Did something happen with the patch yesterday that caused the Greater Rifts to get harder? Both my seasonal character and regular play characters went from handling the average 35-38 with a death or two and 4-5 minutes left to failing. I've probably ran 5 or 6 and was wondering. Sample size is probably too small so I'd thought I'd just ask the community.
There is a bug introduced with 2.2.1, making 2 guardians harder for melee. Seeing his small sample size (he might have had those 2 on all runs) and missing information (is it the entire rift of just the bosses that feel harder, melee or ranged), you can't just say no.
So, while they did not change anything to damage/health, this bug might make it feel harder for melee (and I would suspect easier for range, seeing the bug is the tornadoes stay around the guardian).
I was dying to some white mobs (the unavoidable off map damage stuff) which was a bit out of the ordinary. Rift Bosses weren't bad at all. Of course, jumping back to Barbarian or WD after playing Wizard didn't help much....
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Did something happen with the patch yesterday that caused the Greater Rifts to get harder? Both my seasonal character and regular play characters went from handling the average 35-38 with a death or two and 4-5 minutes left to failing. I've probably ran 5 or 6 and was wondering. Sample size is probably too small so I'd thought I'd just ask the community.
Thanks in advance.
Nope
Cool thanks. Sample size and mobs probably.
There is a bug introduced with 2.2.1, making 2 guardians harder for melee. Seeing his small sample size (he might have had those 2 on all runs) and missing information (is it the entire rift of just the bosses that feel harder, melee or ranged), you can't just say no.
Info on the bug: http://www.diablofans.com/blizz-tracker/topic/59470-rgs-harder-now-after-patch-2-2-1
So, while they did not change anything to damage/health, this bug might make it feel harder for melee (and I would suspect easier for range, seeing the bug is the tornadoes stay around the guardian).
I was dying to some white mobs (the unavoidable off map damage stuff) which was a bit out of the ordinary. Rift Bosses weren't bad at all. Of course, jumping back to Barbarian or WD after playing Wizard didn't help much....