A 1 hour panel time does not indicate the game is dead. However by all accounts, it is in some serious need of new blood.
The state of the game today is in a serious decline. If you compare it to Diablo 2, after only 3 years to have it be at the point it is at is a damn shame. Diablo 2 is 15 years old, and LOD is 14. I logged in to D2 tonight and there were 18435 users in 17927 games at 1115pm. Granted there are a fair amount of those that are player bots or spam bots, but to have it generate that kind of playerbase 15 years after release is amazing. In contrast, in D3 the TOTAL number of public games at 1120pm tonight over ALL Difficulty levels and all 5 tags was 652 (yes I was so bored I counted) When you only have that many games open to players in Diablo 3 three years in it is time to start rethinking things. Granted, this is only the Americas server, you still have Europe and Asia, and you still have private games, but the writing is on the wall. Even with the amount of players who are in private games that are likely botting, some people in groups pushing rifts, and others who just play with friends or clan members, I frankly doubt there are as many people on D3 as there are on D2 tonight. I could be wrong, but since Blizzard did away with the /users command in D3 we will never know for sure.
They need to have something new and BIG in the works if they want this game to still have a playerbase in a few years. Either that, or release a few more bugfixes and season patches and move on to Diablo 4.
I don't know if this website is allowed here (please tell me if this is not the case) but they seem to have some blizzard insider source stating that there will be the 3rd Expansion announcement during this year's Blizzcon.
I don't know if this website is allowed here (please tell me if this is not the case) but they seem to have some blizzard insider source stating that there will be the 3rd Expansion announcement during this year's Blizzcon.
Source : deleted.
As Kengax pointed out, this website is not allowed. Even more so, the entire "leak" is a hoax, totally fabricated news, made-up stuff. There's no Blizzard insider source at all, the entire post is... well there's only one word for it: bullshit.
I guess the question is: can they improve Diablo 3 within Diablo 3?
Or, would it be easier to close the chapter on D3 and move onto Diablo 4?
Diablo 3 is hugely popular, one good indication of it is he fact we are still talking about it and quite often. This forum attracts lots of viewers, and you can see that by checking the views on topics. There are tons of popular Diablo 3 sites, many of which cater to a certain language/area. I will not be surprised that at one point Diablo will go over a 5 Million daily users figure once the Chinese version really takes off and the numbers are made public.
That being said, the game is far from dead, it's only just started developing into a true Diablo success story. If you look further back towards Vanilla, the game had serious issues and looked completely different. Now lots of those issues were solved, and many were introduced. A Diablo IV game is not really an option right now, because this one is yet to be finished. Most likely a new D3 expansion. Starting to design a new game in the series so soon after the last one had a major update, makes no sense from a business perspective before anything else. It will simply be the same game with different content, which require new zones, new animations, new characters, tons of design, which ultimately is in vain, since players will feel confused and angered about this move.
But I presume a simple mind will use the old 1.0 Logic most people on this forum seem to still employ, and claim Diablo IV will be made soon, even though the same backwards and limited logic dictates that if the 3'rd one came TWELVE FUC*ING years after the second one, we could wait another 10 to see a forth, MINIMUM! The setting is set for a second XP, we know all bosses are once again freed to take form and test us again, if necessary, and that Adria already promised us a new meeting with Diablo, preferably the male form we see in Heroes of the Storm, which is also a hint we cannot ignore. Either way the game is far from completed and even farther from being polished, so any idiotic discussion about 10 more Diablo games coming in 2016-2017 should be kept for ourselves and not be posted on forums where everyone can see them and make fun of us, k?!
The problem with your logic is that you still seem to think business functions as it did 12 years ago!
I am unsure about D4, but to assume that it will be 10-12, or even 3-4 years for D4 just makes little sense. Business is a constantly growing and evolving field, especially the video game industry.
Some food for thought, 8 years ago Blizzard and the WoW team cared about taking time to make very in depth and expansive patches that had a wide focus, now, they fold to the ever growing demands of whiny millennials complaining for stuff NOW NOW NOW, and they pour out a new patch every 3-4 months that has a linear focus leaving millions of unanswered questions, and a lack of accomplishment in terms of telling a story and delivering it. So why keep doing it, because that is the current demand!
The point is, business models change to cater to the masses in order to keep generating sales so they can continue to make the game they want to make, even if the game they want to make is now currently being driven by a bunch of impatient players who do not understand that the longer they wait, the more a company can focus on a vast array of detail, rather than linear machine grind mechanics.
Based on a change in business models, I would expect D3 to do one of two things.
1) Release D4 around 2017 or 2018, which opens up new components for graphics, play-style, etc....
2) Release a large content patch with a 2nd expansion that revamps the entire graphics systems in the same way that a new game would.
Either way, a large update to the system is likely by 2018 due to customer demand, which was not present during the mainstay of D2. And this integration will be more function-able as an expansion or D4 as this will be the highest sales generator possible to help alleviate the costs involved.
Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?
End game is fun for 2 days before effect of sets wears off.
Mid game non-existent (you skip it)
Early game is fun for 2 days (laughin at crappy gears, etc)
There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.
I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.
Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).
If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.
Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.
Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.
ROS is way too jarring in progression and end game itself is lazy and to easy to attain.
Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?
Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.
Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?
End game is fun for 2 days before effect of sets wears off.
Mid game non-existent (you skip it)
Early game is fun for 2 days (laughin at crappy gears, etc)
There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.
I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.
Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).
If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.
Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.
Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.
ROS is way too jarring in progression and end game itself is lazy and to easy to attain.
Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?
Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.
If you hit Freaking Para 1100 then clearly the game is far from dead to you lmfao......
I love when people are like "I play this game for around 300 hours every season, but the game is dead!"
The game has nothing to offer. I played for hundreds of hours this season and it became boring.
The game is fine as it is right now. It's just not made to be played forever. Games like PoE have super bad droprates. That's the way to give a H&S longevity. Blizzard doesn't want this. And I can understand this. The majority of players play for a few hours a week. It's more important to give those players a fun and rewarding experience than enabling trading (which means lowering droprates a lot) just so those few players who play it hundreds and thousands of hours have still things to reach.
I do not think trading=lower drop rates. Why? Because the gear is so deeply RNG based that all because you get a drop, it really does not mean it is useful. Trading is one aspect needed in D3, I will agree for sure. Another thing that would be nice is an end to this infinite scaling Grift. In theory it sounds nice, but in practice the way to clear the highest Grifts is nowhere near the dream of what a hack and slash is. If you have to fish for a rift, and skip tons of mobs, you are abandoning the essence of a true hack and slash.
A change to Grifts to maybe make a max, and then have multiple ranking systems on it, such as GR65 being the max GR, but you can have things like:
1- Most damage taken without dying (Tanking)
2- Most life healed without dying (Healing)
3- Most damage done without dying (DPS
4- ETC... to really bring roles to the game as well, other than the current machine grind style which involves running in, seeing mob and map layout, and leaving if not ideal.
The way it could work is the same 15 minute timer, if you live for 15 minutes in the rift, you qualify for one of the above, and as the season goes, people will chose a liking to certain categories, and can climb the ladder based on time at a locked GR level instead of an infinite GR that removes all true hack and slash playstyle from the game.
Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?
End game is fun for 2 days before effect of sets wears off.
Mid game non-existent (you skip it)
Early game is fun for 2 days (laughin at crappy gears, etc)
There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.
I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.
Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).
If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.
Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.
Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.
ROS is way too jarring in progression and end game itself is lazy and to easy to attain.
Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?
Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.
If you hit Freaking Para 1100 then clearly the game is far from dead to you lmfao......
I love when people are like "I play this game for around 300 hours every season, but the game is dead!"
It aint about my paragon. Its about hard numbers. My paragon only lets you know that I have enough in-game experience to suggest why it is dying.
The numbers themselves (active players) are what you need to focus on. Not my paragon. Its as irrelevant here as the price of Donald Trump's toupee in his campaign to become president.
It aint about my paragon. Its about hard numbers. My paragon only lets you know that I have enough in-game experience to suggest why it is dying.
The numbers themselves (active players) are what you need to focus on. Not my paragon. Its as irrelevant here as the price of Donald Trump's toupee in his campaign to become president.
To suggest that time played is not part of the equation is well, you can finish that statement.
I agree with you, end game has issues, and I feel they are caused by having infinite para and infinite GRift. Many of the community simply do not adhere to Hack and Slash mechanics and get consumed by a number. I think capping off Paragon at 800 and having Grifts end at GR 60 or 65 and instead incorporating multiple types of ladders as suggested above would really bring life to the D3 world.
Also, try not to only critique my system suggested but instead see the concept. Obviously my suggestions have multiple gameplay flaws, but they are innovative and open new avenues. Something that can be built on.
i understand why blizz doesnt invent more resources in this game...
it simply sucks
what they dont understand, is that anything and everything new they bring to it renews hope for many...
even when they were doing the announcement for overwatch or w.e , and the new diablo wings came out, everyone was like zomgbbqlazerpewpew... unlike crappy starcraft...
JUST FOR THE WINGS!!!! ...... no combat upgrade or anything... just wings....
I am going back to WoW and playing Fallout 4 on the side... Seriously no news on the franchise that got me started with gaming? Today is a sad day for us... I played Diablo 1 when it first came out and I have to say Diablo 1 is a better game than Diablo 3! More customization in D1 compared to d3 , and D2 still completely blow D3 out of the water when it comes to customization... WOW has really good customization and the Rifting system they have implemented from Diablo three is too good. I really wanted to like Diablo 3 and I been through the ups and down but clearly Blizz has D3 on the back burner until Diablo 4... Makes sense since they don't make much off Diablo compared to their other E Sport games.
Zolin
Still chillin in the Diablo 1 Sorcerers Tower Chat Room...Where is everyone?
I am going back to WoW and playing Fallout 4 on the side... Seriously no news on the franchise that got me started with gaming? Today is a sad day for us... I played Diablo 1 when it first came out and I have to say Diablo 1 is a better game than Diablo 3! More customization in D1 compared to d3 , and D2 still completely blow D3 out of the water when it comes to customization... WOW has really good customization and the Rifting system they have implemented from Diablo three is too good. I really wanted to like Diablo 3 and I been through the ups and down but clearly Blizz has D3 on the back burner until Diablo 4... Makes sense since they don't make much off Diablo compared to their other E Sport games.
Zolin
Still chillin in the Diablo 1 Sorcerers Tower Chat Room...Where is everyone?
You're kidding right? The Diablo 3 team is one of the Blizzard teams that's currently rocking it. StarCraft is pretty dead and has been since about six months into Heart of the Swarm. The D3, Hearthstone, and Heroes team are on point, I don't know much about OverWatch. It's WoW and StarCraft that are dead, not D3.
You're kidding right? The Diablo 3 team is one of the Blizzard teams that's currently rocking it. StarCraft is pretty dead and has been since about six months into Heart of the Swarm. The D3, Hearthstone, and Heroes team are on point, I don't know much about OverWatch. It's WoW and StarCraft that are dead, not D3.
The RTS genre in general is dying. This is because dotalikes have taken hold of the esports scene. SC2 is the only well worth RTS left, and LotV maybe the last we see of the genre for a long while. Overwatch is the new big thing for Blizz, and WoW will be revitalized every expansion.
As for D3, as with all other dev teams in Blizzard, they are are working hard for a game they practically do not earn from anymore. D3 is getting more major patches than D2 ever did, and still many complain about D3 having no support.
It will probably be fully focused on legion and overwatch probably this year.
We've had random twitch interviews that lasted longer than the whole D3 dev talk is going to last during Blizzcon. Way to go Diablo Team!
A 1 hour panel time does not indicate the game is dead. However by all accounts, it is in some serious need of new blood.
The state of the game today is in a serious decline. If you compare it to Diablo 2, after only 3 years to have it be at the point it is at is a damn shame. Diablo 2 is 15 years old, and LOD is 14. I logged in to D2 tonight and there were 18435 users in 17927 games at 1115pm. Granted there are a fair amount of those that are player bots or spam bots, but to have it generate that kind of playerbase 15 years after release is amazing. In contrast, in D3 the TOTAL number of public games at 1120pm tonight over ALL Difficulty levels and all 5 tags was 652 (yes I was so bored I counted) When you only have that many games open to players in Diablo 3 three years in it is time to start rethinking things. Granted, this is only the Americas server, you still have Europe and Asia, and you still have private games, but the writing is on the wall. Even with the amount of players who are in private games that are likely botting, some people in groups pushing rifts, and others who just play with friends or clan members, I frankly doubt there are as many people on D3 as there are on D2 tonight. I could be wrong, but since Blizzard did away with the /users command in D3 we will never know for sure.
They need to have something new and BIG in the works if they want this game to still have a playerbase in a few years. Either that, or release a few more bugfixes and season patches and move on to Diablo 4.
I don't know if this website is allowed here (please tell me if this is not the case) but they seem to have some blizzard insider source stating that there will be the 3rd Expansion announcement during this year's Blizzcon.
Source : deleted.
The problem with your logic is that you still seem to think business functions as it did 12 years ago!
I am unsure about D4, but to assume that it will be 10-12, or even 3-4 years for D4 just makes little sense. Business is a constantly growing and evolving field, especially the video game industry.
Some food for thought, 8 years ago Blizzard and the WoW team cared about taking time to make very in depth and expansive patches that had a wide focus, now, they fold to the ever growing demands of whiny millennials complaining for stuff NOW NOW NOW, and they pour out a new patch every 3-4 months that has a linear focus leaving millions of unanswered questions, and a lack of accomplishment in terms of telling a story and delivering it. So why keep doing it, because that is the current demand!
The point is, business models change to cater to the masses in order to keep generating sales so they can continue to make the game they want to make, even if the game they want to make is now currently being driven by a bunch of impatient players who do not understand that the longer they wait, the more a company can focus on a vast array of detail, rather than linear machine grind mechanics.
Based on a change in business models, I would expect D3 to do one of two things.
1) Release D4 around 2017 or 2018, which opens up new components for graphics, play-style, etc....
2) Release a large content patch with a 2nd expansion that revamps the entire graphics systems in the same way that a new game would.
Either way, a large update to the system is likely by 2018 due to customer demand, which was not present during the mainstay of D2. And this integration will be more function-able as an expansion or D4 as this will be the highest sales generator possible to help alleviate the costs involved.
D3 is on life support.
Last year at Blizzcon, a Blizz exec said on stage its languishing on the vine. How can you guys be in such denial?
End game is fun for 2 days before effect of sets wears off.
Mid game non-existent (you skip it)
Early game is fun for 2 days (laughin at crappy gears, etc)
There is no PVP, no trading, linear gear path with exponential power creep on finishing sets and getting ancients.
I hit para 1100 in seasons and basically all there is left to do is get 200-300 more para and fish for the same rift as last time but 1 tier higher. Over and over.
Last time I checked there are 600-900 active games in public, but this isnt the whole story. If you join seasonal and rifting communities, you will see its dead too. At ROS launch and Vanilla launch, you could get into games instantly. Now you have to mill around for 10-15 mins and even then you wont always get a game unless you're on Friday/saturday night (peak time). Looking at clans you can see only SoS is doing well, Dragon and SM have retreated into obscurity (though dragon still has a presence on NS), DNA used to dominate NS and S now its just casuals. The top clans are always a reflection of the state of the game because more player = better cream of the crop. Its ridiculously easily to get into DNA, Dragon or SOS now (SM doesnt recruit...which in the end will be their death anyway).
If you ask me the game suffers from some major core issues. Its a really fun game in short bursts but they cant possibly keep up with this ITem-based philosophy. There are too many skills in this game to have 1 set + 2 legs for every single skill. The development investment required is too high, and its too narrow and lacking in diversity as it is now.
Secondly the paragon grind with multiplicative XP ends up being too good that it ends up being the end game. Why bother grinding mats and crafting a +0.2% DPS upgrade. Just gain another 50 paragon (+250 mainstat) it will be 12 times more powerful ! D2 was about slowly and incrementally upgrading power through slight gear upgrades... which is what gave it a long life. D3 is about farming levels for no real purpose. You dont even get progression from setting a rift record. If ePeen is nothing to you, D3 is nothing to you, basically.
Vanilla was way too RNG-based and AH-based, and careless and lazy affix design.
ROS is way too jarring in progression and end game itself is lazy and to easy to attain.
Unless they fix it, they wont even make an expansion. Why would they? IF only a few thousand people are playing, why bother sinking $$ into this game when Hearthstone and WOW bring in the dough hand over first?
Making a good ARPG (NOT an MMO) takes an appreciation of progression, dept, balance, skill and detail. It is best done by little shops and guys who have a passion for the genre. I think John Yang is one of those guys but hes in a context with budgets, deadlines, MMO-loving overlords and what not. D1 and D2 where kinda "skunkworks" projects, so is Path of Exile. That is why they have so much more staying power. The devs have time to be aRPG artists. For Blizz, its all business. So the game is bland, septic almost and it shows in results. Blizz doesnt do games with nuance. They do flash and bang and CGI.
I love when people are like "I play this game for around 300 hours every season, but the game is dead!"
A change to Grifts to maybe make a max, and then have multiple ranking systems on it, such as GR65 being the max GR, but you can have things like:
1- Most damage taken without dying (Tanking)
2- Most life healed without dying (Healing)
3- Most damage done without dying (DPS
4- ETC... to really bring roles to the game as well, other than the current machine grind style which involves running in, seeing mob and map layout, and leaving if not ideal.
The way it could work is the same 15 minute timer, if you live for 15 minutes in the rift, you qualify for one of the above, and as the season goes, people will chose a liking to certain categories, and can climb the ladder based on time at a locked GR level instead of an infinite GR that removes all true hack and slash playstyle from the game.
Path of Exile, my savoir!!!!
The numbers themselves (active players) are what you need to focus on. Not my paragon. Its as irrelevant here as the price of Donald Trump's toupee in his campaign to become president.
To suggest that time played is not part of the equation is well, you can finish that statement.
I agree with you, end game has issues, and I feel they are caused by having infinite para and infinite GRift. Many of the community simply do not adhere to Hack and Slash mechanics and get consumed by a number. I think capping off Paragon at 800 and having Grifts end at GR 60 or 65 and instead incorporating multiple types of ladders as suggested above would really bring life to the D3 world.
Also, try not to only critique my system suggested but instead see the concept. Obviously my suggestions have multiple gameplay flaws, but they are innovative and open new avenues. Something that can be built on.
Hmm, now I wonder what that unannounced Diablo project is... Expac next year? Entirely new Diablo game? etc.
You're a wizard Harry.....
i understand why blizz doesnt invent more resources in this game...
it simply sucks
what they dont understand, is that anything and everything new they bring to it renews hope for many...
even when they were doing the announcement for overwatch or w.e , and the new diablo wings came out, everyone was like zomgbbqlazerpewpew... unlike crappy starcraft...
JUST FOR THE WINGS!!!! ...... no combat upgrade or anything... just wings....
You're a wizard Harry.....
RIP DIABLO
I am going back to WoW and playing Fallout 4 on the side... Seriously no news on the franchise that got me started with gaming? Today is a sad day for us... I played Diablo 1 when it first came out and I have to say Diablo 1 is a better game than Diablo 3! More customization in D1 compared to d3 , and D2 still completely blow D3 out of the water when it comes to customization... WOW has really good customization and the Rifting system they have implemented from Diablo three is too good. I really wanted to like Diablo 3 and I been through the ups and down but clearly Blizz has D3 on the back burner until Diablo 4... Makes sense since they don't make much off Diablo compared to their other E Sport games.
Zolin
Still chillin in the Diablo 1 Sorcerers Tower Chat Room...Where is everyone?
As for D3, as with all other dev teams in Blizzard, they are are working hard for a game they practically do not earn from anymore. D3 is getting more major patches than D2 ever did, and still many complain about D3 having no support.