Did any of you even get past act1 inferno before 1.03 ? not trying to be rude, but does any of you know what you are asking for ? not like it will ever happen but does any of you ? the game was fun because it was new and refreshing and all the exploration and builds and so on, the difficulty wasn't in the content, the difficulty was in the insanely high gear requirements to move from Act1 to Act2 and so on, it was horrible because you either had to use the AH or you would spend hundreds of hours grinding for NOTHING, no paragon, no progress, no drops, losing gold more than you pick up until you couldn't repair, can't craft gems because they were very expensive and you had no way of generating any gold, and to be honest most of the fans wouldn't want them wasting their time implementing this mode into the game and splitting the community even more. Players have been asking for Vanilla/BC/Wotlk servers for so long and that is much easier to implement than this and it wouldn't affect the population or the players almost at all and it is not happening, doubt they will implement such a thing in diablo.
Just like another member mentioned before me, players were signing petitions and asking day and night to shut down the AH and the RMAH and asking for changes to the itemization from Vanilla and after just a year you forgot what kind of nightmare it was and started to ask for something so awefully done and poorly optimized and tested.
This is what I call Rose Tinted Glasses, take em off please.
That's just my opinion and yes I did clear act 1 inferno before 1.0.3, I agree for the RMAH but the AH it was fine. I simply liked how hard it was even if it was a stupid death from 1 attack. But like I said you prefer RoS and I prefered Vanilla Diablo 3 maybe that's just me, I might be stupid and all but it is still my opinion.
Did any of you even get past act1 inferno before 1.03 ? not trying to be rude, but does any of you know what you are asking for ? not like it will ever happen but does any of you ? the game was fun because it was new and refreshing and all the exploration and builds and so on, the difficulty wasn't in the content, the difficulty was in the insanely high gear requirements to move from Act1 to Act2 and so on, it was horrible because you either had to use the AH or you would spend hundreds of hours grinding for NOTHING, no paragon, no progress, no drops, losing gold more than you pick up until you couldn't repair, can't craft gems because they were very expensive and you had no way of generating any gold, and to be honest most of the fans wouldn't want them wasting their time implementing this mode into the game and splitting the community even more.
I made the most important part of it bold and underlined. It was a grinding game, you grinded hundred of hours, got that sweet upgrade, possibly pushing you to the next level, else you kept farming. I felt rewarded for my time, cause I could do things that others could not (and at the very start there was no RMAH, so all trades on AH were with self found gold and items). Trying to get through the content on the highest difficulty, was a challenge and fun.
Now, you start a new char (in season, so doing it the "legit" way), level it to 70 in 2-3 hours, grind for about 10 hours, and be ready for T6. They had to invent stuff like "clear a rift in under 2 minutes at max diffuculty" to put some kind of "challenge" to this.
So yes, I do get the vanilla way might be boring for some (a lot?) people, but now the game feels more like something for the console player, that expects 20-40 hours of play time out of a game (no disrespect) and be done with it.
The thing is I said a ''Game Mode'' when I started this thread, what that meant was if some people want to play the realy hard game (Grinding for thousands of hour,Trading,etc) there you go but if you realy didn't like it back than well just keep playing the adventure mode. I am pretty you understand what I mean, I know i might be nostalgic but that's how I liked it.
I know you said "Game Mode" but i just think that a game mode with extreme low drop rate just to create an artificial challenge is a very bad way to go.Hundreds of hours for a set isnt challenge,its just a tedious grind and the time required to implement this game mode would be well spent elsewhere.I agree with you on getting geared for t6 in such a short time isnt fun on the long run however in my opinion what we need is more build plus a more meaningfull endgame besides great rifts.
It does not take long to implement: they already have (or should have) this, it's called vanilla. Unless they don't keep an archive, it shouldn't be more than a few hours to get the old server software up again. And that's probably another team then the design or programming team anyway.
When you say "we need more builds", what do you mean? Have skills that do the same damage as now but look different, just because "it is another build"? Or, "add more items, turning skills that are bad now to the same power as the skills we use now"? Cause then, all you are asking for, is more items in the game to GRIND for. Just make the items more rare and it will feel better when you finally get them
You want more end game? What kind of end game are you thinking about? Different ways how mobs spawn, different ways how their health and damage scales, different names on those things, but in the end you keep killing monsters, trying to get better items/more power.
The end game is, try to get your gear, in whatever way you want to present it. Making this too easy, makes the game boring for everyone (20-40hours play time, then being done).
I do play a good amount, and I know for the more "hardcore player" T6 is not all there is to do. But it is the hardest level in the game, and for many players a measurement to have completed the game. I see this happen on both my friendlist and streams: people come back for season, farm a bit, and consider the season done once they can farm T6. Just like those people are done with any other game if they finish it on "brutal mode" or whatever the hardest is called.
Vanilla/BC/Wotlk servers for so long and that is much easier to implement than this and it wouldn't affect the population or the players almost at all and it is not happening, doubt they will implement such a thing in diablo.
Whoah, there is no way it would be easier to implement a Vanilla WoW server than a 1.0 Diablo III server. No way. We're talking 7.5 years more drift with five expansions, not one, and countless significant patches. Not to mention that a WoW server has a lot more going on than a D3 server.
Having said that, everything else about your post, I agree with entirely.
Seriously.. if you want more challenge in D3, you're going to have to do what you did if you wanted more challenge in D2 - dream up some self-imposed restrictions. Take Hardcore as a starting point, combine that with the "self-found only" system we've had since RoS dropped, and add whatever you need. Rares only. Blues only. No crafting. Whatever.
Obviously it would be easier to get close to a Vanilla D3 Launch server than a Vanilla WoW server but why would you?
For the gear? Completely useless Legendaries and a generic WoW style stat stick gear system with nothing else?
For the Elites? Stupid Unkillable combinations and monsters that had to be cheesed and kited to be killed
Spec Diversity? Glass Cannon or pure tank, enjoy your zero damage revenge spamming Barbarian stuck in Act1 because no Stormshield/Resists.
Challenge? Oh yes, running around in ACT3 letting Tyrael kill everything so you can get 5 Stacks so that you can kill Siegebreaker and repeat.
Other stuff? Rubber banding and lag, amazingly bad optimisation when you start a game (oh the FPS!).. The repair costs that were so high that you could go bankrupt, even if you didn't die they were ridiculous.
Gems? I didn't in my whole time see a high level gem, I played the fuck out of the game and none of my friends had seen a high level gem pattern. Unless you were a famous streamer or forking out real money for the gold then you were stuck with the peasant gems.
The bosses were challenging I'l give you that, but everything else about the game at launch was junk compared to now. It was fun because it was new. I could not get over how badly they had designed the gear after the masterpiece of awesomeness that was Diablo2, I mean how could you go from that to what we had in D3 launch? It was sad. Vanilla D3 had some extreme unpopularity while it currently seems fairly popular and people generally think it a good game...
I think it's best left to the past when it comes to Vanilla Launch D3.
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That's just my opinion and yes I did clear act 1 inferno before 1.0.3, I agree for the RMAH but the AH it was fine. I simply liked how hard it was even if it was a stupid death from 1 attack. But like I said you prefer RoS and I prefered Vanilla Diablo 3 maybe that's just me, I might be stupid and all but it is still my opinion.
I made the most important part of it bold and underlined. It was a grinding game, you grinded hundred of hours, got that sweet upgrade, possibly pushing you to the next level, else you kept farming. I felt rewarded for my time, cause I could do things that others could not (and at the very start there was no RMAH, so all trades on AH were with self found gold and items). Trying to get through the content on the highest difficulty, was a challenge and fun.
Now, you start a new char (in season, so doing it the "legit" way), level it to 70 in 2-3 hours, grind for about 10 hours, and be ready for T6. They had to invent stuff like "clear a rift in under 2 minutes at max diffuculty" to put some kind of "challenge" to this.
So yes, I do get the vanilla way might be boring for some (a lot?) people, but now the game feels more like something for the console player, that expects 20-40 hours of play time out of a game (no disrespect) and be done with it.
The thing is I said a ''Game Mode'' when I started this thread, what that meant was if some people want to play the realy hard game (Grinding for thousands of hour,Trading,etc) there you go but if you realy didn't like it back than well just keep playing the adventure mode. I am pretty you understand what I mean, I know i might be nostalgic but that's how I liked it.
It does not take long to implement: they already have (or should have) this, it's called vanilla. Unless they don't keep an archive, it shouldn't be more than a few hours to get the old server software up again. And that's probably another team then the design or programming team anyway.
When you say "we need more builds", what do you mean? Have skills that do the same damage as now but look different, just because "it is another build"? Or, "add more items, turning skills that are bad now to the same power as the skills we use now"? Cause then, all you are asking for, is more items in the game to GRIND for. Just make the items more rare and it will feel better when you finally get them
You want more end game? What kind of end game are you thinking about? Different ways how mobs spawn, different ways how their health and damage scales, different names on those things, but in the end you keep killing monsters, trying to get better items/more power.
The end game is, try to get your gear, in whatever way you want to present it. Making this too easy, makes the game boring for everyone (20-40hours play time, then being done).
I do play a good amount, and I know for the more "hardcore player" T6 is not all there is to do. But it is the hardest level in the game, and for many players a measurement to have completed the game. I see this happen on both my friendlist and streams: people come back for season, farm a bit, and consider the season done once they can farm T6. Just like those people are done with any other game if they finish it on "brutal mode" or whatever the hardest is called.
Never gonna happen.
Whoah, there is no way it would be easier to implement a Vanilla WoW server than a 1.0 Diablo III server. No way. We're talking 7.5 years more drift with five expansions, not one, and countless significant patches. Not to mention that a WoW server has a lot more going on than a D3 server.
Having said that, everything else about your post, I agree with entirely.
Seriously.. if you want more challenge in D3, you're going to have to do what you did if you wanted more challenge in D2 - dream up some self-imposed restrictions. Take Hardcore as a starting point, combine that with the "self-found only" system we've had since RoS dropped, and add whatever you need. Rares only. Blues only. No crafting. Whatever.
Obviously it would be easier to get close to a Vanilla D3 Launch server than a Vanilla WoW server but why would you?
For the gear? Completely useless Legendaries and a generic WoW style stat stick gear system with nothing else?
For the Elites? Stupid Unkillable combinations and monsters that had to be cheesed and kited to be killed
Spec Diversity? Glass Cannon or pure tank, enjoy your zero damage revenge spamming Barbarian stuck in Act1 because no Stormshield/Resists.
Challenge? Oh yes, running around in ACT3 letting Tyrael kill everything so you can get 5 Stacks so that you can kill Siegebreaker and repeat.
Other stuff? Rubber banding and lag, amazingly bad optimisation when you start a game (oh the FPS!).. The repair costs that were so high that you could go bankrupt, even if you didn't die they were ridiculous.
Gems? I didn't in my whole time see a high level gem, I played the fuck out of the game and none of my friends had seen a high level gem pattern. Unless you were a famous streamer or forking out real money for the gold then you were stuck with the peasant gems.
The bosses were challenging I'l give you that, but everything else about the game at launch was junk compared to now. It was fun because it was new. I could not get over how badly they had designed the gear after the masterpiece of awesomeness that was Diablo2, I mean how could you go from that to what we had in D3 launch? It was sad. Vanilla D3 had some extreme unpopularity while it currently seems fairly popular and people generally think it a good game...
I think it's best left to the past when it comes to Vanilla Launch D3.