Magical items in D2 suck so hard... After living their 15 minutes of fame in Act I, they are forgotten forever and remembered eternally as vendor trash.
D1's magical items had more depth and purpose. Rares in D2 killed that.
What I think is that in D3 maybe they should scrap rares and make magical items more purposeful, so players would bother identifying and comparing them with their current equips for the rest of the game and the game's difficulties.
They were. But magical items became trash because of them... It was kind of tiring knowing that if a monster dropped a blue item, Cain would ID it, then straight to the trash can. If magical items were like what they were in D1 (e.g. King's Sword of the Zodiac, and the Zodiac rings), then it would be interesting.
Or if there were cooler/higher leveled prefix/suffixes then it'd be quite fixed, right? Some rares were quite godly and owned some uniques. Maybe blizz should dampen down some item stats
JMoD
AToD
Jewelers Tiara of xxxx (speed, the whale etc...)
Plain 2/20/2 Circlets
3/20 Gloves
Jewelers Elite Armour of xxx (stability, the titan, the whale etc...)
3/10 Amu's
Magic Dru helms with 3 Ele skills + 'Nado, 2 socks etc...
Fools GT's of Quickness and other magic claws...
Witch-hunters GT's of Quickness etc...
Just to name a couple straight off the top of my head...
Thanks for reminding Arbedark! Yellow items didn't just quite appeal to me more than other rarity types (i.e. unique, runewords, sets). Maybe it's the fact that their names are random and just cosmetic, not descriptive.
If rares were improved (give descriptive names) IMO, it would be more appealing. I really don't know why I love blues.
WoW's items were handled superbly. Although most of them suck (even the high leveled ones), I feel that they were executed magnificently. D3's items should fit just right. D2's items were chaotic for most of the part. Some due to hacks, and some due to poor balancing right?
Blues were always looked at as crap.
Untill you accidentally pick one up, and say "aw screw it I'll ID it" and it happens to be a very handy tool that you couldnt think of selling.
Ive had this occurance many times. But in some ways I must agree that the "blue" items were very annoying at times. I became tired of picking them up only to be disapointed time and time agian...
I say do away with the consistant worthlessness of items...
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Battle not with monsters lest ye become a monster and if you gaze into the abyss the abyss gazes into you.
The problem with D2 items, imo, is the modifiers that were in the rares were to competitive with them. Mass majority of modifiers on blues werent much higher, if higher at all, than just one of several modifiers in a rare.
I'd like to see magical items than can compete with other items again.
While enjoying set items, they didn't help either.
Blue items ought to be balanced a bit more to still have a place for players.
D1's magical items had more depth and purpose. Rares in D2 killed that.
What I think is that in D3 maybe they should scrap rares and make magical items more purposeful, so players would bother identifying and comparing them with their current equips for the rest of the game and the game's difficulties.
What do you guys think?
i never liked them too much and they just dont add enough, with just one prefix and one suffix.
better to oust magic items and improve rares
"to the worm in horseradish, the world is horseradish."
only the swords and axes and armors were worth something. and wc javs.
"to the worm in horseradish, the world is horseradish."
Thanks for reminding Arbedark! Yellow items didn't just quite appeal to me more than other rarity types (i.e. unique, runewords, sets). Maybe it's the fact that their names are random and just cosmetic, not descriptive.
If rares were improved (give descriptive names) IMO, it would be more appealing. I really don't know why I love blues.
Anyone have an idea why?
Untill you accidentally pick one up, and say "aw screw it I'll ID it" and it happens to be a very handy tool that you couldnt think of selling.
Ive had this occurance many times. But in some ways I must agree that the "blue" items were very annoying at times. I became tired of picking them up only to be disapointed time and time agian...
I say do away with the consistant worthlessness of items...
Battle not with monsters
lest ye become a monster
and if you gaze into the abyss
the abyss gazes into you.
I'd like to see magical items than can compete with other items again.
While enjoying set items, they didn't help either.
Blue items ought to be balanced a bit more to still have a place for players.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~