Allright, seriously, how many of these threads are there. Lol. And I don't agree with the ability to customize your character. First of all I think Blizz did pretty well with the looks in D2/Lod anyways. And if you could customize it would be just one more thing that is the same as WoW.
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i dont know blizzard sticks to a few patterns in all of there franchises.
-all expansions have a secondary title
-no second expansion (WOW being the first exception)
-all warcraft games have secondary titles
-the "sorcerer" class is in all diablo games
-blizzard franchises all have some references to each other
there are probably more but im in a hurry
im thinking somewhere around 7 - 11 region. some warriors, some priests, and some mages. 3 of each is 9 chars, 9 shouldnt be too hard to balance, if it get up much past 12 it starts getting harder, unless its like DND where most classes are sub classes. Fighter splits into 4 or 5 different sub classes or builds. but hopefully d3 wont be like that.
thats 9 chars, well if you count male/female good/evil its effectively 36
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
multiplayer in d1 held 4 people per game and there were 3 classes
multiplayer in d2lod held 8 people per game and there were 7 classes
so logically multiplayer in d3 should hold 12 people per game and there will be 11 classes.
^ Not great logic. Two reasons.
1 - Gaming and electronic industry grow exponentially.
2 - No game designer would say, "oh, lets just make the game hold one more character than there are classes!"
2 - No game designer would say, "oh, lets just make the game hold one more character than there are classes!"
im not saying thats how they did it or that they would, it just sort of happened that way.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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One i think should be the male amazon or a viking that'd be pretty kool
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
multiplayer in d2lod held 8 people per game and there were 7 classes
so logically multiplayer in d3 should hold 12 people per game and there will be 11 classes.
for a list of possible diablo 3 chars you can go here
http://www.diablo3.com/forums/showthread.php?t=1288&page=19&highlight=characters (6th post down)
bearing in mind that list is not saying every class in the list should be in d3, just some of them.
-all expansions have a secondary title
-no second expansion (WOW being the first exception)
-all warcraft games have secondary titles
-the "sorcerer" class is in all diablo games
-blizzard franchises all have some references to each other
there are probably more but im in a hurry
im thinking somewhere around 7 - 11 region. some warriors, some priests, and some mages. 3 of each is 9 chars, 9 shouldnt be too hard to balance, if it get up much past 12 it starts getting harder, unless its like DND where most classes are sub classes. Fighter splits into 4 or 5 different sub classes or builds. but hopefully d3 wont be like that.
barbarian, cleric, conjurer (summoner), sorcerer, paladin, Ranger, Monk, Bard, Warlock
thats 9 chars, well if you count male/female good/evil its effectively 36
^ Not great logic. Two reasons.
1 - Gaming and electronic industry grow exponentially.
2 - No game designer would say, "oh, lets just make the game hold one more character than there are classes!"
Vote:
http://www.diablofans.com/forums/showthread.php?t=17929
im not saying thats how they did it or that they would, it just sort of happened that way.