A new change is experience gained by items/gems dropping by 10% at level 70 (ie: you have a gem that gives 35% exp in your helm at 70 it gives 3.5% exp). I for one don't think this is really fair to new players or more casual players. I mean those guys that are in the higher paragon levels didn't have a nerf, so they were able to grind out those para levels a lot faster than someone just starting or who doesn't play as often. I think if there is going to be a exp nerf it should be after para 800 rather than at 70.
Thats how it is, first come first serve. If you played this game from the start you get some sort of minor rewards over others and I think that's fair.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Actually the difference is either barely noticeable or nonexistent. Though they did decreased the exp bonus, they've increased the amount of experience the monsters give you to match the nerf, so new players or new grinders will get the same amount of experience the old players equipped with exp gear were getting, with the added bonus of not actually wearing exp gear. Basically if you wear exp gear now you gain more exp than you were before the "nerf". Nobody looses anything, all players benefit from this change. Their philosophy is always, at least nowadays, don't nerf down, make the weaker things more powerful than that must have one. Remember RoRG? How many people use that now? Just a few!
Also if you look closely even pre 70 chars have things to be happy about, sets like Born and Cain had their exp gain increased significantly!
Thanks for the update. I knew about the overall HP monster nerf + monster exp boost. I'm just happy I can solo and get decent exp.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I'm okay with them removing the effectiveness of the gems once you get to 70. TBH, I never used them after I hit 70 anyway. There were great at helping me level my characters (when I did it solo) but I would rather get CDR/%Life in end game so I can push higher GRifts for XP than get more XP for lower ones.
Also, at a certain point, the gems hit diminishing returns on the XP provided to them versus the benefit from the GRift level or being in a group.
LMAO such animosity. I played vanilla too been playing since D1. Maybe you shouldn't assume someone is a noob because they make a suggestion. I was talking about experience nerf after level 70 nothing about getting to 70.
I don't know... what about a reduction as you level ? 100% of the xp at lvl 70 1-300 paragon. and then like 30% up 400. and bla bla bla. 500+ 3.5%. tatta. Fair for new players. Fix the problem for all out nerds.
and who cares about new or casual player at all? why the people who spend a lot of time for paragon lvling must be at the same situation as a new players? bullshit
Do i get it right, u stating that it drops by 10% or TO 10%? cuz 35% - 10% is not 3,5%.
It's reduced to 10%. It also states this on the affix itself (eg. Increase bonus experience by 41% (4.1% after lvl 70)).
The new system is fine. It doesn't penalize anyone, neither the noobs nor the leaderboard hunters.
Only "unfair" thing that comes to my mind is people hoarding PL now before the nerf to xp gems goes live.
The nerf is directly aimed to paty players who already have the "advantage" of running higher GR for bigger XP rewards, the gem and the XP builds were just exacerbating the issue to a complete new level.
2.4 hits, what happens? levels are merged and nerf takes place.
- on non season, the ones hoarding levels will have higher Paragon than you; this doesn't mnatter as ladder competition happens in seasons, and no-season is mostly farming and trying new stuff.
- new season starts, everyone starts from zero, so everyone is on the same ground
- if someone plays more than you, gets more stuff - it's the nature of the game. If you want to play ladders competitively,you need to grind your ass out, end of story. If you don't care about the competition, paragon levels don't matter at all (completed s4 journey around 600 paragon playing very short sessiosn and starting 1 month after season beginning).
It's all about what you want to do. The XP nerf doesn't affect solo player nor casual players - if you count also HP nerfs solo play has become more than viable.
OF course that now we will be able to clear higher greater rifts so overall we will lvl up faster then in season 4 but buffing monster exp by 50% is still not equal to having all that exp gear bonuses.
Never implied that. On the contrary, i said it's a direct nerf to group XP gaining. With the caghnges now the difference betwee party and solo should be less, with group still being the most efficient way to play.
All in all, i see this as a good change. I can understand people farming much mroe than me being not happy about this change.
Really when I started this post I was trying to start a discussion and it that i feel it was a success. Since reading the posts I understand the exp. change better and am more okay with it.
This game is a pure grind, I will agree with that, but it should never be a pure grind for XP to get raw stat advantages over other less fortunate players.
I want this game to reward those who play a lot, and it does because they get more loot drops, mats, etc..... why get more XP in group as well when you already gain higher drop rates and efficiency?
I am still of the belief that XP gains in group should be limited to the 30% party buff, that is incentive enough to continue to play in groups should you chose, but also not diminishing to the point that, players who do not have the time to wait 30-45 min every day to assemble a group, fail like they currently do.
The solution aside from my xp suggestion above is simple. Paragon cap at 800 in season only, non-season it is infinite. This brings parody to the leaderboards, which is exactly what it should be about. Skill over time played!
I would love to see this implemented, but I fear that the D3 philosophy is, will be, "time played over skills".
Also, playing the devil's advocate here a bit, what skills one might ask?
(Knowing your class goes a long way, and the different legendaries needed to make that build tick).
Zimm
Exactly,
Knowing how to pull, when to pop a defensive to maximize resources, what stats to use in equipment based on other equipment stats, etc...
Those are all skills people possess, and that should be the emphasis of the game. Right now I do not feel it is, but at least they nerfed the XP gains down to 10% from equipment once you hit lvl 70.
Do i get it right, u stating that it drops by 10% or TO 10%? cuz 35% - 10% is not 3,5%.
It's reduced to 10%. It also states this on the affix itself (eg. Increase bonus experience by 41% (4.1% after lvl 70)).
The new system is fine. It doesn't penalize anyone, neither the noobs nor the leaderboard hunters.
Sorry i just tried it now, i got it. ty
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
A new change is experience gained by items/gems dropping by 10% at level 70 (ie: you have a gem that gives 35% exp in your helm at 70 it gives 3.5% exp). I for one don't think this is really fair to new players or more casual players. I mean those guys that are in the higher paragon levels didn't have a nerf, so they were able to grind out those para levels a lot faster than someone just starting or who doesn't play as often. I think if there is going to be a exp nerf it should be after para 800 rather than at 70.
Not all those who wander are lost.
Thats how it is, first come first serve. If you played this game from the start you get some sort of minor rewards over others and I think that's fair.
I'm okay with them removing the effectiveness of the gems once you get to 70. TBH, I never used them after I hit 70 anyway. There were great at helping me level my characters (when I did it solo) but I would rather get CDR/%Life in end game so I can push higher GRifts for XP than get more XP for lower ones.
Also, at a certain point, the gems hit diminishing returns on the XP provided to them versus the benefit from the GRift level or being in a group.
LMAO such animosity. I played vanilla too been playing since D1. Maybe you shouldn't assume someone is a noob because they make a suggestion. I was talking about experience nerf after level 70 nothing about getting to 70.
Not all those who wander are lost.
Do i get it right, u stating that it drops by 10% or TO 10%? cuz 35% - 10% is not 3,5%.
This post... good lord.
Watch me play my Wizard live at http://www.twitch.tv/aya_twitch
I don't know... what about a reduction as you level ? 100% of the xp at lvl 70 1-300 paragon. and then like 30% up 400. and bla bla bla. 500+ 3.5%. tatta. Fair for new players. Fix the problem for all out nerds.
lol
this game is pure grind
and who cares about new or casual player at all? why the people who spend a lot of time for paragon lvling must be at the same situation as a new players? bullshit
The new system is fine. It doesn't penalize anyone, neither the noobs nor the leaderboard hunters.
Only "unfair" thing that comes to my mind is people hoarding PL now before the nerf to xp gems goes live.
The nerf is directly aimed to paty players who already have the "advantage" of running higher GR for bigger XP rewards, the gem and the XP builds were just exacerbating the issue to a complete new level.
2.4 hits, what happens? levels are merged and nerf takes place.
- on non season, the ones hoarding levels will have higher Paragon than you; this doesn't mnatter as ladder competition happens in seasons, and no-season is mostly farming and trying new stuff.
- new season starts, everyone starts from zero, so everyone is on the same ground
- if someone plays more than you, gets more stuff - it's the nature of the game. If you want to play ladders competitively,you need to grind your ass out, end of story. If you don't care about the competition, paragon levels don't matter at all (completed s4 journey around 600 paragon playing very short sessiosn and starting 1 month after season beginning).
It's all about what you want to do. The XP nerf doesn't affect solo player nor casual players - if you count also HP nerfs solo play has become more than viable.
All in all, i see this as a good change. I can understand people farming much mroe than me being not happy about this change.
People are clearing 10 rifts higher. That will easily make up the exp difference.
Really when I started this post I was trying to start a discussion and it that i feel it was a success. Since reading the posts I understand the exp. change better and am more okay with it.
Not all those who wander are lost.
This game is a pure grind, I will agree with that, but it should never be a pure grind for XP to get raw stat advantages over other less fortunate players.
I want this game to reward those who play a lot, and it does because they get more loot drops, mats, etc..... why get more XP in group as well when you already gain higher drop rates and efficiency?
I am still of the belief that XP gains in group should be limited to the 30% party buff, that is incentive enough to continue to play in groups should you chose, but also not diminishing to the point that, players who do not have the time to wait 30-45 min every day to assemble a group, fail like they currently do.
The solution aside from my xp suggestion above is simple. Paragon cap at 800 in season only, non-season it is infinite. This brings parody to the leaderboards, which is exactly what it should be about. Skill over time played!
Knowing how to pull, when to pop a defensive to maximize resources, what stats to use in equipment based on other equipment stats, etc...
Those are all skills people possess, and that should be the emphasis of the game. Right now I do not feel it is, but at least they nerfed the XP gains down to 10% from equipment once you hit lvl 70.