The point of it!: The point of this idea is to give an end game system that is a bit like gambling, while not tying all of the system behind Greater Rifts as right now Diablo 3 has become. Diablo 3 has become a game all about greater rifts, which has left players feeling a little burnt out and bored from doing the same thing a million times over.
Power Creep: I know a lot of people will always bring up power creep, which I think a lot that do fail to understand in Patch 2.4 we will have two systems that will have an over powering amount of power creep coming all from Greater Rifts.
This idea would have a Cap to it, but a cap that is very hard to get too, and feels not too over rewarding but still rewarding in a sense like you have worked hard for your time put in. This system also works very well with Bounty’s, and allows for the Bounty system to come bigger and more used.
The TLTR part of this is a gambling system that sinks all different forms of crafting mats, while giving an end game system not linked to Greater Rifts but to Bounty’s and farming crafting mats.
What does it do? : The idea of this system is to sink crafting mats to give a +1 and above to all forms of loot you wear and use, each type of loot giving different things based on it, shown below.
Armor: Each “+” Gives 10+ Str/Int/Dex & 30+ Vitality
Weapons: Each “+” Gives 30+ Str/Int/Dex & 10+ Vitality
Off Hands & Shields: Each “+” Gives 40+Vitality
Rings & Necks: Each “+” Gives 0.20 % to increased damage to Bosses and Rift Guardian’s
(Note) All numbers can change based on balance, the point of the idea is a give a base look at what the system does not say what all numbers and %’s it should be.
The point of the idea does many things first it gives a small reward for putting in hard amount of work in adding power to each gear slot, while the system does not give much power creep. The system also makes paragon levels a little less powerful after paragon 800 as you will gain a small amount of Str/Int/Dex.
Limits: Yes there should be some limits to the system, like only been able to put the “+” on Legendry’s. So say you can only go up to Plus 5 on a normal Legendary, while an Ancient can go to cap.
Each Rank: Each rank as it goes up higher should have a less chance to work, but does not remove a “+” just uses the crafting mats, shown below the % chances.
Ranks:
1 – 3 (Easy) - 50%
4 – 5 (Hard) - 30%
6 – 8 (Very Hard) - 10%
9 – 12 (Night Mare) - 3% Or 5%
13+ (Hell!) - 1%
(Note) Depending on numbers and how many ranks blizzard wishing to add they can change the % chanced based on all that, the point of the idea is to make gaining this power harder as you gain more ranks, which gives an end game time/mat sink for your time.
Cost: All Ranks cost the same, but again as time goes on the % chance does down, which then makes the overall mat cost more, Numbers below again are just an idea and can change.
Realm of “?” = 3 (Note) using the Key mats idea is just a fun idea I thought would give more uses for them as in 2.4 they will be easier to farm, plus they give more reasons to go around in the open work of bounty’s hunting for monsters. Also there are 4 “Reals of “?”” which also works well because there are 4 armour types to work with.
Forgotten Souls= 10
Veiled Crystal = 150
Arcane Dust= 150
Reusable Parts = 150
Over all thoughts: The point again of this idea is to give an end game reward that is capped and is not 100% linked to Greater rifts, because right now Bounty’s could use a bigger reason to be used. Plus giving something that sinks crafting mats, and adds a fun bit of gambling that does not feel punishing if it fails, but also feels rewarding without giving a mass amount of power creep.
I do have many other ideas that could make this system work better or even little things to make players life easier when it comes to looting and crafting mats, but I might post that after people just see the base idea first. Thank you.
Sorry about bad spelling and grammar. And please don’t come into here just posting one line with “power creep” or But this is only good for hard core players. Feedback is always welcomed.
The point of it!: The point of this idea is to give an end game system that is a bit like gambling, while not tying all of the system behind Greater Rifts as right now Diablo 3 has become. Diablo 3 has become a game all about greater rifts, which has left players feeling a little burnt out and bored from doing the same thing a million times over.
Power Creep: I know a lot of people will always bring up power creep, which I think a lot that do fail to understand in Patch 2.4 we will have two systems that will have an over powering amount of power creep coming all from Greater Rifts.
This idea would have a Cap to it, but a cap that is very hard to get too, and feels not too over rewarding but still rewarding in a sense like you have worked hard for your time put in. This system also works very well with Bounty’s, and allows for the Bounty system to come bigger and more used.
The TLTR part of this is a gambling system that sinks all different forms of crafting mats, while giving an end game system not linked to Greater Rifts but to Bounty’s and farming crafting mats.
What does it do? : The idea of this system is to sink crafting mats to give a +1 and above to all forms of loot you wear and use, each type of loot giving different things based on it, shown below.
(Note) All numbers can change based on balance, the point of the idea is a give a base look at what the system does not say what all numbers and %’s it should be.
The point of the idea does many things first it gives a small reward for putting in hard amount of work in adding power to each gear slot, while the system does not give much power creep. The system also makes paragon levels a little less powerful after paragon 800 as you will gain a small amount of Str/Int/Dex.
Limits: Yes there should be some limits to the system, like only been able to put the “+” on Legendry’s. So say you can only go up to Plus 5 on a normal Legendary, while an Ancient can go to cap.
Each Rank: Each rank as it goes up higher should have a less chance to work, but does not remove a “+” just uses the crafting mats, shown below the % chances.
Ranks:
(Note) Depending on numbers and how many ranks blizzard wishing to add they can change the % chanced based on all that, the point of the idea is to make gaining this power harder as you gain more ranks, which gives an end game time/mat sink for your time.
Cost: All Ranks cost the same, but again as time goes on the % chance does down, which then makes the overall mat cost more, Numbers below again are just an idea and can change.
Over all thoughts: The point again of this idea is to give an end game reward that is capped and is not 100% linked to Greater rifts, because right now Bounty’s could use a bigger reason to be used. Plus giving something that sinks crafting mats, and adds a fun bit of gambling that does not feel punishing if it fails, but also feels rewarding without giving a mass amount of power creep.
I do have many other ideas that could make this system work better or even little things to make players life easier when it comes to looting and crafting mats, but I might post that after people just see the base idea first. Thank you.
Sorry about bad spelling and grammar. And please don’t come into here just posting one line with “power creep” or But this is only good for hard core players. Feedback is always welcomed.