Looks like Diablo 3 won't have town portals from what can be read. You won't have to run back from the town to your corspe the way you used to in Diablo II either. Read more about the Death Mechanic at this point of development. Be aware this may change a few times during development.
Before I get in to what we are doing let me go over some things we want to avoid with a death mechanic.
We want to separate being in town and being out on a quest/adventure/dungeon as much as possible. Leaving the safety of a town should not be a decision you take lightly. We don't want to remove the sense of suspense and danger by making town something you're always going back to pretty much whenever you like. The intent is to create a greater separation from being in town, and not, and to make your time away from town a lot more tense.
On that same note we also don't want to remove the player from the action. Throwing them back to town for every death really breaks up the action, and not in a fun, interesting, or necessary way.
So, with these things in mind we've found that a check point system works really well. Throughout your adventures, and generally at the ends of each "floor" of a dungeon your character is saved to a checkpoint. When you die you're dropped back at the last checkpoint with a small amount of health, and the rest regenerates slowly. It's obviously a very forgiving system as it is. It's just too early to put a ton of thought in to what penalties there should be, if any, added on top of it.
Regardless, potential penalties aside, this is the death mechanic we're currently using and it's working really well so far. -- source
Kind of a mixed feeling about not being able to go to town whenever. That is one of the things I really enjoyed about Diablo 1 and 2
Yeah me too. With games like Dungeon Siege 2 it took FOREVER to find a new town and you hardly even had to go back to town an awful lot if you had a good party of NPCs.
I found that I liked that far less. There's just something about going back to town after a quest that I like, or to identify an item, or to just gamble my hard earned cash away.
Hopefully we'll still be returning to town a good amount just not as much as in D2/D1.
Well After a while running back from town and back to your corpse and stuff like that got a bit tiring so im good with checkpoints as for not being able to goto town alot kinda sucks. I agree with you Daemaro about spending cash trying to get good items and stuff like that after a good quest.
Town portals has the same problem as potions. It's a broken mechanic that makes the game too easy, Like what challenge can there be if you can just run away at any time and get yourself healed and just go on as if you had infinite hp/mana.
I'm pretty you'll only be able to use TPs at those checkpoints and that's probably why in the trailer Cain didn't just tp himself out right away like in D2.
Completely taking away town portals would be something that I'd dislike. Making them much fewer, and harder to find, is something that I'd live with..better yet, that would be great to implement.
Being able to teleport to town when necessary was one of the major things that truly separated Diablo from the other less-fun games.
While I love the idea of dying, and getting my corpse near where I died -- I hate the idea of having to walk all the way back to town whenever the need should arise. Hopefully this ability will remain.
I meant he didn't tp out right away, the Barb had to get him back to the entrance of the dungeon.
That's odd though because they just walked up the stairs didn't they? Guess it kind of makes sense, then again he didn't have a life bar so would that mean if you turned around and went back into the dungeon or away from a checkpoint he'd just follow until you found one?
Quote from "ApplePie" »
While I love the idea of dying, and getting my corpse near where I died -- I hate the idea of having to walk all the way back to town whenever the need should arise. Hopefully this ability will remain.
Don't worry I don't think they'll make us completely walk back to town, probably just a short ways back to a checkpoint or forward to a new one.
being dragged to certain checkpoints sounds much more like the rebirth fountains of Titan Quest to me, to be honest. While i did like that i didnt have to run over so large distances it gives me a kinda bad feeling for some reason. The lack of Town Portals is something i somehow welcome, even though i'm not quite sure how my friends will come to me when we play together on battle.net. Its the one thing that made Titan Quest pretty easy-mode. Getting back to town to grab more potions and then back to fight... easymode...
What only worries me about that is how things work with vendoring stuff. Will there be merchants around to sell the trash we pick up on the way or we'll be stuck with stuff until we finish the quest, or even worse, have to simply run all the way back to sell that stuff?
edit
about Cain using, TP. Cain is supposed to be the last of the Horadrim. The Horadrim were the ones that created the gateways used by the Town Portals, according to the Diablo 1 manual.
But even if it wouldnt work that way, NPCs usually cheat anyway
mmmm what happens if you have a completely full stash and then find some new items but you don't have room for them and can't tp to town straight away? just means you'll needa find one of these so called checkpoints and tp there, stash ur inventory, go back in tp then walk all the way back to the item. sounds like a waste of time. Unless of course they can find a way around this
I still think the checkpoint idea sounds just as easy. Isn't dying suppose to be something everyone avoids at all costs, but they just help you and take you to the last checkpoint.
I just hope they don't make d3 too easy, I want something beyond Hell mode :thumbsup:
Uhh...Don'tchu guys remember the town portal from the demo?...When he saves cain from the dungeon he tells him to go back to town or whatever and then the sexy TP pops up.
I think the new system is good for some bad for others...the notion of being able to go to town at anytime was like "a backup plan". Now that it's gone, it will make players less careless and it would simply be more rewarding to get a TP scroll. Only one problem...getting to the other players if you entered a game where the others have gone ahead in exploration.
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The Diablo Series is one of the only games with such a crazy fanbase and no game can top that!
You probably can only use a town portal at the respawn points.
Quote from "information" »
The intent is . . . to make your time away from town a lot more tense.
. . . It's obviously a very forgiving system as it is.
Uhm, yeah. . . ?? :confused:
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D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
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Thanks, Lyquid.
http://www.blizzplanet.com
Thanks for the news!
Yeah me too. With games like Dungeon Siege 2 it took FOREVER to find a new town and you hardly even had to go back to town an awful lot if you had a good party of NPCs.
I found that I liked that far less. There's just something about going back to town after a quest that I like, or to identify an item, or to just gamble my hard earned cash away.
Hopefully we'll still be returning to town a good amount just not as much as in D2/D1.
Where there is truth, he must find.
Where there is destruction, he must rebuild.
Where there is love, he must protect."
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Gonna be good!!!!!
I'm pretty you'll only be able to use TPs at those checkpoints and that's probably why in the trailer Cain didn't just tp himself out right away like in D2.
Rise and rise again, until lambs become lions
Cain DID TP out though, at least I think so.
Hopefully they keep them around. Maybe just make like a 5 minute cool down on the scrolls and more waypoints. Or something.
I meant he didn't tp out right away, the Barb had to get him back to the entrance of the dungeon.
While I love the idea of dying, and getting my corpse near where I died -- I hate the idea of having to walk all the way back to town whenever the need should arise. Hopefully this ability will remain.
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The question is what short of mechanics will they use.
That's odd though because they just walked up the stairs didn't they? Guess it kind of makes sense, then again he didn't have a life bar so would that mean if you turned around and went back into the dungeon or away from a checkpoint he'd just follow until you found one?
Don't worry I don't think they'll make us completely walk back to town, probably just a short ways back to a checkpoint or forward to a new one.
What only worries me about that is how things work with vendoring stuff. Will there be merchants around to sell the trash we pick up on the way or we'll be stuck with stuff until we finish the quest, or even worse, have to simply run all the way back to sell that stuff?
edit
about Cain using, TP. Cain is supposed to be the last of the Horadrim. The Horadrim were the ones that created the gateways used by the Town Portals, according to the Diablo 1 manual.
But even if it wouldnt work that way, NPCs usually cheat anyway
I still think the checkpoint idea sounds just as easy. Isn't dying suppose to be something everyone avoids at all costs, but they just help you and take you to the last checkpoint.
I just hope they don't make d3 too easy, I want something beyond Hell mode :thumbsup:
Uhm, yeah. . . ?? :confused:
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.