This legendary affix from the data-mined 2.2 info ( not in patch notes that i could find ) caught my eye.
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds"
Depending on how many seconds it is it could be very good. First question is, is is possible to take your character to 0% CHC, And then would Pet Hits count toward the 5 consecutive non-critical hits? if so you could get those 5 non-critical hits very fast and almost always be running with 100% CHC.
But you have 5% crit chance baseline, can't get any lower. I don't know about the pet question in particular but it was something I was thinking of testing.
Too bad about the 5% default crit. Maybe they should make this more interesting by changing it to
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds. Decreases critical hit chance by 5%"
Then were talking! would be something fun to try out. you could then focus your items to other stats like elemental damage, Toughness, cool-down etc. I'm sure blizzard doesn't want to make it too powerful so they would have to work it out so that after tuning your build, your average CHC over time would be say 55-65 Max?, so that would be the 100% chances, up-time.
so as long as you can pick up 5 hits within say 1-1.5 seconds between you and your pets, you could have an up-time of 66-75%. Would work well with WD with fetishes and Tasker
Too bad about the 5% default crit. Maybe they should make this more interesting by changing it to
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds. Decreases critical hit chance by 5%"
Then were talking! would be something fun to try out. you could then focus your items to other stats like elemental damage, Toughness, cool-down etc. I'm sure blizzard doesn't want to make it too powerful so they would have to work it out so that after tuning your build, your average CHC over time would be say 55-65 Max?, so that would be the 100% chances, up-time.
boring. they could just implement an item that gives you 100% crit chance all the time.
Why would they do that? No offense but your comment makes me believe you love free handouts.
The way the ring is implemented it makes you at least put some effort into tooling your gear properly, which is the point of a hack and slash rng gear grinding game btw.
This ring is incredibly good. For example on a DH you can remove crit chance from amulets, rings, gloves, quiver, and instead go with RCR, you just gained 40% more RCR(not that much with DR but still) with M6 your pets are gonna proc this super fast, it will essentially give you something to the effect of the same crit you would sit at gearing for crit(60% roughly) and additionally add in a ton of RCR.
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This legendary affix from the data-mined 2.2 info ( not in patch notes that i could find ) caught my eye.
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds"
Depending on how many seconds it is it could be very good. First question is, is is possible to take your character to 0% CHC, And then would Pet Hits count toward the 5 consecutive non-critical hits? if so you could get those 5 non-critical hits very fast and almost always be running with 100% CHC.
Thoughts?
I was thinking along the same lines...
But you have 5% crit chance baseline, can't get any lower. I don't know about the pet question in particular but it was something I was thinking of testing.
Too bad about the 5% default crit. Maybe they should make this more interesting by changing it to
"After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds. Decreases critical hit chance by 5%"
Then were talking! would be something fun to try out. you could then focus your items to other stats like elemental damage, Toughness, cool-down etc. I'm sure blizzard doesn't want to make it too powerful so they would have to work it out so that after tuning your build, your average CHC over time would be say 55-65 Max?, so that would be the 100% chances, up-time.
Currently {VALUE} = 3 sec
so as long as you can pick up 5 hits within say 1-1.5 seconds between you and your pets, you could have an up-time of 66-75%. Would work well with WD with fetishes and Tasker
I can also confirm that you can get near full-uptime on this ring with low native Crit Chance and high frequency attacks, including pets.
Opens up ALOT of different slots on your gear for IAS, Elemental %, Vitality, life% ect....
Why would they do that? No offense but your comment makes me believe you love free handouts.
The way the ring is implemented it makes you at least put some effort into tooling your gear properly, which is the point of a hack and slash rng gear grinding game btw.
This ring is incredibly good. For example on a DH you can remove crit chance from amulets, rings, gloves, quiver, and instead go with RCR, you just gained 40% more RCR(not that much with DR but still) with M6 your pets are gonna proc this super fast, it will essentially give you something to the effect of the same crit you would sit at gearing for crit(60% roughly) and additionally add in a ton of RCR.