I would like to see side quests appearing based at your level. So they could creat a huge side quest database including all level range. We would have even quests for 90+ characters, 95+ characters, or even one or two 99 lvl characters quest were we explore those very high level dungeons were we find rare boss all around.
I would like to see good side quests too. Not just ''go to Tristamwoods and kill 25 goatman !''.
A storyline, big chains, nice (and optional) dialogues and or course nive rewards.
Level requirements for the main quests would be interesting... More level caps, like the ancient quest in DII, could really slow down or stop rushing of the main storyline altogether
As for smaller side quests for high levels - That also sounds good, It would be a nice escape away from the same old runs again and again in high level games
As long as the level requirements arnt too strict - It would only need to be a few vital quests to effectively make rushing too time consuming
ya i like that idea, add some longevity to the game. would also be sweet if some were slightly random so on the first couple times through it would be different.
Really cool idea......Id love to see a ton of quests and dungeons for really high level character....simply to avoid the ol running the last boss over and over syndrome.
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
I'd love those quest types and also multiple random quests added as well.
Things in the game have random nature to them already why not have random quests thrown at you for a way to change to the gameplay. Imagine you make a game just for a random loot run and the game suddenly gives you a objective while playing in that match besides your random loot venture.
I don't mean "go here slay 25goatmen" type random quests either, ones with some actual merit to them that come with great rewards and risk. Say find this hidden location that you couldn't see before or wasn't in the world yet because it randomized into the map on chance, you find the location and find the objective, say the scroll of ali baba which when bought back to someone will realize a actual chain of quests which lead to even greater rewards.
Honestly things that keep the player interested and wanting to get more from there experience, sure people will just game replicate until they get these types of quests but that will give people at least more options then, rush, grind or loot find.
This is already in...its one of the major selling points of D3 that we know about lol
Yeah sorry I missed the adventure information
That makes me happy though thanks for pointing that out, went and looked it up on the diablo 3 wiki which shows how much information I did actually miss in the last update :thumbsup:
I also would like to see high level quests in previous acts. Of course, they would start at the last act, but the dungeon is from a previous stage. I think it would be cool, because sometimes things get borring as we allways run the same games over and over again in the same dunegeons...
I think that would be a great idea, but just make sure that once you do hit those levels the majority of the random quests are still the lower level ones and each time you go up to the next benchmark, that last benchmark's quests become more frequent. I think that that would be great fun, and actually give you a reason to get to max level.
Quests by level, WOW has that, "oh no he didn't just say bring in something from WOW did he?"
Almost every quest is WOW is Level based. While the optimum level for one quest might be 10, you can pick the quest up at 8. The quest giver will appear as a greyed out ! until you are a high enough level to accept the quest.
There is no way to avoid the go here kill x numbers of y. Diablo is actually quite full of them. Go to level two, kill the Butcher (0/1) Go to level 3, kill the Skeleton King (0/1) Go to the den of evil and kill 50 monsters (0/50) ((ok so it might not actually be 50 but you do, at one point, know exactly how many more you need to kill)) Go to Travincal, kill High Council Members (0/6). The only difference is it never made you feel like you were doing that because in the description it's not given like that.
If they kill x number of y quests are not written as such, they seem less boring. It also helps if the number is 10 or less. Which almost every quest like this when it appears in Diablo has, the Den of Evil being the only real exception.
When the quest giver give you these quest its sounds pretty epic, "oh please oh please hero, save my farm from bandits, I will give you what little gold I hid away, please save my farm" then you read what you have to do go kill 50 bandits. Personally I'd rather do that that collect 50 scarves from bandits, as you can bet your ass I am going to have to kill more than 50 bandits to get 50 scarves.
And that is the type of quest I have the biggest problem with. These stupid collection quests. Ok so sometimes I would naturally damage the body part I am suppose to be collecting, but 99% of the time the quest giver never specified they needed whole, undamaged, mint condition body parts. Go here collect 12 eyes. Would it really make a difference if the eye cannot see anymore because my sword cut it? And how can something not have the part at all, even if it is damaged.
Collect 12 eyes. You know how many I killed that yielded not even a single eye? How can they not have at least one? This random drop quests are annoying as hell. Especially when you're after something that the creature needs to live, eyes, hearts, lungs, heads, beaks, bladders, intestines, or an item that shows they belong to the group. If a red bandana shows they are a member of a group, they why do they sometime not drop a bandana. This is just so annoying. Especially when the quest is Red (high level) and you are just scrapping by. The 50 extra deaths as a result of having to kill well more than you need to is not needed.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Quests by level, WOW has that, "oh no he didn't just say bring in something from WOW did he?"
Almost every quest is WOW is Level based. While the optimum level for one quest might be 10, you can pick the quest up at 8. The quest giver will appear as a greyed out ! until you are a high enough level to accept the quest.
There is no way to avoid the go here kill x numbers of y. Diablo is actually quite full of them. Go to level two, kill the Butcher (0/1) Go to level 3, kill the Skeleton King (0/1) Go to the den of evil and kill 50 monsters (0/50) ((ok so it might not actually be 50 but you do, at one point, know exactly how many more you need to kill)) Go to Travincal, kill High Council Members (0/6). The only difference is it never made you feel like you were doing that because in the description it's not given like that.
If they kill x number of y quests are not written as such, they seem less boring. It also helps if the number is 10 or less. Which almost every quest like this when it appears in Diablo has, the Den of Evil being the only real exception.
When the quest giver give you these quest its sounds pretty epic, "oh please oh please hero, save my farm from bandits, I will give you what little gold I hid away, please save my farm" then you read what you have to do go kill 50 bandits. Personally I'd rather do that that collect 50 scarves from bandits, as you can bet your ass I am going to have to kill more than 50 bandits to get 50 scarves.
And that is the type of quest I have the biggest problem with. These stupid collection quests. Ok so sometimes I would naturally damage the body part I am suppose to be collecting, but 99% of the time the quest giver never specified they needed whole, undamaged, mint condition body parts. Go here collect 12 eyes. Would it really make a difference if the eye cannot see anymore because my sword cut it? And how can something not have the part at all, even if it is damaged.
Collect 12 eyes. You know how many I killed that yielded not even a single eye? How can they not have at least one? This random drop quests are annoying as hell. Especially when you're after something that the creature needs to live, eyes, hearts, lungs, heads, beaks, bladders, intestines, or an item that shows they belong to the group. If a red bandana shows they are a member of a group, they why do they sometime not drop a bandana. This is just so annoying. Especially when the quest is Red (high level) and you are just scrapping by. The 50 extra deaths as a result of having to kill well more than you need to is not needed.
When i siad i wanted more elaborated quests I didn't take diablo as model (once D1 and D2 quests also suck so much). And in D2 tehres some fun quests like the act2 quest that you 've to creat the staff to enter duriels lair.
WoW have some very fun quests, like the quest for taking the warlock lvl60 mount that you must buy a potion from a goblin to invade a cultists den and take the item with the Dreadlord (that shouldn't be hostile, but you can talk to him because you're disguised).
A bunch of side quests for better items or rare items for different levels would be cool as you would be playing the game not to just to become high leveled but to get the coolest and best items available for your class.
But in diablo, despite the ladder runners, we play for items not for level o.o' Thats why almost everyone stop levelling at 8x and start to MF..
Yeah but what do you do with those items if you don't want to improve your character? I guess there isn't much point in leveling when it is ridiculously easy to get around 91-93, it used to be many times harder to get 90 before LOD and then the leveling was much more fun also.
And before LOD there wasn't really any MF runs, people leveld up their characters and found great items while doing it, I didn't remember anyone doing runs to boss X(except diablo ofc. who didnt drop much after first kill).. if they really wanted to do MF, they equipped Barb with some MF gear and went to Flayer Jungle or cleared Act4 which resulted to more levels.
Leveling was a lot slower back then 30-80 and you didn't had time to MF if you wanted to get past 85 or something. I found lots and lots of great items(rares back then were the best stuff) when leveling up even with minimal MF(whatever the leveling gear gave me).
When LOD came the game was completely changed and not fun anymore.. it was all about items then.
Level requirements for the main quests would be interesting... More level caps, like the ancient quest in DII, could really slow down or stop rushing of the main storyline altogether
As for smaller side quests for high levels - That also sounds good, It would be a nice escape away from the same old runs again and again in high level games
As long as the level requirements arnt too strict - It would only need to be a few vital quests to effectively make rushing too time consuming
I agree, or experience system that would make rushing totally pointless (except for fast questing) like pre-LOD, you didn't get any exp if you tried to leech from higher level players back then. Those quests should have such rewards that it would be really fun to do them as your character would improve a lot when getting those quest rewards.
It's a solid idea, but in honestly, there is the problem of certain quests being better than others, and having it be a disadvantage to level your character above level X.
Let me explain why, 'cuz i guarantee you, you're gonna agree with me.
Ok, I'm this barbarian, i'm really good, man i'm so freaking good that i'm WAY ahead of anyone else, seriously, i'm considered low level yet i'm wooping Hell's ASS like a mofo. I should be rewarded for this achievement, TEH GAEM should respect me, bow down before me, reward me with your precious contents. Oh wait, whats this, what do you say, "i should be level x to get my rewards?" Are you freaking kidding me? Are you actually asking me to keep wooping Hell's ass just for the heck of reaching a preset level, so that Hell can show me the respect i deserved a freaking y am?ount of levels ago? GTFO with this shit.
And thats that, horrible idea is horrible.
?f the difficulty scaling iis fitting the levels then it wouldn't be no problem.. But I suppose in diablo type of game the level restriction on the quests can't be just 5 levels it should be like 10-20 levels since people really advance with a different pace.
So lets say you are level 40 and are as strong as level 55 you could go ahead and do those quests but somethings wrong with the game if you as level 40 can deal with level 70 things. This should be balanced. I hope we get some restrictions on moving to another difficulties, like you need to be level 25 to get last quest of normal which leads to nightmare and level 45 to get last quest of nightmare.. There are numerous "abuses" in D2 that includes a low level character being in hell mode.
The reason Diablo's "kill x" quests weren't boring like in WoW, is because you were slaying demonic beings, possessed people, horrors of hell, demonic armies, etc.
In WoW you're killing bunnies, bandits, wolves, and fish (murlocks). lol.
Yes, but if its balanced, like it should be, then there's absolutely no need anymore to make quests have requirement levels. Plus, the abuses in D2 can't be used as an argument. The goal is not to allow exploits of the kind at all anyways, trying to obscure the imbalance in for example getting quest with level requirements already implies that the game will be imbalanced and i hope it won't be.
It's not a quest of imbalance, it's a question of exploitation and random quest viability.
Ex1 (exploit problem): Theres a quest that involves explore a dungeon with level 33~35 monsters and kill a boss level 36. I would be like level 28 and you getting you ass torned apart by those demons. Then you just call your level 39 friend and finish the quest with him. Theres many ways to fix this issue, but imo forces you to get a level 33+ to get the reward will minimize the effects to this possible exploit.
Ex2 (viability problem): You have finished the game in Hell, so you must be level 75~80 i guess. Walking around you found a random quest that throws you into a dungeon with level 90+ monsters. But theres absolutly no way you can finish this quest. Yeah thats a bit frustrating and senseless to spawn a quest that you cannot do.
I shouldn't even really created this thread. I'm 99% that quests will have level requiriments like any existent online RPG.
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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I would like to see good side quests too. Not just ''go to Tristamwoods and kill 25 goatman !''.
A storyline, big chains, nice (and optional) dialogues and or course nive rewards.
As for smaller side quests for high levels - That also sounds good, It would be a nice escape away from the same old runs again and again in high level games
As long as the level requirements arnt too strict - It would only need to be a few vital quests to effectively make rushing too time consuming
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
Things in the game have random nature to them already why not have random quests thrown at you for a way to change to the gameplay. Imagine you make a game just for a random loot run and the game suddenly gives you a objective while playing in that match besides your random loot venture.
I don't mean "go here slay 25goatmen" type random quests either, ones with some actual merit to them that come with great rewards and risk. Say find this hidden location that you couldn't see before or wasn't in the world yet because it randomized into the map on chance, you find the location and find the objective, say the scroll of ali baba which when bought back to someone will realize a actual chain of quests which lead to even greater rewards.
Honestly things that keep the player interested and wanting to get more from there experience, sure people will just game replicate until they get these types of quests but that will give people at least more options then, rush, grind or loot find.
This is already in...its one of the major selling points of D3 that we know about lol
Yeah sorry I missed the adventure information
That makes me happy though thanks for pointing that out, went and looked it up on the diablo 3 wiki which shows how much information I did actually miss in the last update :thumbsup:
Almost every quest is WOW is Level based. While the optimum level for one quest might be 10, you can pick the quest up at 8. The quest giver will appear as a greyed out ! until you are a high enough level to accept the quest.
There is no way to avoid the go here kill x numbers of y. Diablo is actually quite full of them. Go to level two, kill the Butcher (0/1) Go to level 3, kill the Skeleton King (0/1) Go to the den of evil and kill 50 monsters (0/50) ((ok so it might not actually be 50 but you do, at one point, know exactly how many more you need to kill)) Go to Travincal, kill High Council Members (0/6). The only difference is it never made you feel like you were doing that because in the description it's not given like that.
If they kill x number of y quests are not written as such, they seem less boring. It also helps if the number is 10 or less. Which almost every quest like this when it appears in Diablo has, the Den of Evil being the only real exception.
When the quest giver give you these quest its sounds pretty epic, "oh please oh please hero, save my farm from bandits, I will give you what little gold I hid away, please save my farm" then you read what you have to do go kill 50 bandits. Personally I'd rather do that that collect 50 scarves from bandits, as you can bet your ass I am going to have to kill more than 50 bandits to get 50 scarves.
And that is the type of quest I have the biggest problem with. These stupid collection quests. Ok so sometimes I would naturally damage the body part I am suppose to be collecting, but 99% of the time the quest giver never specified they needed whole, undamaged, mint condition body parts. Go here collect 12 eyes. Would it really make a difference if the eye cannot see anymore because my sword cut it? And how can something not have the part at all, even if it is damaged.
Collect 12 eyes. You know how many I killed that yielded not even a single eye? How can they not have at least one? This random drop quests are annoying as hell. Especially when you're after something that the creature needs to live, eyes, hearts, lungs, heads, beaks, bladders, intestines, or an item that shows they belong to the group. If a red bandana shows they are a member of a group, they why do they sometime not drop a bandana. This is just so annoying. Especially when the quest is Red (high level) and you are just scrapping by. The 50 extra deaths as a result of having to kill well more than you need to is not needed.
When i siad i wanted more elaborated quests I didn't take diablo as model (once D1 and D2 quests also suck so much). And in D2 tehres some fun quests like the act2 quest that you 've to creat the staff to enter duriels lair.
WoW have some very fun quests, like the quest for taking the warlock lvl60 mount that you must buy a potion from a goblin to invade a cultists den and take the item with the Dreadlord (that shouldn't be hostile, but you can talk to him because you're disguised).
But in diablo, despite the ladder runners, we play for items not for level o.o' Thats why almost everyone stop levelling at 8x and start to MF..
Yeah but what do you do with those items if you don't want to improve your character? I guess there isn't much point in leveling when it is ridiculously easy to get around 91-93, it used to be many times harder to get 90 before LOD and then the leveling was much more fun also.
And before LOD there wasn't really any MF runs, people leveld up their characters and found great items while doing it, I didn't remember anyone doing runs to boss X(except diablo ofc. who didnt drop much after first kill).. if they really wanted to do MF, they equipped Barb with some MF gear and went to Flayer Jungle or cleared Act4 which resulted to more levels.
Leveling was a lot slower back then 30-80 and you didn't had time to MF if you wanted to get past 85 or something. I found lots and lots of great items(rares back then were the best stuff) when leveling up even with minimal MF(whatever the leveling gear gave me).
When LOD came the game was completely changed and not fun anymore.. it was all about items then.
I agree, or experience system that would make rushing totally pointless (except for fast questing) like pre-LOD, you didn't get any exp if you tried to leech from higher level players back then. Those quests should have such rewards that it would be really fun to do them as your character would improve a lot when getting those quest rewards.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
So lets say you are level 40 and are as strong as level 55 you could go ahead and do those quests but somethings wrong with the game if you as level 40 can deal with level 70 things. This should be balanced. I hope we get some restrictions on moving to another difficulties, like you need to be level 25 to get last quest of normal which leads to nightmare and level 45 to get last quest of nightmare.. There are numerous "abuses" in D2 that includes a low level character being in hell mode.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Thats my hopes if they can't do it then they should add some restriction systems.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
In WoW you're killing bunnies, bandits, wolves, and fish (murlocks). lol.
CyberPunk RP Nexus
It's not a quest of imbalance, it's a question of exploitation and random quest viability.
Ex1 (exploit problem): Theres a quest that involves explore a dungeon with level 33~35 monsters and kill a boss level 36. I would be like level 28 and you getting you ass torned apart by those demons. Then you just call your level 39 friend and finish the quest with him. Theres many ways to fix this issue, but imo forces you to get a level 33+ to get the reward will minimize the effects to this possible exploit.
Ex2 (viability problem): You have finished the game in Hell, so you must be level 75~80 i guess. Walking around you found a random quest that throws you into a dungeon with level 90+ monsters. But theres absolutly no way you can finish this quest. Yeah thats a bit frustrating and senseless to spawn a quest that you cannot do.
I shouldn't even really created this thread. I'm 99% that quests will have level requiriments like any existent online RPG.