This is a very simple idea, easy to implement, I don't know if it's either balanced or a good idea, but here goes:
I was think that while you are in a town your health/mana regenerate very quickly, or instantly become full, now with less town portals, and less potions I think this would be helpful and effective, it used to be so that you had to talk to one of the healer ladies, but what if you run in and talk to Charsi? Then must have to run down to Akara simply to save that health pot? I don't think so, I think that a high regen speed would be the best, fast enough that you would be full after about 10 seconds, if you were at 0%. And that reminds me, it should scale with how much health you have.
This is a good idea. Running to find the person to heal you is annoying. I don't think it should be instant, but it should definitely regenerate much more quickly over time while in town.
I'm playing D1 right now and I was baffled to find that there is no npc to regen my mana in town. As a sorcerer... this rightly blows!
Improved in D2 where there are regens for both health and mana.
Hopefully perfected in D3 where there are no needed npcs, just park yourself in town for 10 seconds. You're going to be there anyway trading, buying/selling, turning in quests and whatnot.
Through your idea will make things more easy, it kind of mess with the RP.
Imo for recover HP you should go to a INN or a HEALER NPC. In diablo you must talk to a healer, but the fact that the game don't show her healing your wounds also mess with the RP.
Many games have lost it's quality because of the excessive arcade features. A good exemple is Champions of Norath: Return to Arms for the PS2.
I think this is a change that isn't really necessary, and Diablo 3 is already losing a lot of its Diablo-ness, so this just seems like another unnecessary thing that shouldn't make the cut. First off there's the whole idea of keeping things realistic, and we all know people don't suddenly feel better whilst walking in town. Second, it doesn't take that long to walk over to a healer. Third, what about people who like to duel right outside of town? In big 4v4 matches it would be really hard to keep an eye out to make sure nobody's sitting right inside town soaking up the regen.
I'm glad everybody's thinking of ways to improve the game, again it just seems unnecessary and un-Diablo-like.
I think this is a change that isn't really necessary, and Diablo 3 is already losing a lot of its Diablo-ness, so this just seems like another unnecessary thing that shouldn't make the cut. First off there's the whole idea of keeping things realistic, and we all know people don't suddenly feel better whilst walking in town. Second, it doesn't take that long to walk over to a healer. Third, what about people who like to duel right outside of town? In big 4v4 matches it would be really hard to keep an eye out to make sure nobody's sitting right inside town soaking up the regen.
I'm glad everybody's thinking of ways to improve the game, again it just seems unnecessary and un-Diablo-like.
Simply for the purpose of combating your post:
In Diablo 2, you have unlimited stamina in town... I think that point makes it's self
No 4v4 duels, and I was thinking about that, forgot to include it in the post, but it would only be after a line of let's say, the first merchant, so you would be noticed if you went in town, or there would be a delay of sorts, maybe even only when you're hostile.
This is a good idea. Running to find the person to heal you is annoying. I don't think it should be instant, but it should definitely regenerate much more quickly over time while in town.
I'm playing D1 right now and I was baffled to find that there is no npc to regen my mana in town. As a sorcerer... this rightly blows!
Improved in D2 where there are regens for both health and mana.
Hopefully perfected in D3 where there are no needed npcs, just park yourself in town for 10 seconds. You're going to be there anyway trading, buying/selling, turning in quests and whatnot.
In Diablo 2, you have unlimited stamina in town... I think that point makes it's self
No 4v4 duels, and I was thinking about that, forgot to include it in the post, but it would only be after a line of let's say, the first merchant, so you would be noticed if you went in town, or there would be a delay of sorts, maybe even only when you're hostile.
Good point about the in-town stamina. But about healing once you pass a merchant, if you're already that far in town, why not just talk to the healer? It still seems like an unnecessary change to me.
Good point about the in-town stamina. But about healing once you pass a merchant, if you're already that far in town, why not just talk to the healer? It still seems like an unnecessary change to me.
If you get healed by any NPC, that'll work, be kinda stupid to me, but it would work. It seems unnecessary to me that I have to go talk to some NPC that I don't want to talk to, a quick stop in to Charsi to sell some useless loot, and then while I'm there I figure why don't I get a free heal while I'm here. Then I have to walk over to Akara and back to the WP, just because I didn't want to waste a pot. Now, that may not seem like much, but when you play this game for like 3 years, it gets kinda frustrating. Plus, I was thinking that like in Act I when you have the brigde, just get to the other side of it tostart the heal. Maybe for duels you could get a few special maps. I think that would solve the problem of cheating in duels. And I think it would be nicer to have special maps for dueling.
Talking to some person, or being in the city both work. But yes, healing in the city is faster and more easy.
Faster and easy, but also senseless.
Imo it should wokr just like other RPGs, like Baldur's Gate. You get inside a INN, talk to the INN keeper, the screen gradually turns black, you sleep for a while, then woke up fully restored.
Of course this will take alot more time then simple instant heals inside town, but it's much more realistic and imersive. To fix the problem of spending to much time just to recover HP they just need to balance the game to drastically reduce the need of coming back to town (wich will most problably happen with orbs and TP nerf).
What if they kept the healer NPC concept, but moved them closer to the entrance of the town/near the waypoint area? This would rid us of the annoyance of having to run across town to heal, and I would argue that it makes sense as far as realism. If I were a healer by vocation, in a land where warriors are constantly streaming into cities after battling demons, I would stay near the entrances to maximize my usefulness and availabilty.
I like the idea, well thought of and well put. I found it irritating to have to go to town just to heal, or cure a curse. What if when going to town, it also took off all curses? That would be useful as well.
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"From the smallest necessity to the highest religious abstraction, from the wheel to the skyscraper, everything we are and everything we have comes from one attribute of man - the function of his reasoning mind." ~ Ayn Rand
I like the idea, well thought of and well put. I found it irritating to have to go to town just to heal, or cure a curse. What if when going to town, it also took off all curses? That would be useful as well.
Oh, what absolutely infuriated me, was that when I talked to Akara in the rogue encampment, my decripfy (or whatever the slow was called that was used by necromancer) never came off. Or even a slow, it just stood on me for so long, I had to use a thawing potion. I can handle talking to an NPC to heal, but if they can't cure your curse or slow... seriously...
Yeah, and that's the problem too, also if they thawed you, because in Diablo 2, when you were frozen you just had to wait it out, or use a thawing potion.
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"From the smallest necessity to the highest religious abstraction, from the wheel to the skyscraper, everything we are and everything we have comes from one attribute of man - the function of his reasoning mind." ~ Ayn Rand
My stance on the orbs to potions thing; I never thought of that, but it seems to be a good idea. I don't know about the degradation part, that seems kinda lame. I think you should only lose them on death. I also believe that if you have any health taken away from your character that it will only heal that and not be used into your potion, so that even if you only have 1 hp down, and the orb heals for 50, all 50 are used on your health, and 49 of them are "wasted".
About dueling, I think that there should be arenas, so that solves the problem of regenerating in town during a duel. Easy, right? =] Now if only everyone thought like me ;]
The potion concept is good, even better if you could upgrade/expand it. Perhaps you would have a slowly (slowly!) regenerationg mana potion for mage classes to use in emergencies (only when low on hp), so you can use a escape spell or something. And the wizard could move power from the health to the mana pot with a spell.
But perhaps we can come up with another system for potion degeneration than simple degeneration?
Perhaps when you are struck, the bottle with health "elixir" should begin turning dark red from the top, which moves down as you are struck more and more. It would represent how much of the potions health stored that you could use. It would disable the possibility to return you to full health when in the middle of a battle.
When you run away the dark red would slowly move up again and disappear, allowing you to consume the potion efficiently again. It would fix the issue of it restoring alot of your life when you should die, it would allow you to run with it without it degenerating, you would be able to regenerate your life when out of combat without regenerating, returning to town or finding a health orb. And if you are fighting a boss, you could run away a bit, wait, use the pot and then run back. The boss would not have enough time to restore as much hp as you so it will be worth it. Even more if you are in a team and could let your allies take the pounding while you heal.
What do you think about that idea, or does anyone else have other ideas?
Anf I think that drinking a pot should remove the part needed and then apply a cooldown.
Nice idea... =] What about joining a new game? What are your views on that? Will you keep all your potion, lose it all, lose half? What?
Does anyone else think that this requires a seperate thread?
I think it has another thread? Otherwise it might need one.
New games? Who cares, one potion isn't going to make a big difference.
But how many agrees with me on that when entering hostile mode, the potion would become empty? For obvious reasons.
That would be the simplest route, or you could make it full. I would vote for empty, although it might add more to the duel if you know they can heal at anytime...
Having it full would affect different classes in different ways, thats why I want it empty.
Healing the fragile wizard is more valuable in a duel than healing the already high on hp barb.
Which brings me to another question. Should the amount of health given be different between characters? So a barb would get more health than a wizard, but the percentual gain is still the same. Otherwise a potion could have low effect on a barb with like 5 times more health than a wizard. Perhaps wizards could have a mana potion instead?
See the blizzcast screenshots. It says elixir of regeneration. As all blizz screenshots have a meaning, my guess is that potions will give you a regenerative buff for some time, not like D2 that the regenrative effect is isntant in low levels but you can ignore it in high levels when it becomes imba due the FRPs.
So my guess is that it will increase HP regen by %, not a fixed amount. This way high HP have a meaning beyond prevent been killed with one hit.
About the main topic, I'm kind of "old school" diablofan (i play diablo 1 as my main game, not diablo 2). Thats why i'm not a fan of this "arcade" wave that wants to make D3 a insanelly fast paced game... Fast pace leads to a game without lore, imersion and such (like D2), and thats not what i saw in the gameplay video and in the demo.
A good exemple of how this "fast pace" is relative is the fact that in D3 your character moves SLOWER then in D2, wich contradicts the own fast pace philosophy. Also the fact that you don't one hit kill monsters all the time, and those monsters also don't one hit kill you leads to longer fights and encounters, also contradicting the "fast pace".
Thats why a INN is something totally viable if you had to go to town like one time in 1~2 hours of play. But i guess it's just me XD
Then a healer NPC that also sell potions, antidotes and etc.. and have a Healing effect animation when you talk to he/she is my second choice.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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I was think that while you are in a town your health/mana regenerate very quickly, or instantly become full, now with less town portals, and less potions I think this would be helpful and effective, it used to be so that you had to talk to one of the healer ladies, but what if you run in and talk to Charsi? Then must have to run down to Akara simply to save that health pot? I don't think so, I think that a high regen speed would be the best, fast enough that you would be full after about 10 seconds, if you were at 0%. And that reminds me, it should scale with how much health you have.
I'm playing D1 right now and I was baffled to find that there is no npc to regen my mana in town. As a sorcerer... this rightly blows!
Improved in D2 where there are regens for both health and mana.
Hopefully perfected in D3 where there are no needed npcs, just park yourself in town for 10 seconds. You're going to be there anyway trading, buying/selling, turning in quests and whatnot.
Imo for recover HP you should go to a INN or a HEALER NPC. In diablo you must talk to a healer, but the fact that the game don't show her healing your wounds also mess with the RP.
Many games have lost it's quality because of the excessive arcade features. A good exemple is Champions of Norath: Return to Arms for the PS2.
I'm glad everybody's thinking of ways to improve the game, again it just seems unnecessary and un-Diablo-like.
Simply for the purpose of combating your post:
In Diablo 2, you have unlimited stamina in town... I think that point makes it's self
No 4v4 duels, and I was thinking about that, forgot to include it in the post, but it would only be after a line of let's say, the first merchant, so you would be noticed if you went in town, or there would be a delay of sorts, maybe even only when you're hostile.
Pretty much sums up my answer.
Good point about the in-town stamina. But about healing once you pass a merchant, if you're already that far in town, why not just talk to the healer? It still seems like an unnecessary change to me.
If you get healed by any NPC, that'll work, be kinda stupid to me, but it would work. It seems unnecessary to me that I have to go talk to some NPC that I don't want to talk to, a quick stop in to Charsi to sell some useless loot, and then while I'm there I figure why don't I get a free heal while I'm here. Then I have to walk over to Akara and back to the WP, just because I didn't want to waste a pot. Now, that may not seem like much, but when you play this game for like 3 years, it gets kinda frustrating. Plus, I was thinking that like in Act I when you have the brigde, just get to the other side of it tostart the heal. Maybe for duels you could get a few special maps. I think that would solve the problem of cheating in duels. And I think it would be nicer to have special maps for dueling.
Faster and easy, but also senseless.
Imo it should wokr just like other RPGs, like Baldur's Gate. You get inside a INN, talk to the INN keeper, the screen gradually turns black, you sleep for a while, then woke up fully restored.
Of course this will take alot more time then simple instant heals inside town, but it's much more realistic and imersive. To fix the problem of spending to much time just to recover HP they just need to balance the game to drastically reduce the need of coming back to town (wich will most problably happen with orbs and TP nerf).
Oh, what absolutely infuriated me, was that when I talked to Akara in the rogue encampment, my decripfy (or whatever the slow was called that was used by necromancer) never came off. Or even a slow, it just stood on me for so long, I had to use a thawing potion. I can handle talking to an NPC to heal, but if they can't cure your curse or slow... seriously...
About dueling, I think that there should be arenas, so that solves the problem of regenerating in town during a duel. Easy, right? =] Now if only everyone thought like me ;]
Nice idea... =] What about joining a new game? What are your views on that? Will you keep all your potion, lose it all, lose half? What?
Does anyone else think that this requires a seperate thread?
See the blizzcast screenshots. It says elixir of regeneration. As all blizz screenshots have a meaning, my guess is that potions will give you a regenerative buff for some time, not like D2 that the regenrative effect is isntant in low levels but you can ignore it in high levels when it becomes imba due the FRPs.
So my guess is that it will increase HP regen by %, not a fixed amount. This way high HP have a meaning beyond prevent been killed with one hit.
About the main topic, I'm kind of "old school" diablofan (i play diablo 1 as my main game, not diablo 2). Thats why i'm not a fan of this "arcade" wave that wants to make D3 a insanelly fast paced game... Fast pace leads to a game without lore, imersion and such (like D2), and thats not what i saw in the gameplay video and in the demo.
A good exemple of how this "fast pace" is relative is the fact that in D3 your character moves SLOWER then in D2, wich contradicts the own fast pace philosophy. Also the fact that you don't one hit kill monsters all the time, and those monsters also don't one hit kill you leads to longer fights and encounters, also contradicting the "fast pace".
Thats why a INN is something totally viable if you had to go to town like one time in 1~2 hours of play. But i guess it's just me XD
Then a healer NPC that also sell potions, antidotes and etc.. and have a Healing effect animation when you talk to he/she is my second choice.