The gameplay video looked really great in terms of monster design and general behavour of these monsters.
One department in which diablo 3 can surpass its glorious brother is the A.I department.
In Diablo 2, monsters were moronic enough to remained grouped when the sorceress striked some devastating spell on them.
I wish Blizzard works hard on the monster A.I and the Mercenary A.I (if there are mercenaries).
For instance,
1. When a player casts a wide scale spell, the crowd of monsters shoud disperse and come back when the spell is over.
2. They should retreat back when they are in smaller numbers (after you have kicked their literal asses ) and wait for back-ups before they come charging.
3. Monsters should also be intelligent enough to lead players into traps
As for mercenary A.I, the gameplay video showed at one point the two mercenaries/ guards (when barb rescues cain) of which one stood behind another, that is plain stupid.
Mercenaries should be able to take cover, retreat when necessary and not run into walls, etc where they are trapped by hordes of charging monsters.
This should make the game more interesting and challenging and would really step up from the diablo 2 'goodness'.
I personally have always wanted to see mercenary controls, send them there, send them here. Attack that person. Maybe an aggressive stance, defensive stance. Where they charge into battle, or only attack the monsters that pose threats. Also perhaps a limited skill tree, so that we are not stuck with just an ice sorcerer or just a fire rouge, I would like to be able to cross train them and then select which they use at which points.
One department in which diablo 3 can surpass its glorious brother is the A.I department.
In Diablo 2, monsters were moronic enough to remained grouped when the sorceress striked some devastating spell on them.
I wish Blizzard works hard on the monster A.I and the Mercenary A.I (if there are mercenaries).
For instance,
1. When a player casts a wide scale spell, the crowd of monsters shoud disperse and come back when the spell is over.
2. They should retreat back when they are in smaller numbers (after you have kicked their literal asses ) and wait for back-ups before they come charging.
3. Monsters should also be intelligent enough to lead players into traps
As for mercenary A.I, the gameplay video showed at one point the two mercenaries/ guards (when barb rescues cain) of which one stood behind another, that is plain stupid.
Mercenaries should be able to take cover, retreat when necessary and not run into walls, etc where they are trapped by hordes of charging monsters.
This should make the game more interesting and challenging and would really step up from the diablo 2 'goodness'.
Just my two cents.