I hate this ring. Tbh, i hate the entire ring design in this game. There are so many legendary rings, and all but 3-4 are absolute rubbish.
And the fact that you have to have a socket in them, makes it worse. I wish that legendary gems either could be socketed to any item (but keep the 3 limit), or they should resurrect an old idea, and have a talisman-thingy to socket them into.
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I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I just wish rorg had better attributes roll on it from the start. In mosts builds a rorg is required, but you rarely can get one with great stats. People farm for it and then have to settle for the crappy rolls. I have 2 ancients and they still arent that great.
You can't have a perfect rorg with crit/critdmg and diversity in rings... Rorg has bad affixes as a counter to it's very good legendary affix.
^ this is important to keep in mind.
The real problem imo though is stacking multiple set bonuses that may be considerably more powerful than the added power from a better Ring (like an Aughilds or Captain Crimson bonus). It's hard to have rings that compensate having the bonus of two other sets (which wouldn't be possible without RoRG).
I'd be all for them removing RoRG set affix.. if they'd drop the number of items required for bonuses. Really feels like a complete lack of build choices right now, and that's WITH the ability to wear one less set piece. Dropping the 6 and 4, to 5 and 3 would allow for a lot more build choices and setups.
You're confusing more power with more choices. choices require that you make an actual choice. Letting you have more stuff doesn't have you making choices, it has you getting power.
If you're not asking yourself "should I do this instead" you're not making a choice. Reducing the number of pieces required for a full set won't have you asking that question because (surprise) most sets have only a single competing legendary affix for a slot. If you reduced the number of set pieces to reach full bonus you'd also have to add a slew of additional legendaries in every slot that will compete for niche effect on sets.
While that is desirable the healthier itemization is to divorce set goals from legend goals entirely in armor slots. That results in an environment where legends and sets have different purposes.
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I hate this ring. Tbh, i hate the entire ring design in this game. There are so many legendary rings, and all but 3-4 are absolute rubbish.
And the fact that you have to have a socket in them, makes it worse. I wish that legendary gems either could be socketed to any item (but keep the 3 limit), or they should resurrect an old idea, and have a talisman-thingy to socket them into.
^ this is important to keep in mind.
The real problem imo though is stacking multiple set bonuses that may be considerably more powerful than the added power from a better Ring (like an Aughilds or Captain Crimson bonus). It's hard to have rings that compensate having the bonus of two other sets (which wouldn't be possible without RoRG).
I'd be all for them removing RoRG set affix.. if they'd drop the number of items required for bonuses. Really feels like a complete lack of build choices right now, and that's WITH the ability to wear one less set piece. Dropping the 6 and 4, to 5 and 3 would allow for a lot more build choices and setups.
You're confusing more power with more choices. choices require that you make an actual choice. Letting you have more stuff doesn't have you making choices, it has you getting power.
If you're not asking yourself "should I do this instead" you're not making a choice. Reducing the number of pieces required for a full set won't have you asking that question because (surprise) most sets have only a single competing legendary affix for a slot. If you reduced the number of set pieces to reach full bonus you'd also have to add a slew of additional legendaries in every slot that will compete for niche effect on sets.
While that is desirable the healthier itemization is to divorce set goals from legend goals entirely in armor slots. That results in an environment where legends and sets have different purposes.