, all you Americans spell colour wrong) for legendary items, say gold. So when you put on the legendary armor it becomes gold and its the only armor that will be gold. That save them from drawing 500 new pieces of armor.