Diablo 3 has been scaling magic find up as the difficulty goes up. However if we remember in D2 as you raised the difficulty the base magic find lowered (just like resistance). Therefor it was a lot harder to have a decent amount of magic find in hell mode and therefor harder to find good gear. I think diablo 3 has the wrong idea that the higher difficulties not only should drop the best loot but more frequently (assuming that the rate of killing is the same). Higher level difficulties should lower the base line MF but would not effect the rolls on the item.
Really? Hrm. Well even if I am wrong what do you guys think? Should the base MF scale down as you get higher in difficulty? Should it scale at all? The only point I am trying to make is that there should be a choice the player has to make between "should I farm lower torment levels or higher". Currently the higher torment you go the better the everything is therefor there is no choice in which difficulty you should play. The goal will always remain as: Get better gear -> play in high difficulties.
Really? Hrm. Well even if I am wrong what do you guys think? Should the base MF scale down as you get higher in difficulty? Should it scale at all? The only point I am trying to make is that there should be a choice the player has to make between "should I farm lower torment levels or higher". Currently the higher torment you go the better the everything is therefor there is no choice in which difficulty you should play. The goal will always remain as: Get better gear -> play in high difficulties.
I don't think it should scale at all. If it scaled down at higher levels wouldn't it defeat the purpose you stated? I'm all for diminishing returns on MF though, and there should be a choice between higher dps and survivability vs MF. There needs to be a reward for playing on higher difficulty levels. I wouldn't be against seeing the very best items (rolls?) drop at the highest difficulty. It would give you something to work towards besides paragon. I think players should farm lower torment to be able to farm higher torment.
There needs to be a reward for playing on higher difficulty levels.
I'm actually not sure if it should be so. Why can't higher difficulty be purely about the challenge?
Good point, but I'm going to assume a lot of players are not going to go beat the highest difficulty get an achievement and be done with it. Diablo is all about the item hunt and advancing your characters, in that regard wouldn't you want the highest difficulty to have a better way of doing this than a lower difficulty?
There needs to be a reward for playing on higher difficulty levels.
I'm actually not sure if it should be so. Why can't higher difficulty be purely about the challenge?
Good point, but I'm going to assume a lot of players are not going to go beat the highest difficulty get an achievement and be done with it. Diablo is all about the item hunt and advancing your characters, in that regard wouldn't you want the highest difficulty to have a better way of doing this than a lower difficulty?
I don't know, I've struggled with this subject. The idea of gearing your character and then pitting it against a very hard game mode just to test him out, and not for any type of reward, has some appeal to me.
I totally see where you're coming from and beating a very hard game is a reward in and of itself, but's the problem with Diablo, you beat the highest difficulty and then what? Blizzard needs to keep players engaged with "there is something better right around the corner" or there is no community because players will just move on to a different game.
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From what I remember difficulty did not reduce your magic find. 100 MF in nightmare was the same as 100 in hell. MF had diminishing returns though.
I don't think it should scale at all. If it scaled down at higher levels wouldn't it defeat the purpose you stated? I'm all for diminishing returns on MF though, and there should be a choice between higher dps and survivability vs MF. There needs to be a reward for playing on higher difficulty levels. I wouldn't be against seeing the very best items (rolls?) drop at the highest difficulty. It would give you something to work towards besides paragon. I think players should farm lower torment to be able to farm higher torment.
Good point, but I'm going to assume a lot of players are not going to go beat the highest difficulty get an achievement and be done with it. Diablo is all about the item hunt and advancing your characters, in that regard wouldn't you want the highest difficulty to have a better way of doing this than a lower difficulty?
Because higher difficulties aren't about "challenge". They are about progress. Challenge is what Hardcore is for.
I totally see where you're coming from and beating a very hard game is a reward in and of itself, but's the problem with Diablo, you beat the highest difficulty and then what? Blizzard needs to keep players engaged with "there is something better right around the corner" or there is no community because players will just move on to a different game.