Hey guys, I just wanted to find some info about how crowd control and dimnishing returns work in greater rifts but couldnt. I'm having a hard time gathreing mobs in my groups because either wd spams hex/horrify or barb spams spear (I'm playing as monk). I would appreciate if you can help me how to do it properly. If there is a list of skill which puts ccs into dimnishing returns that would help a lot.
Crowd control used to gain a resistance that would result in capping the effect at 65% DR. To give a super oversimplified summary, it meant that a crusader/WD in season 3 had to essentially apply CC effects 3 times faster to keep a mob perma-stunned. Then came patch 2.3, where they increased that from 65% to 95%, it applies 20% per CC effect cast, and works the same way on non-elites - check the patch notes:
What that essentially means is that monsters gain a CC resistance of 20% for each CC effect cast on them, which caps at 95%. They then become immune to certain effects (such as knockback). I'm not sure about pull - if that means they become immune as well or if it just means you need to pull 20 times to get them in - it might vary from skill to skill. But in a nutshell, what this means is: make sure to not cast too many CC effects on mobs, otherwise the barb can't pull them in any more (or at least it'll take the barb forever).
Pulling mobs is considered a knockback effect. Knockback comprises all effects that cause a monster to change its position. This is also the reason why Strongarm's on support monks were used last season.
Yes, agree. But from the blueposts it sounds like mobs become *immune* to certain effects (as opposed to just having really high resistance of 95%). I'm wondering what's the case - because sometimes it feels like if you keep pulling and pulling eventually a mob will get pulled in. Not sure if this is because it's a 1 in 20 chance or if it's because the CC immunity has timed out.
In any case, one should avoid CCing mobs too often, as it renders the fight more complicated.
Hey guys, I just wanted to find some info about how crowd control and dimnishing returns work in greater rifts but couldnt. I'm having a hard time gathreing mobs in my groups because either wd spams hex/horrify or barb spams spear (I'm playing as monk). I would appreciate if you can help me how to do it properly. If there is a list of skill which puts ccs into dimnishing returns that would help a lot.
Deleted your duplicate thread :-) To answer your question, first read this one:
http://us.battle.net/d3/en/blog/7100052/developer-journal-crowd-control-changes-9-5-2012
Crowd control used to gain a resistance that would result in capping the effect at 65% DR. To give a super oversimplified summary, it meant that a crusader/WD in season 3 had to essentially apply CC effects 3 times faster to keep a mob perma-stunned. Then came patch 2.3, where they increased that from 65% to 95%, it applies 20% per CC effect cast, and works the same way on non-elites - check the patch notes:
http://us.battle.net/d3/en/blog/19814212/patch-230-ptr-patch-notes-8-6-2015
What that essentially means is that monsters gain a CC resistance of 20% for each CC effect cast on them, which caps at 95%. They then become immune to certain effects (such as knockback). I'm not sure about pull - if that means they become immune as well or if it just means you need to pull 20 times to get them in - it might vary from skill to skill. But in a nutshell, what this means is: make sure to not cast too many CC effects on mobs, otherwise the barb can't pull them in any more (or at least it'll take the barb forever).
In any case, one should avoid CCing mobs too often, as it renders the fight more complicated.
Thanks for the answers