Yeah, I guess if they want to solve the issue for good, they need to apply the hotfix (reducing subsequent experience gains from turning in the same quest) for all quests, not just "The Broken Blade" as it is expected.
All exploits are based on T6 difficulty. In original game T1-T6 is locked before you get a level 60 character. For some strange reason this rule does not apply to Seasons. In fact, no one will ever use T6 for legit leveling of their first character. It is used for exploits or for being boosted (it's really fine if you need to level your first seasonal character without any boost). Also, there can be some boss-runners on T2-T4, though it seems to be a bad way of leveling. So, there is no sane reason to leave Torments unlocked to the fresh seasonal characters.
All exploits are based on T6 difficulty. In original game T1-T6 is locked before you get a level 60 character. For some strange reason this rule does not apply to Seasons. In fact, no one will ever use T6 for legit leveling of their first character. It is used for exploits or for being boosted (it's really fine if you need to level your first seasonal character without any boost). Also, there can be some boss-runners on T2-T4, though it seems to be a bad way of leveling. So, there is no sane reason to leave Torments unlocked to the fresh seasonal characters.
Exactly, I think it would be fine if they locked it till 60, cause imo, unless really lucky with drops and crafting 60 weps with reduced lvl req at 45-50, you're not going into torment for leveling, even in a team. At 60+, I can see some classes going into t1 or mostly t2 with 61 gear and gems, maybe some nice rerolls and legendaries. Also depends on the class I guess, some are more leveling friendly then others when it comes to efficiency. But leveling solo, or at a fast pace legit, i think expert or at most master will be just enough. Though I assume most will be leveling on hard. For more XP/H because of efficiency,
Personally, even though I hate leveling, but I think first seasonal character should be leveled legit, sure people might find clever ways to level, like certain bounties etc. But using exploits and playing in a difficulty you can't handle, but because some quest doesn't require much effort at t6, that's not fun. And gives them advantages over others, for racing to 70, conquests etc. Cause they'll reach 70 2, 3 or even upto 4 hours faster then majority of players giving them a huge advantage.
I personally know the leveling exploits, but I'm not gonna do them. I used miner's gold and miser's will back when season 1 started, but it was no way a fun experience, do the same bounty over and over for 3-5 hours. What I personally like is that when leveling, you use different builds then you would ever use at 70, that are actually efficient and fun while leveling due to lack of required item you use at 70 for farming or locked runes you haven't unlocked etc etc.
http://www.reddit.com/r/Diablo/comments/2vlut3/new_season_leveling_method/
Can be done on Hardcore too.
Yeah, I guess if they want to solve the issue for good, they need to apply the hotfix (reducing subsequent experience gains from turning in the same quest) for all quests, not just "The Broken Blade" as it is expected.
What they need to do is lock torment until you are 70. That way most of the exploits are gone.
People brought it on themselves
All exploits are based on T6 difficulty. In original game T1-T6 is locked before you get a level 60 character. For some strange reason this rule does not apply to Seasons. In fact, no one will ever use T6 for legit leveling of their first character. It is used for exploits or for being boosted (it's really fine if you need to level your first seasonal character without any boost). Also, there can be some boss-runners on T2-T4, though it seems to be a bad way of leveling. So, there is no sane reason to leave Torments unlocked to the fresh seasonal characters.
Exactly, I think it would be fine if they locked it till 60, cause imo, unless really lucky with drops and crafting 60 weps with reduced lvl req at 45-50, you're not going into torment for leveling, even in a team. At 60+, I can see some classes going into t1 or mostly t2 with 61 gear and gems, maybe some nice rerolls and legendaries. Also depends on the class I guess, some are more leveling friendly then others when it comes to efficiency. But leveling solo, or at a fast pace legit, i think expert or at most master will be just enough. Though I assume most will be leveling on hard. For more XP/H because of efficiency,
Personally, even though I hate leveling, but I think first seasonal character should be leveled legit, sure people might find clever ways to level, like certain bounties etc. But using exploits and playing in a difficulty you can't handle, but because some quest doesn't require much effort at t6, that's not fun. And gives them advantages over others, for racing to 70, conquests etc. Cause they'll reach 70 2, 3 or even upto 4 hours faster then majority of players giving them a huge advantage.
I personally know the leveling exploits, but I'm not gonna do them. I used miner's gold and miser's will back when season 1 started, but it was no way a fun experience, do the same bounty over and over for 3-5 hours. What I personally like is that when leveling, you use different builds then you would ever use at 70, that are actually efficient and fun while leveling due to lack of required item you use at 70 for farming or locked runes you haven't unlocked etc etc.