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"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
The whole game play looks like a great mixture of slaughter and strategy, and this is definitely coming through in the boss fights. Very much looking forward to it.
Don't mean to spoil your fun folks but the Barbarian was a NPC and was probably scripted to do that, now if it were a human player's character and he was low on health and the Boss did a special move, I would be impressed.
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Ide like to see the Lich King do that.
"[Diablo1+2] obviously had the gothic look to it, but, you they weren't, they weren't very uh, very colorful games."
"We want to take dark as an emotion, rather than an actual color art choice." -Rob Pardo
"Why the hell shouldn't it be for 'kiddies', it's a goddamn game afterall." -lethlan
I laughed at loud at every post in this thread. They make perfect sense.
It's the decisions you make when you have no time to make them that define who you are.
So, I approve of this topic :thumbsup:
Making Controversial points one post at a time!
rofl, when I saw that I thought, "Well, I guess they did listen when we said we want more death animations LOL!"
Will do! Next time I'm around Diablo, I'll remember that Death CAN save me.
.. That would... gruesome.. and hardcore, dude!
No..........