I tried the hellfire exploit. Crafted some amulets and got a few extra passives.
I had the passives for a couple of days, and it didn't really affect my gameplay in anyway, except maybe for some extra survivability.
And then after downtime on a wednesday, I logged on and found out they had been removed or reset or something. Never did the exploit again.
Got a mail yesterday saying I was permabanned, tried ticketing it and got denied. I don't mind getting a slap on the wrist, like those who got the 2 week ban, but permaban is too much in my opinion. It's basicly Blizzard taking a game you bought away from you, and in my oppinion stealing YOUR product so that you can't play it anymore. Two weeks of thinking how stupid you were when you tried it should be enough.
are you kidding? it didn't affect your gamepley in anyway - except maybe for some extra survivability - then did it not in fact affect your gameplay? You intentionally tried it, if you only got a slap on the wrist, everyone would casually "try" it. You never tried the exploit again after it had been fixed? well yeah, cuz it was fixed.. you couldn't if you wanted to
I tried the hellfire exploit. Crafted some amulets and got a few extra passives.
I had the passives for a couple of days, and it didn't really affect my gameplay in anyway, except maybe for some extra survivability.
And then after downtime on a wednesday, I logged on and found out they had been removed or reset or something. Never did the exploit again.
Got a mail yesterday saying I was permabanned, tried ticketing it and got denied. I don't mind getting a slap on the wrist, like those who got the 2 week ban, but permaban is too much in my opinion. It's basicly Blizzard taking a game you bought away from you, and in my oppinion stealing YOUR product so that you can't play it anymore. Two weeks of thinking how stupid you were when you tried it should be enough.
They are not stealing it rofl, you agreed to these terms in the first place.
I pay a membership at various clubs (gym etc), if I break the rules and get banned I don't get my membership fee refunded lol.
First off the vocal few that are so against "cheaters" in this game, the amount of hatred in this thread is simply amazing\
This massive banwave was done without the use of proper "case-by-case" analysis as they are saying they went through.
I know people who for a fact did not "excessively" use the HFA exploit and were permanently banned, while others who abused it to a much greater deal as well as use other 3rd party softwares as botting did not get perma banned.
According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay
Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.
Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.
IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".
Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?
This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..
And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!
Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.
Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...
How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.
First off the vocal few that are so against "cheaters" in this game, the amount of hatred in this thread is simply amazing\
This massive banwave was done without the use of proper "case-by-case" analysis as they are saying they went through.
I know people who for a fact did not "excessively" use the HFA exploit and were permanently banned, while others who abused it to a much greater deal as well as use other 3rd party softwares as botting did not get perma banned.
According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay
Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.
Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.
IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".
Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?
This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..
And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!
Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.
Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...
How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.
Man I'm so glad you're back here. It's fun.
You've apparently missed a huge part in all of this. Repeat offenses. Gaby was suspended for the bloodshard exploit and banned for this one because he's repeating his offense of exploiting. Simple as that.
And really? Did you just state that having ALL of your passives isn't 'that big of a deal'?
Because of all this, I agree with you. This thread has 'turned into a joke'.
According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay
Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.
Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.
IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".
Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?
This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..
And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!
Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.
Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...
How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.
I'm not arguing which exploit is worse. They are both abuse of unintended game mechanics that give a person an unfair advantage. If you read about the exploit, processed the information, and actually decided to replicate the exploit knowingly, I have no sympathy if you are banned.
I don't care if you tried it for 1 minute or 1 week. You KNOWINGLY replicated an exploit.
First off the vocal few that are so against "cheaters" in this game, the amount of hatred in this thread is simply amazing\
This massive banwave was done without the use of proper "case-by-case" analysis as they are saying they went through.
I know people who for a fact did not "excessively" use the HFA exploit and were permanently banned, while others who abused it to a much greater deal as well as use other 3rd party softwares as botting did not get perma banned.
According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay
Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.
Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.
IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".
Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?
This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..
And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!
Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.
Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...
How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.
Those people most likely had a past suspension (gabby) and this time were perma banned regardless of what extent they abused the exploit.
Also, If you abused this bug you did so KNOWINGLY (the process required intentional steps to be taken), most likely with an understanding of the RISK and more than likely attempting to gain an ADVANTAGE of some sort...you deserve to have your game licence revoked.
Yup, having all 17 passives in this game was not that game breaking for most classes.
Maybe if the passives in this game weren't so outdated with most passives in this game being completely garbage, this would not be the case.
Obviously if it was never getting patched, sure it "breaks" the game and everyone is a lot more "op"
A fix was coming this was apparent, most classes just gained EHP buffs and lacked damage to get much use out of that additional EHP.
For the meta which was 2x monk, 2x barb during that period and still is, all 17 passives being equipped on all 4 members would've at best given the group +1 or +2 rifts for speedfarming and maybe +2-3 for grift pushing at the time the exploit became common news.
For SOLO ranks, it probably gave certain classes a bit more +x on rifts than other classes but yes solo leaderboards even with inflated numbers would be non-issue deeper into the season.
Not sure how this is hard to understand?
Bloodshard exploit = 10x+ faster gearing at beginning of season with most powerful focused farming method.
Hellfire amulet = meaningless leaderboard ranks and a slightly elevated farm for short period.
Bloodshard exploit = 10x+ faster gearing at beginning of season with most powerful focused farming method.
Hellfire amulet = meaningless leaderboard ranks and a slightly elevated farm for short period.
I like how you refer to the bloodshards as an exploit, but you don't refer to the hellfire amulet exploit as an exploit. You're attempting to sugar coat it because you feel one is less game-breaking than the other. But it doesn't matter which was worse, as they were both still exploits.
Botters/cheaters/exploiters MUST be punished no matter "how much"/"how excessively" they have done it or what the result/damage from the bug/exploit was (hfa, shards or whatever - it doesn't matter when the player knows he is gaining unfair advantage over the others by doing it). Anyone stating the opposite have no idea how bad neglecting such kind of behaviour is for games like Diablo.
Sad thing is it's impossible to catch all players who bot. No matter if you are allowed to scan memory or processes. What blizzard should aim is not give any good reason the botters to do it and design the game in such a way that the players who bot to not affect the legit players. Removing trading and implementing BoA was good measures in that direction. Next step should be capping paragon.
Bloodshard exploit = 10x+ faster gearing at beginning of season with most powerful focused farming method.
Hellfire amulet = meaningless leaderboard ranks and a slightly elevated farm for short period.
I like how you refer to the bloodshards as an exploit, but you don't refer to the hellfire amulet exploit as an exploit. You're attempting to sugar coat it because you feel one is less game-breaking than the other. But it doesn't matter which was worse, as they were both still exploits.
To me they are all bugs tbh, I'm referring to them as exploits because of people like yourself who will be anal about the terming.
Anytime a game isn't working as intended, to me it's a bug in the game's design and the only party at fault are the game's developers.
I also don't care deeply about the video games I play, they are to me simply video games.
Some of you seem to care a little too much about your video games.
Now to keep integrity of the seasons, should cheaters be dealt with?
Yes absolutely, but there are better ways of doing this than simply running a random script on a mass playerpool and banning people that don't even fit your own criteria for perm ban.
You're correct in that they are bugs. But when you abuse them, you are exploiting an unintended behavior in the program. Thus, the term 'exploiting'. If the bug was stumbled across on accident (which is unlikely due to how it is replicated), whoops. When you knowingly abuse the bug, then we have a problem. Well, not we. I'm not banned.
Botters/cheaters/exploiters MUST be punished no matter "how much"/"how excessively" they have done it or what the result/damage from the bug/exploit was (hfa, shards or whatever - it doesn't matter when the player knows he is gaining unfair advantage over the others by doing it). Anyone stating the opposite have no idea how bad neglecting such kind of behaviour is for games like Diablo.
Sad thing is it's impossible to catch all players who bot. No matter if you are allowed to scan memory or processes. What blizzard should aim is not give any good reason the botters to do it and design the game in such a way that the players who bot to not affect the legit players. Removing trading and implementing BoA was good measures in that direction. Next step should be capping paragon.
Capping paragon would not encourage people not to bot, this entire game is RNG (more time played = higher chance of getting what you want etc). The same people who bot paragon are going to bot anyway, and the benefit (just as large) would still exist.
Don't get me wrong, I despise uncapped paragon, however disincentivizing botting should never be a core game design consideration.
This was all blizzards fault, it was their mistake. Im just tired of blizzard passing the blame onto the conusumer who arent using 3rd party programs.
You cant tell me this isnt a lazy dev team, they fix the gold exploit in a day yet my chicken damage doesnt always count since ptr after being reported?
They have taken no accountability for their error, its pathetic
How does that logic work? Of course it's Blizzards fault for deploying software that contains bugs (what software doesn't have bugs?). However it's the players fault if they are banned for intentionally exploiting those bugs and use them in an attempt to gain an unfair advantage over other players (who want to play legitimately).
If they did a better job no one would of been banned, simple as that. You cant expect people pushing high to not use something blizzard has provided when competing against botters, thuds and autocasters.
Blizzard is having it both ways once again.
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I pay a membership at various clubs (gym etc), if I break the rules and get banned I don't get my membership fee refunded lol.
First off the vocal few that are so against "cheaters" in this game, the amount of hatred in this thread is simply amazing\
This massive banwave was done without the use of proper "case-by-case" analysis as they are saying they went through.
I know people who for a fact did not "excessively" use the HFA exploit and were permanently banned, while others who abused it to a much greater deal as well as use other 3rd party softwares as botting did not get perma banned.
According to the small group of you guys on this thread and on my video who feel so great about other people losing their game licenses, this is an okay thing for the company to do because cheaters are cheaters and this d3 game is all about fairplay
Blizzard upholding fairplay in seasons, this is a joke. There is lots of work to be done and we are already in S4.
Massively banning your playerpool with random criteria that isn't accurately targeting who "excessively exploited" and fit your own criteria for a permanent ban is wrong, not sure how any of you guys think this is okay ROFL.
IF someone tried this hellfire amulet thing for less than one hour or even 3-4 hours out of curiosity and stopped, this is not "excessively exploiting".
Banning a large amount of players who did not "excessively exploit" as they mentioned warranting a permanent ban, how the fuck can any of you think this is a good thing overall for the community?
This thread is turning into a joke, half the comments in here are people jumping up and down in joy because "cheaters" got banned from their uh game world for apparently some "powerful" exploit that meant literally nothing to season leaderboards since well quite frankly leaderboards mean jack shit in the first two weeks of the season..
And any of you thinking that blood shards were less of an exploit than HFA, are you serious right now? Whatever you are smoking I would like some please!
Bloodshard exploit in S3 allowed you to gear your character 10x+++ with the most powerful way of getting loot at that time, bloodshards.
Hellfire amulet bug allowed you to do a few GRIFTS higher than you normally can early on in the season, for speed grifts this barely mattered as most passives for most of the DPS classes were defensive and did not provide enough dps boost to carry you much higher than you already could do. Leaderboard ranks means nothing early on so anyone that actually is competing on leaderboards, they didn't care at all...
How any of you can even imagine that HFA > BloodShard just comes to show how little you play this game but love to jump in on the "ban those fuckers" parade because you are a cool kid who does not use silly bugs in a video game, here's a cookie, your such a honorable person.
http://www.youtube.com/mannercookie
http://www.twitch.tv/mannercookie
You've apparently missed a huge part in all of this. Repeat offenses. Gaby was suspended for the bloodshard exploit and banned for this one because he's repeating his offense of exploiting. Simple as that.
And really? Did you just state that having ALL of your passives isn't 'that big of a deal'?
Because of all this, I agree with you. This thread has 'turned into a joke'.
I don't care if you tried it for 1 minute or 1 week. You KNOWINGLY replicated an exploit.
Also, If you abused this bug you did so KNOWINGLY (the process required intentional steps to be taken), most likely with an understanding of the RISK and more than likely attempting to gain an ADVANTAGE of some sort...you deserve to have your game licence revoked.
Yup, having all 17 passives in this game was not that game breaking for most classes.
Maybe if the passives in this game weren't so outdated with most passives in this game being completely garbage, this would not be the case.
Obviously if it was never getting patched, sure it "breaks" the game and everyone is a lot more "op"
A fix was coming this was apparent, most classes just gained EHP buffs and lacked damage to get much use out of that additional EHP.
For the meta which was 2x monk, 2x barb during that period and still is, all 17 passives being equipped on all 4 members would've at best given the group +1 or +2 rifts for speedfarming and maybe +2-3 for grift pushing at the time the exploit became common news.
For SOLO ranks, it probably gave certain classes a bit more +x on rifts than other classes but yes solo leaderboards even with inflated numbers would be non-issue deeper into the season.
Not sure how this is hard to understand?
Bloodshard exploit = 10x+ faster gearing at beginning of season with most powerful focused farming method.
Hellfire amulet = meaningless leaderboard ranks and a slightly elevated farm for short period.
lol, is it that hard to see the difference ffs.
http://www.youtube.com/mannercookie
http://www.twitch.tv/mannercookie
What you gain from an exploit is irrelevant...
Botters/cheaters/exploiters MUST be punished no matter "how much"/"how excessively" they have done it or what the result/damage from the bug/exploit was (hfa, shards or whatever - it doesn't matter when the player knows he is gaining unfair advantage over the others by doing it). Anyone stating the opposite have no idea how bad neglecting such kind of behaviour is for games like Diablo.
Sad thing is it's impossible to catch all players who bot. No matter if you are allowed to scan memory or processes. What blizzard should aim is not give any good reason the botters to do it and design the game in such a way that the players who bot to not affect the legit players. Removing trading and implementing BoA was good measures in that direction. Next step should be capping paragon.
To me they are all bugs tbh, I'm referring to them as exploits because of people like yourself who will be anal about the terming.
Anytime a game isn't working as intended, to me it's a bug in the game's design and the only party at fault are the game's developers.
I also don't care deeply about the video games I play, they are to me simply video games.
Some of you seem to care a little too much about your video games.
Now to keep integrity of the seasons, should cheaters be dealt with?
Yes absolutely, but there are better ways of doing this than simply running a random script on a mass playerpool and banning people that don't even fit your own criteria for perm ban.
http://www.youtube.com/mannercookie
http://www.twitch.tv/mannercookie
You're correct in that they are bugs. But when you abuse them, you are exploiting an unintended behavior in the program. Thus, the term 'exploiting'. If the bug was stumbled across on accident (which is unlikely due to how it is replicated), whoops. When you knowingly abuse the bug, then we have a problem. Well, not we. I'm not banned.
So if blizzard makes a mistake they show no mercy and ban you, if you download bots and hacks they dont care?
Perhaps they should do a better job and not release bugged content then blame users?
Capping paragon would not encourage people not to bot, this entire game is RNG (more time played = higher chance of getting what you want etc). The same people who bot paragon are going to bot anyway, and the benefit (just as large) would still exist.
Don't get me wrong, I despise uncapped paragon, however disincentivizing botting should never be a core game design consideration.
i think this banwave is a joke
hey guys check my video and dont forget to like and subscribe
This was all blizzards fault, it was their mistake. Im just tired of blizzard passing the blame onto the conusumer who arent using 3rd party programs.
You cant tell me this isnt a lazy dev team, they fix the gold exploit in a day yet my chicken damage doesnt always count since ptr after being reported?
They have taken no accountability for their error, its pathetic
How does that logic work? Of course it's Blizzards fault for deploying software that contains bugs (what software doesn't have bugs?). However it's the players fault if they are banned for intentionally exploiting those bugs and use them in an attempt to gain an unfair advantage over other players (who want to play legitimately).
If they did a better job no one would of been banned, simple as that. You cant expect people pushing high to not use something blizzard has provided when competing against botters, thuds and autocasters.
Blizzard is having it both ways once again.