I mainly get irritated at skills that were never used. For example, the Barbarian had the skills "find item" and "find potion". Now I don't know how many of you decided to use those skills regularly, but to me they were pretty useless.
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Im not shure about fist of the heavens. MAybe if they remove conviction.
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Yeah, Hammers just looked retarded, and it was especially stupid that the only creatures immune are in Act 3 in some random out of the way area that no one ever visits unless they're running the acts.
Yeah, Hammers just looked retarded, and it was especially stupid that the only creatures immune are in Act 3 in some random out of the way area that no one ever visits unless they're running the acts.
The ones immune to magic? I dont know My hammerdin always hit those guys that were immune to magic somehow. I guess its a nox thing.
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No, it's some creature in the Black Marsh, I believe. Some combination- like Magic and Physical Immune or something.
OH!!! YOUR TALKIN ABOUT ACT3!!! I thought you ment those ancient things in the tombs in act2 that were immune to magic:D Yea I never realy did Act3 hell I did'nt like the thought of getting stranded out there dead.
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YEA I WANT A GG BOWAZON!!!! Remove charged striek and lightnign strike are remove farcast.
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I kind of liked the offensive ones, resist ones though I could of lived without since they were synergies I think.
Yea they synergies to make your lvl 16 lld GG I got lvl 16 lld pally lvl 11 holy fire lvl 12 fire resist he can solo cows
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Haha, yeah I like how they were ridiculously easy to play and far too powerful with the Guided Arrow + Pierce thing and I think Multishot spam for a while also... Then they went overboard and weakened them to the point where they were painful to play.
Personally I don't want to see a plethora of boring/useless abilities... for example - Bash, Vengeance, Find Potions, Javason Poison abilities etc.
Vengeance was useful for monsters immune to physical sure... but trying to make a build around it was painful, I made one once (convection/vengeance) and yeah... not really that fun.
Actually I suppose in light of the "some skills are 1, 5, 10 or 20 points" some of those old abilities that were useless, or at least useless beyond the first point, can be enhanced by making them a 1 or 5 point ability. I'm not entirely sure what type of abilities fit into the 10 point catagory but I can easily see 1, 5 and 20.
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
Bowazons work fine if you know the right way to do them- I've seen many very good ones, especially dueling, and they can do pvm pretty well if, once again, done right. It's really all about the equipment.
Bowazons work fine if you know the right way to do them- I've seen many very good ones, especially dueling, and they can do pvm pretty well if, once again, done right. It's really all about the equipment.
Yea it sucks how them big bad barbarian's runs up and smashes the bowazon:D
ROAR ME SMASH YOU!!
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I can agree with that.
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Find potions was REALLY useless, find items pretty useless as well.
The ones immune to magic? I dont know My hammerdin always hit those guys that were immune to magic somehow. I guess its a nox thing.
If you want to arrange it
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If we could somehow make this
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By helping a neighbor
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OH!!! YOUR TALKIN ABOUT ACT3!!! I thought you ment those ancient things in the tombs in act2 that were immune to magic:D Yea I never realy did Act3 hell I did'nt like the thought of getting stranded out there dead.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
We are accomplices.
YEA I WANT A GG BOWAZON!!!! Remove charged striek and lightnign strike are remove farcast.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
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We are accomplices.
I kind of liked the offensive ones, resist ones though I could of lived without since they were synergies I think.
Yea they synergies to make your lvl 16 lld GG I got lvl 16 lld pally lvl 11 holy fire lvl 12 fire resist he can solo cows
If you want to arrange it
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If we could somehow make this
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Well they could of just made the skill more powerful. No one really used the resist aura itself.
I made a holyfire zealer in solo though for fun, the elemental auras can be fun sometimes.
That's true. However, when it comes down to it you're either a hammerdin or a smiter.
We are accomplices.
Haha, yeah I like how they were ridiculously easy to play and far too powerful with the Guided Arrow + Pierce thing and I think Multishot spam for a while also... Then they went overboard and weakened them to the point where they were painful to play.
Personally I don't want to see a plethora of boring/useless abilities... for example - Bash, Vengeance, Find Potions, Javason Poison abilities etc.
Vengeance was useful for monsters immune to physical sure... but trying to make a build around it was painful, I made one once (convection/vengeance) and yeah... not really that fun.
Actually I suppose in light of the "some skills are 1, 5, 10 or 20 points" some of those old abilities that were useless, or at least useless beyond the first point, can be enhanced by making them a 1 or 5 point ability. I'm not entirely sure what type of abilities fit into the 10 point catagory but I can easily see 1, 5 and 20.
Which is a shame. All those skill combinations and only a few above average builds.
Yea it sucks how them big bad barbarian's runs up and smashes the bowazon:D
ROAR ME SMASH YOU!!
If you want to arrange it
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