ok since i dont real like writing alot of that stuff lol
10x+ the world size
at least 15 charachters
50,000+ weapons/gear
10x quests
harder hell, i dont want to easily solo it with my summoner
no lagg...
no bots/dupes, ruins the game... i found this in a trade game... 9 39 lifer pcomb for 1 40+ pcomb
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
oo no hacks... when a cs zon can give you -100 res when ur stacked to 95 + and extra 75 and 32% sorb 6.6k life and 1 hit you 10 screens away... thats just not fun
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
two tif i have the spells books from diablo in my master list
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i just hope itll have the same feel as the first 2, it just wouldnt be the same if they changed everything,though some of it a agree needs to be changed
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Stewie:but christmas time is filled with love....and plutonium.... ~family guy~
-scary like diablo 1 -cloaks and capes over armor -pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 -buying alcohol for adventurous minors its always fun(ala baldurs gate), intoxication works like a curse -choose class => choose male/female => choose faction heaven or hell and some form of customization like colours of armor if its 3D, body size, facial hair and the like -lots more quests 27 is not enough (30 with v1.12) => arena quests (last man standing), quest based on class (everybody does the same quest but it differs depending on which class you are) quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him) -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -some single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops) -an arena for dueling -higher max level -protect village (for x amount of time) quests, alternative invade x village (evil) -taking on castles/fortresses full of demons, -the cow suit guy from diablo hellfire, -someone like farhnam the town drunk (he was so cool), -mercs that have better ai, more choices, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that -bring back flame wave, lightning wall, stone curse, and apocalypse -bring back the gargoyles from diablo -more powerful types of bad guy => Goat => Minotaur Fallen => fallen brute -mounts to make travelling faster (may or may not be able to attack be attacked if on mount) -bigger acts with more internal stages like caves and dungeons -craggy peak stages -version of weapons more powerful than elite -characters to have a voice (can import voice if u wants to) -unofficial titles => For killing a few witches get a witchhunter title For killing a few daemons get a daemonhunter title And so on -more people who unofficial follow you like the barbarians in act 5 -definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid as a playable character (god I hate people who want these things) -more towns/cities, some ruined like tristram -villages full of possessed people -random npc adventurers (some dead and you can loot their stuff) -random people who give you a quest -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -more gems/better version of gems, more runes/more powerful and more runewords -tougher bosses (some with fewer minions) -go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special -roc (giant birds) that pick up your mount/baddies -random badguys that ride on horses are charge at you -bring back the spells books from diablo 1(plus x lvls to x spell) -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -more uniques, and more powerful Bring back stuff of the pit (-x to x stat) -bring back the succubus from diablo -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more transmutable items -more craftable items -you can receive quests from monsters (like gharbad and snotspill in diablo) -more enemies that have a voice (like snotspill, zhar the mad, lazarus, gharbad) -bring back the butcher -a random evil/good version of you, wandering around (like pokemon but not as lame) -bring back the black knights from diablo, they were so cool bursting into flames when they died -a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him) -bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items) -trophies => demon heads, pelts, hinds, hooves, horns (work like charms and some as items) -the soundtrack with shipment -cloth map of the world -random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something) -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, the latter had wirts leg) -new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (i know this isnt an asian themed game or DND, but you should know what i mean) -every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones) -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -bring back gambling for unique and set items, which was cool -more set items (class specific sets) -bigger inventory -more visual variety in badguys -if the is something like the cube in d3 it should be available earlier in the game -skull piles/skeletons on the ground, should yield skulls of varying power -demons disguised as people in town -some armor is a different colour -trade gold for exp -goatman/fallen armies complete with camps and chariots -weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp -the ability to sheath weapons -fist fighting quests, survive a few rounds to get a weapon or learn some info, that sort of thing -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -if you are evil (faction Hell), you can attempt to steal items from shop keepers (click button next to repair)
-Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
if it has all that, damn what a game!
take a while to get bored with all that stuff
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I think you should also be able to customize your profile. So it doesnt just say
James
Barbarian lvl 91
It could say
James
Race Barbarian
Age 22
Born in Harrogath 1021.bc
Height 6'2
Wieght 210
catch my drift? add a little fable to it. Like u can chose to age your char, scar your char or make your char fat.. Get white if he doesnt go out during the day, kinda stuf play fable ull understand. Only problem with fable is it wasnt multyplayer and it was hella short with limited items but the char creation was nice.
You should also have a choice of being good or evil... Basicly kinda like 2 games in one. U die when ur good on Hardcore u go to hevan and show off ur dead char, u die as evil u go to hell and show off ur dead evil char,
Good u fight bad guys and try to save the world, Bad u fight good guys and bad guys in your quest to take over the world hence adding good and bad towns that would be hostile to good or bad towns. Sort of like wow the Alliance vs horde thing.
Also when you duel ppl U can duel for honor and itl say what Duels u won and lost to who and when but it should be somthing ud have to click on to see it. Honor should do nothing but give u a nice nickname by your name so like
Corporal
James
Race Barbarian
blah blah blah and there should be a monster and boss tab u can click on to see how many times youve slain that monster or boss
again that would be in your profile and ud have to double click the person to see it
Also Jumping from one server to another would be a nice option and an instant process. Youd need this if Evil charectors took over your good town or so forth , kinda like an mmo but also kinda not. think of it like a living game and each person actualy influences each server. And at the end of a time period when one team wins they get rewarded with uniqes, Say every 1 year the battle will probualy be over on a server and u get shit if good wins if ur on good or bad wins and ur on bad.
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___________________________________________
All I can say is dont get bit by the rat monkey...:D
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good ideas man, (fable was great wasnt it, too short though)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
it would also be nice if you char gets buffer as you lvl or more ghastly if your a necro, So by the time u reach lvl 99 your char would look bigger then all the lower lvls or more powerfull for the spell casting ones
also It shouldnt be as' hard to lvl once u reach the 90's like if your lvl 90 u should still get the same exp killing that monster as when u were lvl 80 but the experiance required for you to lvl would be higher, Understand? There should also be no lvl cap.. So ppl with no lives would be stronger then ppl with lives lol, Make there be no skill lvl cap aswell. The more u lvl a skill the cooler the skill animation gets
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All I can say is dont get bit by the rat monkey...:D
___________________________________________
yea i wanna become leval 300 and cast an atomic fire ball of uberness into the chaos santuary then walk in and find everything dead..that would be sweet lol to bad i would fall into the catagory of having a life and not ever makin it to prob leval 90
to easy to repeat killing baal a whole bunch of times, and shit
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
lol they could implement leval scaling like they did in oblivion..monsters levaal with u....keeps the game challenging all the way through...but some people dont like that and wanna just own everything once they past leval 80
yeh, sounds like a good idea, i hate it when im too powerful, and the baddies are too weak
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yep, its a good thing, lol
(oh my god did i just quote martha stewart)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
mmm i reakon they need some more mercs, maybey even some pets? but the equiping mercs was one of the best features, it would be awesome if they could improve that somehow
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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10x+ the world size
at least 15 charachters
50,000+ weapons/gear
10x quests
harder hell, i dont want to easily solo it with my summoner
no lagg...
no bots/dupes, ruins the game... i found this in a trade game... 9 39 lifer pcomb for 1 40+ pcomb
i like everything on that master list u guys are running
-scary like diablo 1
-cloaks and capes over armor
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2
-buying alcohol for adventurous minors its always fun(ala baldurs gate), intoxication works like a curse
-choose class => choose male/female => choose faction heaven or hell and some form of customization like colours of armor
if its 3D, body size, facial hair and the like
-lots more quests 27 is not enough (30 with v1.12) =>
arena quests (last man standing),
quest based on class (everybody does the same quest but it differs depending on which class you are)
quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him)
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-some single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops)
-an arena for dueling
-higher max level
-protect village (for x amount of time) quests, alternative invade x village (evil)
-taking on castles/fortresses full of demons,
-the cow suit guy from diablo hellfire,
-someone like farhnam the town drunk (he was so cool),
-mercs that have better ai, more choices, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, stone curse, and apocalypse
-bring back the gargoyles from diablo
-more powerful types of bad guy =>
Goat => Minotaur
Fallen => fallen brute
-mounts to make travelling faster (may or may not be able to attack be attacked if on mount)
-bigger acts with more internal stages like caves and dungeons
-craggy peak stages
-version of weapons more powerful than elite
-characters to have a voice (can import voice if u wants to)
-unofficial titles =>
For killing a few witches get a witchhunter title
For killing a few daemons get a daemonhunter title
And so on
-more people who unofficial follow you like the barbarians in act 5
-definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid as a playable character (god I hate people who want these things)
-more towns/cities, some ruined like tristram
-villages full of possessed people
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-more gems/better version of gems, more runes/more powerful and more runewords
-tougher bosses (some with fewer minions)
-go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2 were and neverwinter nights
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special
-roc (giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
-bring back the spells books from diablo 1(plus x lvls to x spell)
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-more uniques, and more powerful
Bring back stuff of the pit (-x to x stat)
-bring back the succubus from diablo
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more transmutable items
-more craftable items
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-more enemies that have a voice (like snotspill, zhar the mad, lazarus, gharbad)
-bring back the butcher
-a random evil/good version of you, wandering around (like pokemon but not as lame)
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him)
-bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items)
-trophies =>
demon heads, pelts, hinds, hooves, horns (work like charms and some as items)
-the soundtrack with shipment
-cloth map of the world
-random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something)
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, the latter had wirts leg)
-new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (i know this isnt an asian themed game or DND, but you should know what i mean)
-every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-bring back gambling for unique and set items, which was cool
-more set items (class specific sets)
-bigger inventory
-more visual variety in badguys
-if the is something like the cube in d3 it should be available earlier in the game
-skull piles/skeletons on the ground, should yield skulls of varying power
-demons disguised as people in town
-some armor is a different colour
-trade gold for exp
-goatman/fallen armies complete with camps and chariots
-weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp
-the ability to sheath weapons
-fist fighting quests, survive a few rounds to get a weapon or learn some info, that sort of thing
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-if you are evil (faction Hell), you can attempt to steal items from shop keepers (click button next to repair)
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin
take a while to get bored with all that stuff
James
Barbarian lvl 91
It could say
James
Race Barbarian
Age 22
Born in Harrogath 1021.bc
Height 6'2
Wieght 210
catch my drift? add a little fable to it. Like u can chose to age your char, scar your char or make your char fat.. Get white if he doesnt go out during the day, kinda stuf play fable ull understand. Only problem with fable is it wasnt multyplayer and it was hella short with limited items but the char creation was nice.
You should also have a choice of being good or evil... Basicly kinda like 2 games in one. U die when ur good on Hardcore u go to hevan and show off ur dead char, u die as evil u go to hell and show off ur dead evil char,
Good u fight bad guys and try to save the world, Bad u fight good guys and bad guys in your quest to take over the world hence adding good and bad towns that would be hostile to good or bad towns. Sort of like wow the Alliance vs horde thing.
Also when you duel ppl U can duel for honor and itl say what Duels u won and lost to who and when but it should be somthing ud have to click on to see it. Honor should do nothing but give u a nice nickname by your name so like
Corporal
James
Race Barbarian
blah blah blah and there should be a monster and boss tab u can click on to see how many times youve slain that monster or boss
again that would be in your profile and ud have to double click the person to see it
Also Jumping from one server to another would be a nice option and an instant process. Youd need this if Evil charectors took over your good town or so forth , kinda like an mmo but also kinda not. think of it like a living game and each person actualy influences each server. And at the end of a time period when one team wins they get rewarded with uniqes, Say every 1 year the battle will probualy be over on a server and u get shit if good wins if ur on good or bad wins and ur on bad.
All I can say is dont get bit by the rat monkey...:D
___________________________________________
All I can say is dont get bit by the rat monkey...:D
___________________________________________
also It shouldnt be as' hard to lvl once u reach the 90's like if your lvl 90 u should still get the same exp killing that monster as when u were lvl 80 but the experiance required for you to lvl would be higher, Understand? There should also be no lvl cap.. So ppl with no lives would be stronger then ppl with lives lol, Make there be no skill lvl cap aswell. The more u lvl a skill the cooler the skill animation gets
All I can say is dont get bit by the rat monkey...:D
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good ideas man i like em
All I can say is dont get bit by the rat monkey...:D
___________________________________________
(oh my god did i just quote martha stewart)