As I hardcore player I've noticed the tremendous increase of available players in games when creating a character on softcore. It pains me a little that the difference is so noticeable but it pains me more when I hear my HC friends saying that they'll roll SC when the new season hits. Why? Because they have more friends playing SC then HC.
I kinda like the smaller HC community but must it really be so split up when playing? Would it be bad if you can play with your SC friends as HC? I'm the one risking my characters life when playing with "reckless" softcore players. If you progress in GR with at least one SC character in your group then you progress on the SC ladder, even though you're HC.
The pros and cons as I can see:
Pros:
- Play with whoever you want
- Larger pool of players for HC players to fill spots with
- Shift focus a bit from "sc" vs "hc", in favour for "we"
Cons:
-
As you can see I've some problems with the cons. I don't consider development time, coding, testing and stuff like that a "cons" since that also applied to the current system. What's your opinion on this?
I think it should stay separated. HC should be always threatening. You shouldn't be able to push the GRift limits without the fear of permanent death. And if perma death is still a thing, you'll spoil the experience for SC players, who can't finish that grift because a player "left the game".
Only exception are the set dungeon, where death is not permanent and that's ok, because those are personal challenges, which play with death as an objective. And you don't get any loot in there.
HC would still mean permanent death if you die with a HC character while playing with SC players. I agree that it shouldn't be forced but rather be a choice available for players. It could be a simple checkbox when opening a game to public such as: "Allow HC characters to join" (if you're SC) or "Allow SC characters to join" (if you're HC).
Forming a group is still up to you, you decide whom you want to bring and what type of "core" they're playing. You'd also see if the person is HC or not via the standard "skull" symbol.
It would just give us more of a choice and it would be easier to play with friends who don't dare adventure into the realm of permanent death.
SC and HC players have different mindsets concerning their survival. Myself for instance, unless I'm pushing GRs, I play really sloppy at SC. Then I butt clench every 30 seconds on HC thinking twice before moving on even at T7 bounties. They can't coexist in the same space. Not even taking in account lag given everyone will populate the same servers, making them prone to hiccups.
A lot of people would exploit it, getting the SC character to check the area beforehand, play the more dangerous roll etc. It would remove some of the threat of playing HC and to that end I say no.
Sure they have different mindset, that's why you'd have to make an active choice weather you want to play with them or not. Not so different from making a decision if you want to play with a para 356 or not.
A lot of people would exploit it, getting the SC character to check the area beforehand, play the more dangerous roll etc. It would remove some of the threat of playing HC and to that end I say no.
Yeah, exploits are very true, which is very sad. However, that scenario might be some kind of exploit though it wouldn't matter for leader boards because you'd fight for a spot on the SC leader board, where people can check stuff anyway. I'd say it ain't that game breaking, would be worth. You could also increase the death timer cap to 60 sec. Would bring it more in-line with cheat death mechanics which HC very often play around anyway.
Get boosted by a SC character that can go ham and doesn't care if they die. So there will have to be some sort of confusing iteration like you can't play with SC until you're max level, or a certain Plvl ect.
HC wouldn't play together at ALL if they could play with SC. A full HC run would actually be sub-optimal to the point where anyone trying to rank up wouldn't do it. Why have a full group that can die permanently when you can have 3 other people tanking the mobs without a care. It would turn into a 4 man with 1 HC character in the back, while the rest push the Grift without a thought for safety.
The two modes need to continue to stay seperated, it just waters down what HC mode is all about.
Get boosted by a SC character that can go ham and doesn't care if they die. So there will have to be some sort of confusing iteration like you can't play with SC until you're max level, or a certain Plvl ect.
HC wouldn't play together at ALL if they could play with SC. A full HC run would actually be sub-optimal to the point where anyone trying to rank up wouldn't do it. Why have a full group that can die permanently when you can have 3 other people tanking the mobs without a care. It would turn into a 4 man with 1 HC character in the back, while the rest push the Grift without a thought for safety.
The two modes need to continue to stay seperated, it just waters down what HC mode is all about.
That's a good point. I'd love to play with my friends but I don't want to go SC, I guess it's back to the drawing board
As I hardcore player I've noticed the tremendous increase of available players in games when creating a character on softcore. It pains me a little that the difference is so noticeable but it pains me more when I hear my HC friends saying that they'll roll SC when the new season hits. Why? Because they have more friends playing SC then HC.
I kinda like the smaller HC community but must it really be so split up when playing? Would it be bad if you can play with your SC friends as HC? I'm the one risking my characters life when playing with "reckless" softcore players. If you progress in GR with at least one SC character in your group then you progress on the SC ladder, even though you're HC.
The pros and cons as I can see:
Pros:
- Play with whoever you want
- Larger pool of players for HC players to fill spots with
- Shift focus a bit from "sc" vs "hc", in favour for "we"
Cons:
-
As you can see I've some problems with the cons. I don't consider development time, coding, testing and stuff like that a "cons" since that also applied to the current system. What's your opinion on this?
Forming a group is still up to you, you decide whom you want to bring and what type of "core" they're playing. You'd also see if the person is HC or not via the standard "skull" symbol.
It would just give us more of a choice and it would be easier to play with friends who don't dare adventure into the realm of permanent death.
SC and HC players have different mindsets concerning their survival. Myself for instance, unless I'm pushing GRs, I play really sloppy at SC. Then I butt clench every 30 seconds on HC thinking twice before moving on even at T7 bounties. They can't coexist in the same space. Not even taking in account lag given everyone will populate the same servers, making them prone to hiccups.
A lot of people would exploit it, getting the SC character to check the area beforehand, play the more dangerous roll etc. It would remove some of the threat of playing HC and to that end I say no.
Sure they have different mindset, that's why you'd have to make an active choice weather you want to play with them or not. Not so different from making a decision if you want to play with a para 356 or not.
Yeah, exploits are very true, which is very sad. However, that scenario might be some kind of exploit though it wouldn't matter for leader boards because you'd fight for a spot on the SC leader board, where people can check stuff anyway. I'd say it ain't that game breaking, would be worth. You could also increase the death timer cap to 60 sec. Would bring it more in-line with cheat death mechanics which HC very often play around anyway.
Cons;
Get boosted by a SC character that can go ham and doesn't care if they die. So there will have to be some sort of confusing iteration like you can't play with SC until you're max level, or a certain Plvl ect.
HC wouldn't play together at ALL if they could play with SC. A full HC run would actually be sub-optimal to the point where anyone trying to rank up wouldn't do it. Why have a full group that can die permanently when you can have 3 other people tanking the mobs without a care. It would turn into a 4 man with 1 HC character in the back, while the rest push the Grift without a thought for safety.
The two modes need to continue to stay seperated, it just waters down what HC mode is all about.
It would be awesome if a HC death would just dump the character to SC pool.