I'm again going to have a hard time when the season ends finding room for all my gear, more so this time since I played a new class from what I normally play. I'm a bit of a hoarder so it's hard when I can fill all my stash with just gear for a single class. One idea I had was to change the stash as such.
First tab is shared among all characters Tabs 2 and 3 are shared among all characters with the same main stat. ( ie int items shared with wizards and Wd's) Tabs 4-6 are private stash for the individual character or perhaps just class specific.
This would allow Room to keep one of each Set Peice and other class legendaries and weapons and have room enough. Then it becomes feasible to have fun trying out and experimenting with all classes and various builds of each.
Why do people carry so much gear? When the season is over, I moved my stuff over, compared the stats between duplicates, and salvaged the rest. I notice that same trend in PoE, where people move everything to their stash just because, with items they will never use. Hello 20x rings of garbage, instead of selling you, I'll just stick you in my stash to never get moved again!
Why do people carry so much gear? When the season is over, I moved my stuff over, compared the stats between duplicates, and salvaged the rest. I notice that same trend in PoE, where people move everything to their stash just because, with items they will never use. Hello 20x rings of garbage, instead of selling you, I'll just stick you in my stash to never get moved again!
It's due in part to fear.
Skills changes that result in different elemental damages or a particular skillset receiving a boon to viability via set bonus that's currently defunct(helltooth soon?). Non-conforming set items relative to expansion or outright replacement. Eg: The creation of legacy items offering flavors currently unavailable. It's not simply sentimentality that inspires a hoarder to drag along items in this game. The designers have found a middle ground in this idea and I feel it insinuates a nagging thought to withhold destruction of items.
The above alone is a stretch to make someone believe there's a lacking in space. But there are also - Legendary gems. Potions. Tokens. Keys. Machines. Materials. Gems. All of them necessitating storage. I'm almost sure I'm missing something else. For me these items require a couple pages. The biggest offender is, I have been led to believe, multiclassing. Multiple characters not of the same type. Each class features various items all beholden to the fear stated above.
I wholeheartedly agree that it should not be this way. Items upon discovery should be seen in a vacuum, absent of impending alterations and dealt with appropriately. The idea that an item can become valuable through future invalidation is a rather broken mechanic. No doubt this beast is tangled with many times over in the design room.
I'm not particularly eager to see microtransactions enter into the world of Diablo as I am a dinosaur of sorts but I would not mind a free in-game hurdle or quick pay option to have more storage space. A la the Tavern Talk's "Chinese Platinum" methodology. I must admit that I did wince a bit while writing those last two sentences.
Cheers,
[edit] Realized I ignorantly missed replying to the OP. Sorry about that blakehew.
One shared storage tab and relegating the rest to character specific storage would be a god send. Not the first time I've seen it mentioned of course but through repetition ideas take root and gain traction. I assume the current "share everything" philosophy is based primarily on there being a server space restriction. And if that is the case, money is sadly the most logical solution.
Why do people carry so much gear? When the season is over, I moved my stuff over, compared the stats between duplicates, and salvaged the rest. I notice that same trend in PoE, where people move everything to their stash just because, with items they will never use. Hello 20x rings of garbage, instead of selling you, I'll just stick you in my stash to never get moved again!
It's more of a like: ''Ah! I saw a build that uses <insert random item> ! I'll try it out !!'' (hoards support items for the build, never uses them([like a cold archon wiz that I tried :D])
I can understand that, and I certainly hold on to gear for that same very reason (minus Invokers - I get so pissed off when that gear drops). I was watching Quinn69 stream last night, and in his bank tab, he had at least 8 or 9 Sunwuko amulets. I see that as having absolutely no value to hold onto that many, like old people holding onto thousands of newpapers in their garage/basement/attic.
In fact, the only duplicates I have in my bank are the 2 lvl 60 IK maces, pre and post item changes where blue weapons were better than it.
@Detruncate - Well written post, I agree with your thoughts as well. I keep almost everything for every class just in case a major change comes , like what we will see soon, but I have 1.5 tabs of free space afterwards. I don't know, maybe I'm just doing it wrong and should have a bank filled to the brim as well lol.
@Detruncate - Well written post, I agree with your thoughts as well. I keep almost everything for every class just in case a major change comes , like what we will see soon, but I have 1.5 tabs of free space afterwards. I don't know, maybe I'm just doing it wrong and should have a bank filled to the brim as well lol.
No, I do not think you're wrong. There's just a divergence in complicit behavior I guess? I would go so far as to say that you have a more healthy mindset on what to keep and what to recycle. At least in relation to me from the sounds of it. I have nearly one tab devoted simply to bracers of various elemental/main stats. Slave Bonds and Reaper Wraps. One and a half tabs devoted to the various items I listed before. The gems, potions, tokens, keys etc. Leaving, I feel inadequately, four tabs for six classes to muzzle over. That's excluding the gear I store from the heroes that enter the season. It's a bit of a juggling act.
My true hope is for a solution that goes beyond storage expansion or sidesteps it. I know it's been dropped from the long term plan but integrating various mainstays into the UI like has been done to bloodshards or perhaps even finding a leveled strategy to solve that fear I spoke of before. Until then I remain rearranging a suitcase; debating on which part of the teddy bear I want to excise.
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"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
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I'm again going to have a hard time when the season ends finding room for all my gear, more so this time since I played a new class from what I normally play. I'm a bit of a hoarder so it's hard when I can fill all my stash with just gear for a single class. One idea I had was to change the stash as such.
First tab is shared among all characters
Tabs 2 and 3 are shared among all characters with the same main stat. ( ie int items shared with wizards and Wd's)
Tabs 4-6 are private stash for the individual character or perhaps just class specific.
This would allow Room to keep one of each Set Peice and other class legendaries and weapons and have room enough. Then it becomes feasible to have fun trying out and experimenting with all classes and various builds of each.
Come on blizzard, let the hoarders hoard!
I just want tabs 1-5 to be character specific. Tab 6 is the shared tab.
And / or, I'll pay 20$ a tab, for like 10 tabs.
Why do people carry so much gear? When the season is over, I moved my stuff over, compared the stats between duplicates, and salvaged the rest. I notice that same trend in PoE, where people move everything to their stash just because, with items they will never use. Hello 20x rings of garbage, instead of selling you, I'll just stick you in my stash to never get moved again!
Battle.net Profile / Diablo Progress Profile
It's due in part to fear.
Skills changes that result in different elemental damages or a particular skillset receiving a boon to viability via set bonus that's currently defunct(helltooth soon?). Non-conforming set items relative to expansion or outright replacement. Eg: The creation of legacy items offering flavors currently unavailable. It's not simply sentimentality that inspires a hoarder to drag along items in this game. The designers have found a middle ground in this idea and I feel it insinuates a nagging thought to withhold destruction of items.
The above alone is a stretch to make someone believe there's a lacking in space. But there are also - Legendary gems. Potions. Tokens. Keys. Machines. Materials. Gems. All of them necessitating storage. I'm almost sure I'm missing something else. For me these items require a couple pages. The biggest offender is, I have been led to believe, multiclassing. Multiple characters not of the same type. Each class features various items all beholden to the fear stated above.
I wholeheartedly agree that it should not be this way. Items upon discovery should be seen in a vacuum, absent of impending alterations and dealt with appropriately. The idea that an item can become valuable through future invalidation is a rather broken mechanic. No doubt this beast is tangled with many times over in the design room.
I'm not particularly eager to see microtransactions enter into the world of Diablo as I am a dinosaur of sorts but I would not mind a free in-game hurdle or quick pay option to have more storage space. A la the Tavern Talk's "Chinese Platinum" methodology. I must admit that I did wince a bit while writing those last two sentences.
Cheers,
[edit] Realized I ignorantly missed replying to the OP. Sorry about that blakehew.
One shared storage tab and relegating the rest to character specific storage would be a god send. Not the first time I've seen it mentioned of course but through repetition ideas take root and gain traction. I assume the current "share everything" philosophy is based primarily on there being a server space restriction. And if that is the case, money is sadly the most logical solution.
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
I can understand that, and I certainly hold on to gear for that same very reason (minus Invokers - I get so pissed off when that gear drops). I was watching Quinn69 stream last night, and in his bank tab, he had at least 8 or 9 Sunwuko amulets. I see that as having absolutely no value to hold onto that many, like old people holding onto thousands of newpapers in their garage/basement/attic.
In fact, the only duplicates I have in my bank are the 2 lvl 60 IK maces, pre and post item changes where blue weapons were better than it.
@Detruncate - Well written post, I agree with your thoughts as well. I keep almost everything for every class just in case a major change comes , like what we will see soon, but I have 1.5 tabs of free space afterwards. I don't know, maybe I'm just doing it wrong and should have a bank filled to the brim as well lol.
Battle.net Profile / Diablo Progress Profile
No, I do not think you're wrong. There's just a divergence in complicit behavior I guess? I would go so far as to say that you have a more healthy mindset on what to keep and what to recycle. At least in relation to me from the sounds of it. I have nearly one tab devoted simply to bracers of various elemental/main stats. Slave Bonds and Reaper Wraps. One and a half tabs devoted to the various items I listed before. The gems, potions, tokens, keys etc. Leaving, I feel inadequately, four tabs for six classes to muzzle over. That's excluding the gear I store from the heroes that enter the season. It's a bit of a juggling act.
My true hope is for a solution that goes beyond storage expansion or sidesteps it. I know it's been dropped from the long term plan but integrating various mainstays into the UI like has been done to bloodshards or perhaps even finding a leveled strategy to solve that fear I spoke of before. Until then I remain rearranging a suitcase; debating on which part of the teddy bear I want to excise.
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.