If i had to guess i would say either the 29th or may 6th as they have said they want 2 weeks in between season starts. So if season ends April 15th I don't think it will start the following week. I could be wrong on that though.
They already confirmed a 2.4.1 patch release of Apr 26th and a season 6 release of Apr 29th in their console section. They have said numerous times they want TWO WEEKS INBETWEEN SEASONS.
So this matches their claim as season 5 will end Apr 15th, two weeks makes Apr 29th. Season 6 will then end July 29th, and season 7 will begin Aug 12th. I think we have the same pattern for season 8 as well, and then we have Blizzcon. At Blizzcon we are hit with news of a 2nd expansion which will release summer of 2017. This will create a holding period in seasons (at least with tuning) in order to put as much effort into Xpac 2.
Well, if it's working as intended now, which it isn't, it will fall in next season as other sets have been improved.
Unless you mean working as intended = two classes can be competitive with it.
If you are looking at solo ladder, you cannot compare what lvl a Wiz gets to verse a Barb. They are competing on different ladders. What needs to be balanced are the sets within the class. For all classes if we had balance we would see no greater than a 5GR level from one set to another. IK, Raek, Waste, Might, and LoN should all be performing at a +/- 5 GR if you take a look at Barb.
Trying to tune power from one class to another is a nightmare, and will always be unrealistic. But, when you pull a class into a group, the dynamics change, and all of a sudden what appeared to be a weak class based on solo ladder, is actually the best class for a 4 man group.
Well, if it's working as intended now, which it isn't, it will fall in next season as other sets have been improved.
Unless you mean working as intended = two classes can be competitive with it.
The problem with LoN, or any set designed to be used by all classes, is that the line you can walk as far as buffing it is concerned is very, very tight.
If it were buffed to 125/5 per ancient instead of the current 100/4, LoN Bombardment Crusaders would be absurd, and maybe one or two other classes could make a viable LoN build.
They already confirmed a 2.4.1 patch release of Apr 26th and a season 6 release of Apr 29th in their console section. They have said numerous times they want TWO WEEKS INBETWEEN SEASONS.
So this matches their claim as season 5 will end Apr 15th, two weeks makes Apr 29th. Season 6 will then end July 29th, and season 7 will begin Aug 12th. I think we have the same pattern for season 8 as well, and then we have Blizzcon. At Blizzcon we are hit with news of a 2nd expansion which will release summer of 2017. This will create a holding period in seasons (at least with tuning) in order to put as much effort into Xpac 2.
could you give a source where Blizzard says anything about end and start dates of 2.4.1 or S5/S6? I mean, why should Blizzard talk about S6 start in console section, when there isn't even seasons on consoles?
They mention the start date of patch 2.4.1 as April 26th, patches for console and pc are always the same day. Per normal, seasons will always start on Friday, and always the week the patch goes live. Common sense leaves April 29th as the answer:
bullshit. D2 had better and worse items for each slot for each build. There was no variety. The only reason why you think that is because the difficulty was a joke. It simply didn't matter.
Remove GRifts from D3 and you have so much more item choice than D2 ever had.
Same with skill trees. There was no variety. There were better and worse builds. But because of the joke difficulty: It didn't matter. You could clear hell without putting one single skillpoint anywhere. Such a good game!
It was a good game for its time, but the game is a joke by today's standards.
The stat points and skill points were useless, but the itemization was great. You could go for pure damage (like a 5% increase) at the expense of tons of utility (Magic Find), or defend (resists), or go for a general spread. You could also choose between +skills for a little more damage but more power to your utility spells, or elemental damage for pure damage only.
Also, the game was incredibly difficult. Hell was challenging, but not impossible, you just had to take your time. Yes, in perfect gear it was trivialized, but that's how it's supposed to work (look at WoW).
Also, the game was incredibly difficult. Hell was challenging, but not impossible, you just had to take your time.
EDIT: sorry for the long post.. Not a personal attack.
What.
Hell was normal mode with just more beefy monsters. Inferno was challenging in the sense you had multiple immune monsters and some builds had a pretty much bad time. But it wasn't challenging. It was slow to progress further - from leveling to get gear (until you traded or duped). It's actually fun how people praise D2 are the top notch ARPG of all time.
Disclaimer: i played years of D2, i love it and i still play it every once in a while. It truly is an awesome game.
However people forget how things actually worked. Every season was ridden with bots running high level open games and how everyone basically jumped into them and followed them for fast xp/farming. How the market was flooded by duped and bot-farmed items. How every season leaderboards was dominated by RUSSBarb and GERBarb which were a collective of many plauyers running the same account 24/7 by sharing it.
And especially how 99% of the people weren't even running to level 99 during seasons, meaning they didn't farm actually a lot (reaching around 80 was pretty much simple stuff - it's like doin 700 para in D3 season compared to 2k+) . Most people ran whatever build they found fancy at their pace.
The main point is: D2 didn't have a constantly difficulty-increasing endgame. Inferno boss runs and Uber-tristram was the end of it. Getting more stuff wasn't needed, and more gear meant faster farming of the same difficulty environment.
It's the same as now saying that GR stop at 65 - the more paragon and better gear you get, the faster you complete it. Different builds can manage to do it, with different times - but since no one knows how much does it takes to everyone (in a D2 timeline) multiple builds are playable.
Unfortunately now we have leaderboards which show clearly which build goes farther - and everyone pidgeonholes himself into that. If everyone runs the same build, it's because everyone does so.
Season journey is not an issue. Cookie cutter comps and builds are made for the sole purpose of being the #1 on leaderbards. Something 99% of players cannot even dream to as it happened with RUSSBarb and GERBarb.
So my point is: instead of blaming the game that is failing you, ask yourselves why you are playing the game. If you're not having fun, then why you're still playing it? there are a lot more ARPGs around that may suit your needs.
It's not like that shouting in a non-official forum would bring any change. It's not a "if we are loud enough we can change it" thing.
PS: i fully agree on the itemization part. I think that the entire "sets make builds" approach is really boring, stale, and doesn't let players make important choices. Together with leaderboards, it's what's crippling the game the most.
Well, there is Paragon ssystem too that needs a revamp, but sets and itemization is a top priority issue imho.
I am wondering if the season is starting April 22? Does it look on track for that ?
If i had to guess i would say either the 29th or may 6th as they have said they want 2 weeks in between season starts. So if season ends April 15th I don't think it will start the following week. I could be wrong on that though.
Twitch Stream: twitch.tv/swedsad
Am I missing something or they didn't change LoN?
Well, if it's working as intended now, which it isn't, it will fall in next season as other sets have been improved.
Unless you mean working as intended = two classes can be competitive with it.
They already confirmed a 2.4.1 patch release of Apr 26th and a season 6 release of Apr 29th in their console section. They have said numerous times they want TWO WEEKS INBETWEEN SEASONS.
So this matches their claim as season 5 will end Apr 15th, two weeks makes Apr 29th. Season 6 will then end July 29th, and season 7 will begin Aug 12th. I think we have the same pattern for season 8 as well, and then we have Blizzcon. At Blizzcon we are hit with news of a 2nd expansion which will release summer of 2017. This will create a holding period in seasons (at least with tuning) in order to put as much effort into Xpac 2.
Trying to tune power from one class to another is a nightmare, and will always be unrealistic. But, when you pull a class into a group, the dynamics change, and all of a sudden what appeared to be a weak class based on solo ladder, is actually the best class for a 4 man group.
If it were buffed to 125/5 per ancient instead of the current 100/4, LoN Bombardment Crusaders would be absurd, and maybe one or two other classes could make a viable LoN build.
If you read this article and are good following dot A to dot B then you can derive the answer as well. GOOD LUCK!!!
http://us.battle.net/d3/en/blog/20064921/an-update-on-account-linking-for-diablo-iii-ultimate-evil-edition-3-24-2016
Also, the game was incredibly difficult. Hell was challenging, but not impossible, you just had to take your time. Yes, in perfect gear it was trivialized, but that's how it's supposed to work (look at WoW).
- nvm -, i'm tired and I can't delete my post.
What.
Hell was normal mode with just more beefy monsters. Inferno was challenging in the sense you had multiple immune monsters and some builds had a pretty much bad time. But it wasn't challenging. It was slow to progress further - from leveling to get gear (until you traded or duped). It's actually fun how people praise D2 are the top notch ARPG of all time.
Disclaimer: i played years of D2, i love it and i still play it every once in a while. It truly is an awesome game.
However people forget how things actually worked. Every season was ridden with bots running high level open games and how everyone basically jumped into them and followed them for fast xp/farming. How the market was flooded by duped and bot-farmed items. How every season leaderboards was dominated by RUSSBarb and GERBarb which were a collective of many plauyers running the same account 24/7 by sharing it.
And especially how 99% of the people weren't even running to level 99 during seasons, meaning they didn't farm actually a lot (reaching around 80 was pretty much simple stuff - it's like doin 700 para in D3 season compared to 2k+) . Most people ran whatever build they found fancy at their pace.
The main point is: D2 didn't have a constantly difficulty-increasing endgame. Inferno boss runs and Uber-tristram was the end of it. Getting more stuff wasn't needed, and more gear meant faster farming of the same difficulty environment.
It's the same as now saying that GR stop at 65 - the more paragon and better gear you get, the faster you complete it. Different builds can manage to do it, with different times - but since no one knows how much does it takes to everyone (in a D2 timeline) multiple builds are playable.
Unfortunately now we have leaderboards which show clearly which build goes farther - and everyone pidgeonholes himself into that. If everyone runs the same build, it's because everyone does so.
Season journey is not an issue. Cookie cutter comps and builds are made for the sole purpose of being the #1 on leaderbards. Something 99% of players cannot even dream to as it happened with RUSSBarb and GERBarb.
So my point is: instead of blaming the game that is failing you, ask yourselves why you are playing the game. If you're not having fun, then why you're still playing it? there are a lot more ARPGs around that may suit your needs.
It's not like that shouting in a non-official forum would bring any change. It's not a "if we are loud enough we can change it" thing.
PS: i fully agree on the itemization part. I think that the entire "sets make builds" approach is really boring, stale, and doesn't let players make important choices. Together with leaderboards, it's what's crippling the game the most.
Well, there is Paragon ssystem too that needs a revamp, but sets and itemization is a top priority issue imho.