I want to know now that we have so many mmos out there and they all have guilds some uniffical and others offical. I know that d3 is bound to have alot of unoffical guilds but should d3 have guilds like in Elder scrolls Obivion that can change the way the game ends or what the quests are in d3. For Example i have 2 oblivion charater right now one my mesley lv 16 thief and the other my lvl 43 Assasin. If u played Elder scrolls for even a little u should have picked up on the fact that there is guilds in the game that have very different Quest trees. What im sayin is should d3 have simalier guilds maybe depending one whaty type of character class u pick? :confused::( :mad: :cool:
I agree. It should be from a multiplayer point of view, and should not have an impact on the story.
In the least because it would be hard to implement, more so because I do not want to hear that "1337n00bxXx", barbarian lvl 99, is the one who slayed Diablo.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
it should only expand on team play, it should not affect the storyline or game content, it should only be a way to recognise one is part of a team. like on RTS games, one can enable the mini map to display players as teams rather than individuals.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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In the least because it would be hard to implement, more so because I do not want to hear that "1337n00bxXx", barbarian lvl 99, is the one who slayed Diablo.