Hey guys, today I want to give a quick explanation and showcase of the 'new' Sash of Knives coming in patch 2.2. It now sends a piercing knife every attack cycle, scaling with physical damage on gear. While it's probably not a BiS belt, it can make for some solid single target damage when combined with something like Frenzy/Sidearm, Stalgard's Decimator, and the belt - for a total of 3.25 separate attacks every swing (on average). With a slow 2H weapon and good sheet DPS, crits upward of 30m are possible. Enjoy & discuss!
dont mean to derail, kindof, but this post reminds me of my long-stored sash of knives which has 50% increased FOK damage which is useless right now because FOK build is dead.
anyhows, I love the recent buffs to proc-y legendaries that they can somehow be useful alternatives
Hey guys, today I want to give a quick explanation and showcase of the 'new' Sash of Knives coming in patch 2.2. It now sends a piercing knife every attack cycle, scaling with physical damage on gear. While it's probably not a BiS belt, it can make for some solid single target damage when combined with something like Frenzy/Sidearm, Stalgard's Decimator, and the belt - for a total of 3.25 separate attacks every swing (on average). With a slow 2H weapon and good sheet DPS, crits upward of 30m are possible. Enjoy & discuss!
https://youtu.be/xHJyBhXC8jY
MeatHeadGaming - YouTube - Twitch - Facebook - Web
It's also buffed by the 100% IK damage bonus, and nat's damage bonus =D
dont mean to derail, kindof, but this post reminds me of my long-stored sash of knives which has 50% increased FOK damage which is useless right now because FOK build is dead.
anyhows, I love the recent buffs to proc-y legendaries that they can somehow be useful alternatives
Correct, all of these weapon damage procs work just like skills - they are buffed by DIBS and other damage multipliers (like Focus/Restraint).
MeatHeadGaming - YouTube - Twitch - Facebook - Web
I wonder if reflect will be a negative factor for this item. Anyone who plays carnevil knows what this could be like...
Shouldn't be. It's a problem for Carnevil because of how many attacks happen at once. This won't attack nearly as much.
MeatHeadGaming - YouTube - Twitch - Facebook - Web