Just wondering, it'd be cool to have rare items that you can combine to become even more powerful items... like in DoTA.
This is unlike set items, where you have to wear all of them. Instead, we just get a new weapon/armor/etc, which maybe just gives more stats, or could have their own functions - like a blink dagger or satanic(life-steal), or aegis (maybe the weapon itself has a function that you can map to one of the hotkeys)
It's a good idea. However the item recipes should mostly use items of the same type (armor + armor = better armor, for exemple), unlike dota were you mix a axe and a belt to make a sword (ogre axe + belt of giant strength = sange). It works in dota because theres no such thing as item types (you wield 6 weapons at once) but in diablo this restrictions would be cool. Loose a weapon to make a armor does not sounds fun you kno?
Also the recipe should use magic items and the result is could be a new item type (but the suffix/preffix would be transfered to the new item). Actually this really reminds me of D2's craft items. However Elite Magics should be rarer or else those recipes would be to easy to be done.
I think the set items should be > than the unique. It makes more sense to collect and find several rare artifacts then just one.. Of course, with RUNES involved, you know its going to be another runes ftw deal
It's a good idea. However the item recipes should mostly use items of the same type (armor + armor = better armor, for exemple), unlike dota were you mix a axe and a belt to make a sword (ogre axe + belt of giant strength = sange). It works in dota because theres no such thing as item types (you wield 6 weapons at once) but in diablo this restrictions would be cool. Loose a weapon to make a armor does not sounds fun you kno?
yea i get that, and i think things that make sense would be good. You can't change an armor into a sword. But maybe you can do something like an amulet and a sword, where the amulet is actually part of the sword... . Just had this idea coz of sange and yasha, and i was thinking it'd be cool if 2 swords were meant to be part of each other, and when put together, they become 1 sword.
Quote from "leTjuhl" »
too complicated to implement, imho.
Don't know about that. It could be treated like, I find sword A and sword B, this unlocks sword C for me. That's all.
I think it is too complicated. Why not just keep set items to unlock more abilities.. or a horadric cube, this sword a plus sword b equals sword c is just... over complicating what is supposed to be a noob friendly game
hmm... ok, i forgot to mention 1 thing. This is supposed to be rare. Happens rarely. So there may be 10 items in the whole game. Legendary. So it'll be fun to go over the game to look for them. For some people. And for others, it'll feel quite cool to trip upon them by pure chance.
I think it is too complicated. Why not just keep set items to unlock more abilities.. or a horadric cube, this sword a plus sword b equals sword c is just... over complicating what is supposed to be a noob friendly game
Set items sucks. It totally takes out the customisation of your character 'cus you don't have to plan all your equipament, you just choose one set and the game basically "choose" the rest your item build.
And this is much less complicated then D2 crafts. "Easy to learn, hard to master". Thats what the devs are allways saying about D3. Those formulas could make part of the mid-high levels were the game is suppose to be difficult and complicated.
Isn't this a little unnecessary? I mean it is basically items with a combined rarity and power of the items used. The complexity of the recipes won't matter because they will spread across the internet in no time. If they are more powerful than uniques or rares, then you are simply making the best items even harder to get. Instead of finding one item, you must find 4. Why not just make regular items (rares and uniques) with more power and more rarity and skip the whole combining thing. The effect will be the same in the end.
Find many weak items and make a strong item is far cooler then simply find a large item imo.
It stimulates the demand of weak items by strong characters, giving more trade valor to those. The sense of acomplishement is also great when you get some elite stuff by getting multiple small pieces. This is the principle of the old runewords and it worked fine.
Also, if you have in mind my suggestion, this feature would allow you to have a certain control over your end game items stats.
Finnaly, those items would not replace rares or unics, but creat a third possibility for high end gear.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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This is unlike set items, where you have to wear all of them. Instead, we just get a new weapon/armor/etc, which maybe just gives more stats, or could have their own functions - like a blink dagger or satanic(life-steal), or aegis (maybe the weapon itself has a function that you can map to one of the hotkeys)
Also the recipe should use magic items and the result is could be a new item type (but the suffix/preffix would be transfered to the new item). Actually this really reminds me of D2's craft items. However Elite Magics should be rarer or else those recipes would be to easy to be done.
yea i get that, and i think things that make sense would be good. You can't change an armor into a sword. But maybe you can do something like an amulet and a sword, where the amulet is actually part of the sword... . Just had this idea coz of sange and yasha, and i was thinking it'd be cool if 2 swords were meant to be part of each other, and when put together, they become 1 sword.
Don't know about that. It could be treated like, I find sword A and sword B, this unlocks sword C for me. That's all.
Set items sucks. It totally takes out the customisation of your character 'cus you don't have to plan all your equipament, you just choose one set and the game basically "choose" the rest your item build.
And this is much less complicated then D2 crafts. "Easy to learn, hard to master". Thats what the devs are allways saying about D3. Those formulas could make part of the mid-high levels were the game is suppose to be difficult and complicated.
Find many weak items and make a strong item is far cooler then simply find a large item imo.
It stimulates the demand of weak items by strong characters, giving more trade valor to those. The sense of acomplishement is also great when you get some elite stuff by getting multiple small pieces. This is the principle of the old runewords and it worked fine.
Also, if you have in mind my suggestion, this feature would allow you to have a certain control over your end game items stats.
Finnaly, those items would not replace rares or unics, but creat a third possibility for high end gear.