First solution for that ? The gem actually ones turning a problem in the expansion ? Not that they have become a problem , but with the coming of a new gem that promises to provide us all resist , all others lost their luster. The new items are lvl 70 with the base attribute values too high . Then place a gem that gives a 60 + base attribute not surfaced very attractive when each part of one set can provide up to 900+ attribute .
So I've been thinking how to make an attractive ruby again to the barbarian or Crusader , or any other gem for your class . In this regard I have the idea that each gem could give more base attribute to their predominant class , there you might say but the gems can be equipped at any lvl of gear . If a guy put a top gem in a lvl 10 character he will be ultra strong .
Here's my idea for this first conflict , the gems would give a lump sum to be multiplied by the value of the character lvl . Example : If you have a lvl10 barbarian and put a ruby in your highest state, it will give 4 times the lvl character in his attribute , so a lvl10 barbarian would have only 40 strength and if it gets to lvl70 with this gem he will have 70x4 = 280 attribute yolk chosen . Thus the lower the last gems on the scale of evolution would have a lower multiplier value (type 3,2,1,0.5 ) . This idea would also reduce the amount of gems lower level .
Well , this solution would be just to the base attribute of the character. Now let's think about how they should behave when used in different classes . Let's take as an example again the barbarian who just wear a topaz , why a barbarian would put a gem that would give intelligence to your character ? There is no reason for it, then when it actually occurred the character would gain intelligence but refuse regeneration ( fury ) .
Then we have:
Ruby = armor - Emerald = dodge - Topaz = regeneration feature (or other attribute already suggested that all resist has been implemented in the diamond )
And amethysts continue to give life and new diamond gems continue giving all resist . All multipliers based on the lvl . Some people may say that it is already so, the strength gained with Ruby now automatically becomes armor. But not in satisfactory quantities to become relevant in a build .
The use of them in helmets and weapons are also as continue to not have to move much. Only the weapons they could also provide values multiplied by lvl character .
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So I've been thinking how to make an attractive ruby again to the barbarian or Crusader , or any other gem for your class . In this regard I have the idea that each gem could give more base attribute to their predominant class , there you might say but the gems can be equipped at any lvl of gear . If a guy put a top gem in a lvl 10 character he will be ultra strong .
Here's my idea for this first conflict , the gems would give a lump sum to be multiplied by the value of the character lvl . Example : If you have a lvl10 barbarian and put a ruby in your highest state, it will give 4 times the lvl character in his attribute , so a lvl10 barbarian would have only 40 strength and if it gets to lvl70 with this gem he will have 70x4 = 280 attribute yolk chosen . Thus the lower the last gems on the scale of evolution would have a lower multiplier value (type 3,2,1,0.5 ) . This idea would also reduce the amount of gems lower level .
Well , this solution would be just to the base attribute of the character. Now let's think about how they should behave when used in different classes . Let's take as an example again the barbarian who just wear a topaz , why a barbarian would put a gem that would give intelligence to your character ? There is no reason for it, then when it actually occurred the character would gain intelligence but refuse regeneration ( fury ) .
Then we have:
Ruby = armor - Emerald = dodge - Topaz = regeneration feature (or other attribute already suggested that all resist has been implemented in the diamond )
And amethysts continue to give life and new diamond gems continue giving all resist . All multipliers based on the lvl . Some people may say that it is already so, the strength gained with Ruby now automatically becomes armor. But not in satisfactory quantities to become relevant in a build .
The use of them in helmets and weapons are also as continue to not have to move much. Only the weapons they could also provide values multiplied by lvl character .