- 20% of its XP bonus (like on hellfire ring and leoric signet). If I'm correct, any xp bonus is disabled in grifts now, and xp farming outside grifts is worthless.
- 20% of it's magic find. Magic find only applies for 10% of it's value to increase your chance for legendaries (so 50% MF on follower will give you 10% on your sheet, but only 1% more legendaries), while it increases the chance to "upgrade" a white to a blue, and a blue to a yellow (I consider this negative, since you will get an imbalanced number of yellow from grifts, and disenchanting yellow gives you less mats than disenchanting blue or white). Pretty bad trade in my opinion, maybe early season when you really need those legendaries.
- 20% of it's gold find. With empowered rifts might be useful again. However, you will probably give up some useful stats or items for this (sunkeeper and kymbo's gold have higher gold find than normal I think, but there are better items for these slots).
- He will deal it's own damage. From quickly looking at the skills, enchantress has the highest damage skill with "forceful push", 410% every 5 sec. Getting a follower over 2M (and I'm going on a high number here, didn't really check) is hard, and with their crit damage cap (150%), their damage output is close to 0, even when they crit, and you stack elemental and elite damage on them.
- Their skills. They provide damage or healing aura's, stuns, ... Cooldown reduction is working on them, so investing in this stat is valuable.
- Their item procs. Things like thunderfury, solanium, ess of johan, freeze of deflection, oculus ring (procs even when you kill something), ... all work on them. Getting the most out of these procs is the best value they bring. Stack attackspeed on them for more attacks (=more procs), crit chance if you want healthglobes from solanium (or broken promises ring, I think this one works), block chance (on relic, shield and maybe justice lantern) for freeze of deflection, or any other stat/combo that can be good for them, ignoring their damage. They don't benefit from set (lon set, F+R, endless walk), and legendary gems do not work on them.
- Unity+"can not die relic" on them, unity on yourself (or cube) for 50% damage reduction. Probably only used with endless walk set, since F+R or LoN will use both ring slots+COE in cube.
TLDR: Only use good proc items with attackspeed, cooldown, maybe goldfind, unity combo, and always follower can not die relic.
I was working on a solo GR build that basically drops F+R and stacks DTE through gear. I've been at GR66 for a while as an IK6/R4 barb, but the build is extremely squishy even @ 44 mil toughness and RA 1100+. My goal this season is to beat GR70 so things are still a work in progress and I got quite a few more PLs (currently at 654) to gain before that is really attainable for me.
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Hello Diablo frens,
Was wondering if anyone can shed some light in regards to stacking DTE on followers (diamond in Sun Keeper or furnace, unity, SoJ, etc).
Is it additive to your character's (furnace cubed, unity, and SoJ) or multiplicative or just capped?
If this question has been answered already, sorry -I was not able to find the thread that does so.
Cheers!
I dont think the followers stats like that stack with your characters stats, think thats only magic find, i might be wrong.
It is neither additive nor multiplicative with your characters damage to elites. Would be pretty op otherwise. So, just forget about it.
The only things you get out of your follower:
- 20% of its XP bonus (like on hellfire ring and leoric signet). If I'm correct, any xp bonus is disabled in grifts now, and xp farming outside grifts is worthless.
- 20% of it's magic find. Magic find only applies for 10% of it's value to increase your chance for legendaries (so 50% MF on follower will give you 10% on your sheet, but only 1% more legendaries), while it increases the chance to "upgrade" a white to a blue, and a blue to a yellow (I consider this negative, since you will get an imbalanced number of yellow from grifts, and disenchanting yellow gives you less mats than disenchanting blue or white). Pretty bad trade in my opinion, maybe early season when you really need those legendaries.
- 20% of it's gold find. With empowered rifts might be useful again. However, you will probably give up some useful stats or items for this (sunkeeper and kymbo's gold have higher gold find than normal I think, but there are better items for these slots).
- He will deal it's own damage. From quickly looking at the skills, enchantress has the highest damage skill with "forceful push", 410% every 5 sec. Getting a follower over 2M (and I'm going on a high number here, didn't really check) is hard, and with their crit damage cap (150%), their damage output is close to 0, even when they crit, and you stack elemental and elite damage on them.
- Their skills. They provide damage or healing aura's, stuns, ... Cooldown reduction is working on them, so investing in this stat is valuable.
- Their item procs. Things like thunderfury, solanium, ess of johan, freeze of deflection, oculus ring (procs even when you kill something), ... all work on them. Getting the most out of these procs is the best value they bring. Stack attackspeed on them for more attacks (=more procs), crit chance if you want healthglobes from solanium (or broken promises ring, I think this one works), block chance (on relic, shield and maybe justice lantern) for freeze of deflection, or any other stat/combo that can be good for them, ignoring their damage. They don't benefit from set (lon set, F+R, endless walk), and legendary gems do not work on them.
- Unity+"can not die relic" on them, unity on yourself (or cube) for 50% damage reduction. Probably only used with endless walk set, since F+R or LoN will use both ring slots+COE in cube.
TLDR: Only use good proc items with attackspeed, cooldown, maybe goldfind, unity combo, and always follower can not die relic.
Thanks for the replies everyone.
I was working on a solo GR build that basically drops F+R and stacks DTE through gear. I've been at GR66 for a while as an IK6/R4 barb, but the build is extremely squishy even @ 44 mil toughness and RA 1100+. My goal this season is to beat GR70 so things are still a work in progress and I got quite a few more PLs (currently at 654) to gain before that is really attainable for me.