I see, however, where Blizzard is trying to go with the art as it says in the article:
"2 and a half years ago they were developing the first and second versions of the art with the whole modern grim and gritty look. But with all the targets on screen it became difficult to see what was actually going on and that the light radius from previous games wasn't working in 3D. "
i am not happy with the response special about the light radius ;*( i was really hoping they would bring it back but what can i do other than sign the petition and hope -_-' at least on the bright side their will be no delay to complete d3 and ill have d3 in my hands sooner with the felling of someing missing :*(
This just all seems like a big excuse. Why the big, gaudy, exaggerated armors? What about the cartoony statues, railings, textures? There's also a difference between varied color usage and misplaced colors - where's all this blue/green coming from? If you want green make a marshland or forest. If you want blue make an ice area. Why use such colors in a dungeon? Why not reds, oranges, yellows like you'd get from torches and candles that would overpower the soft blues you'd get from fog and mist (but still have this minorly present as was shown in Corwyn's screenshot). Let's just face the music, they wanted to make a game that took a lot from WoW - they weren't *forced* into these decisions at all.
There is plenty of room to make good use of color without having to resort to color choices that absolutely make no sense and give the game a cartoony feel. You can still make assets pop out to the player and be highly visible without making them highly exaggerated and comical.
This just all seems like a big excuse. Why the big, gaudy, exaggerated armors? What about the cartoony statues, railings, textures? There's also a difference between varied color usage and misplaced colors - where's all this blue/green coming from? If you want green make a marshland or forest. If you want blue make an ice area. Why use such colors in a dungeon? Why not reds, oranges, yellows like you'd get from torches and candles that would overpower the soft blues you'd get from fog and mist (but still have this minorly present as was shown in Corwyn's screenshot). Let's just face the music, they wanted to make a game that took a lot from WoW - they weren't *forced* into these decisions at all.
You're one of the complainers who will simply never understand what good art direction is.
You're one of the complainers who will simply never understand what good art direction is.
Would you mind giving me a remotely intelligent response so I have something to go on? If you don't have the mental capacity to discuss things on an adult level then please refrain.
We're not talking about good or bad art direction, but rather a fitting art direction given the premise of the game.
Corwyn's screenshot does a great job of employing a good range of color, but at the same time using colors that make sense so that the game feels a bit more realistic. Reds, and oranges around candles, blues in mist and fog. There is still a lot of color, but the important thing is that the color belongs where it is. It isn't thrown in for the sake of adding color. This is more fitting for Diablo 3.
It's Blizzard's game, they can do whatever they want with it. No matter how many people sign petitions.
And it's the consumer who purchases the game. Last time I checked, the whole "they can do whatever they want with it" argument doesn't cut it when selling a product... mainly because it's the consumer who purchases the game and not the person making the product.
Oh well, another game that won't live up to my expectations. Like Hellgate. Like Vanguard. Like Heroes of Might and Magic 5. Like Titan Quest. Looks like I'll just install the game when one of my friends gets it. This way, I know I won't be making a mistake like I did with Hellgate, Vanguard, Heroes of Might and Magic 5, Titan Quest, etc.
Edit: Another thing that bothers me.
"We are happy with the way the game looks."
Cool, and the 50,000 people who don't apparently don't matter. Way to turn into EA.
Would you mind giving me a remotely intelligent response so I have something to go on? If you don't have the mental capacity to discuss things on an adult level then please refrain.
We're not talking about good or bad art direction, but rather a fitting art direction given the premise of the game.
Until you start learning what is wrong with your own statements, expect me to point out that you know jack shit about what you are talking about.
Fuck your preconceived notions of what D3 should be.
Cool, and the 50,000 people who don't apparently don't matter. Way to turn into EA.
You mean the likely 5000 people and their bots that spammed the petition...
Online Petitions have little to no creditability... apart from how easy it is to get around the "one vote per person" system, everyone that actually votes have differing opinions on exactly what parts of the art direction they don't like/agree with. One persons view on "darker and grittier" greatly differs from another's, as can be seen by the wide variety of "experts" that made their own photoshopped images.
EVEN IF 50,000 people did really sign the petition and all want the EXACT same style of art direction... just cause they signed a petition does NOT mean that their opinion/view is worth more than the other 6 million people who bought diablo 2 and are looking forward to diablo 3...
Everyone seems to be under the false impression that Blizzard owes you something, and that just because you disagree with something, you are more right....
STOP JUDGING A GAME ON 20 MINUTES OF PRE ALPHA GAMEPLAY.
Rollback Post to RevisionRollBack
"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
It couldn't have hurt Blizzard to look at those guys before resorting to making everything high fantasy.
Are you kidding me? The outdoor level they showed us reminded me instantly of a Frazetta painting.
D3 isn't high fantasy. High Fantasy is elves, dwarves, and faeries. The only thing that D3 has that could be considered High Fantasy is that it seems to be an epic stuggle of good vs. supernatural evils- and that's in most basic fantasy stuff. Other than that, I doubt Blizzard, resorted to anything and made things just the way they needed to.
Are you kidding me? The outdoor level they showed us reminded me instantly of a Frazetta painting.
D3 isn't high fantasy. High Fantasy is elves, dwarves, and faeries. The only thing that D3 has that could be considered High Fantasy is that it seems to be an epic stuggle of good vs. supernatural evils- and that's in most basic fantasy stuff. Other than that, I doubt Blizzard, resorted to anything and made things just the way they needed to.
First off, you don't know what high fantasy is.
Second off, the alpha-stage graphics we're looking at right now look nothing like a Frazetta painting. It's like a cheap imitation, not real quality.
Those "52,000" people can just kiss Blizzards ass.
Well, either that or miss out on what's sure to be an awesome game that millions of others will surely enjoy.
I really think that most of those 52,000 will buy the game anyways. It's just that it's a change, and Diablo, like Warcraft and Starcraft, has deep roots with some people. I'm not totally satisfied with what their doing but keep in mind it's not the finished product, who knows when this game will come out, by then I'm sure it will be great. Fanboys will always complain about something, it's just the nature of the beast.
You know what though, his response:
“We’re very happy with how the art style is. The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.”
Pretty to the point. I figured Blizzard would be more customer savy. "We're not changing it" is a little..arrogant?
lol, yes they did say 'f.u.'
I see, however, where Blizzard is trying to go with the art as it says in the article:
"2 and a half years ago they were developing the first and second versions of the art with the whole modern grim and gritty look. But with all the targets on screen it became difficult to see what was actually going on and that the light radius from previous games wasn't working in 3D. "
That's cool.
~Thanks to AlaskanFireDragon for the signature
Speaking or lights that don't make sense.
Over confidence is the rot.
This just all seems like a big excuse. Why the big, gaudy, exaggerated armors? What about the cartoony statues, railings, textures? There's also a difference between varied color usage and misplaced colors - where's all this blue/green coming from? If you want green make a marshland or forest. If you want blue make an ice area. Why use such colors in a dungeon? Why not reds, oranges, yellows like you'd get from torches and candles that would overpower the soft blues you'd get from fog and mist (but still have this minorly present as was shown in Corwyn's screenshot). Let's just face the music, they wanted to make a game that took a lot from WoW - they weren't *forced* into these decisions at all.
There is plenty of room to make good use of color without having to resort to color choices that absolutely make no sense and give the game a cartoony feel. You can still make assets pop out to the player and be highly visible without making them highly exaggerated and comical.
You're one of the complainers who will simply never understand what good art direction is.
Would you mind giving me a remotely intelligent response so I have something to go on? If you don't have the mental capacity to discuss things on an adult level then please refrain.
We're not talking about good or bad art direction, but rather a fitting art direction given the premise of the game.
While it certainly cannot force them to do something, it can show that people are upset with their decisions.
And they can choose to ignore them to feed the WoW population.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Luis Royo
Boris Vallejo
Frank Frazetta
It couldn't have hurt Blizzard to look at those guys before resorting to making everything high fantasy.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
I'll link it just in case some people haven't seen it or need reference:
http://img374.imageshack.us/img374/2356/renderbn1.jpg
And it's the consumer who purchases the game. Last time I checked, the whole "they can do whatever they want with it" argument doesn't cut it when selling a product... mainly because it's the consumer who purchases the game and not the person making the product.
Oh well, another game that won't live up to my expectations. Like Hellgate. Like Vanguard. Like Heroes of Might and Magic 5. Like Titan Quest. Looks like I'll just install the game when one of my friends gets it. This way, I know I won't be making a mistake like I did with Hellgate, Vanguard, Heroes of Might and Magic 5, Titan Quest, etc.
Edit: Another thing that bothers me.
"We are happy with the way the game looks."
Cool, and the 50,000 people who don't apparently don't matter. Way to turn into EA.
Until you start learning what is wrong with your own statements, expect me to point out that you know jack shit about what you are talking about.
Fuck your preconceived notions of what D3 should be.
You've pointed out nothing except that you are not intelligent or deserving of response.
You mean the likely 5000 people and their bots that spammed the petition...
Online Petitions have little to no creditability... apart from how easy it is to get around the "one vote per person" system, everyone that actually votes have differing opinions on exactly what parts of the art direction they don't like/agree with. One persons view on "darker and grittier" greatly differs from another's, as can be seen by the wide variety of "experts" that made their own photoshopped images.
EVEN IF 50,000 people did really sign the petition and all want the EXACT same style of art direction... just cause they signed a petition does NOT mean that their opinion/view is worth more than the other 6 million people who bought diablo 2 and are looking forward to diablo 3...
Everyone seems to be under the false impression that Blizzard owes you something, and that just because you disagree with something, you are more right....
STOP JUDGING A GAME ON 20 MINUTES OF PRE ALPHA GAMEPLAY.
Are you kidding me? The outdoor level they showed us reminded me instantly of a Frazetta painting.
D3 isn't high fantasy. High Fantasy is elves, dwarves, and faeries. The only thing that D3 has that could be considered High Fantasy is that it seems to be an epic stuggle of good vs. supernatural evils- and that's in most basic fantasy stuff. Other than that, I doubt Blizzard, resorted to anything and made things just the way they needed to.
Keep hiding behind how I'm just not intelligent enough to respond to and I'll keep pointing out how you don't know what you're talking about.
First off, you don't know what high fantasy is.
Second off, the alpha-stage graphics we're looking at right now look nothing like a Frazetta painting. It's like a cheap imitation, not real quality.
Words I hate in Gaming Culture:
Epic
Hardcore
E-Sports
Well, either that or miss out on what's sure to be an awesome game that millions of others will surely enjoy.
Over confidence is the rot.
I really think that most of those 52,000 will buy the game anyways. It's just that it's a change, and Diablo, like Warcraft and Starcraft, has deep roots with some people. I'm not totally satisfied with what their doing but keep in mind it's not the finished product, who knows when this game will come out, by then I'm sure it will be great. Fanboys will always complain about something, it's just the nature of the beast.
You know what though, his response:
“We’re very happy with how the art style is. The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.”
Pretty to the point. I figured Blizzard would be more customer savy. "We're not changing it" is a little..arrogant?
~Thanks to AlaskanFireDragon for the signature
And I'm FOR the art... I just hope it would piss as many people off as possible