I still see people still debating about the lack of stat allocation in d3. Basically one side argues they need customization, while another says it's just an illusion of choice, as people will just use the cookie cutter strat.
I am not biased to either side as I don't know what will happen if they really allow stat allocation, but I would like to know. So my question is how would YOU allocate stat points if it's allocatable. Assume that the total stat that can be allocate is 800 points. (imaginary number, but makes sense as it has to be not too low or it won't matter, and not too high or gears won't matter.) Remember that these points are PERMANENT; you can't respec.
I assume you either want it in damage stat (str int dex depending on classes) or vit. Also assume that 800 points is at lvl 60 and paragon level does not give more allocable stat.
i hope that they would introduce a diablo 2 allocation system. e.g. dex for block chance, str for equipping gear (wizard with a skorn or big 2h mace, OKAY!), int for mana / ressource. that way you wouldn't have the choices you are presenting here.
only main stat and vit.. i think most people would choose 800 main stat and 0 vit, especially the ranged classes. but i am eager to see what the results are.
- Vitality/Life % is much easier to get from items than dps stats
- MP10 EHP requirement is easily attainable compared to the dps requirement
- Most MPs don't require high EHP anyways.
- Mainstat provides nice boost to passive defenses/EHP too (except maybe for Barbs, they get only a minor boost).
i hope that they would introduce a diablo 2 allocation system
really? you would like to have 800 of stats (which you "CAN" put anywhere you want), you HAD TO put somewhere to be actually able to wear anything? that is the "choice" you want? that is no choice
I totally forgot about the item requirement in d2. I think it's a pretty bad system for an item hunt game that you need to know first what armor you want to use before making a character so that there's no wasted stat point.
I voted all primary stat. As others said, the EHP requirements are pretty low and not too hard to obtain from gear alone. In general, primary stat on gear is more expensive than vit, so it should be the cheaper route. This is assuming nothing else about D3 is changed.
Also, I play a wizard solely, and vit isn't all that great for us after a certain point. For low MP Archon, I don't need much because the mobs don't hit hard. For high MP CMWW I don't need a lot of hp because I have diamond skin to absorb most damage done to me. I only need enough hp to not get 1 shot by Mag's swarm or to give a little buffer against burst damage. Any more hp than 35-40k for me is mostly wasted.
I have no desire to alot my own stats. It's still about getting the right gear in the end. Alls allotting points would do is make the gear you get less meaningful, because if you looted some amazing item but dropped 200 vit in the process, you could just re-alocate your vit, problem solved. It would eliminate having to min/max your gear, because you can offset gear deficiencies with your stats.
And if you made it so you could never change stats once chosen.......yah, no. If they did that everyone who played from the beginning would have most of there stats in Vit, and be cursing Blizz right now (more than they already are :P)
In D2 it was highly encouraged to make many different characters, and even if you had just one, there were resets. D3 has no resets, anything that they make permanent is a bad idea. Unless they go with the D2 system and encourage lots and lots of alts.....but I think it's clear thats not going to happen. For whatever reason, they want you to have 1 main.....and at most 1 of each class. Anything more than that is highly discouraged. I dont agree with it, but its true.
the only time i ever liked stat placement is in TL2 where every stat helped every class almost equally. what determined your stats placement was your build/playstyle/preference.
D3 stats are terrible for allowing choice. if they wanted players to choose stats they need to rework the whole system. as of now, everyone would pick mainstat, period. and people who split into vit would be kicking themselves once they get gear. in what world is that even a choice, its actually more insulting than taking the choice away like they have done already.
I can't kill a MP6 goblin without popping every cooldown I have... and even after that sometimes I screw up and don't get enough crits in before he's gone. But MP6 is very easy for me to clear.
I've actually been really happy with D3's gem "stat allocation". I'm constantly getting gear upgrades that make me reconfigure my gems to either give me more damage or more survivability. It's rudimentary, but satisfying all the same.
Everyone who says they would take 800 of primary "dps" stat and no vit are deluding themselves. You realize you would have the vitality of a level one character, right? You would have, oh.... less than a thousand hp before gear. You would die if anything even looked at you wrong: my wizard (granted, I'm not very well geared) has 603 vitality from gear, which is only another... what? 15k hp? Inferno would become rather untenable.
But then, the bulk of DPS in D2 came not from the primary stat, but from skills and skillpoints (and a reasonably good weapon).
Everyone who says they would take 800 of primary "dps" stat and no vit are deluding themselves. You realize you would have the vitality of a level one character, right? You would have, oh.... less than a thousand hp before gear. You would die if anything even looked at you wrong: my wizard (granted, I'm not very well geared) has 603 vitality from gear, which is only another... what? 15k hp? Inferno would become rather untenable.
But then, the bulk of DPS in D2 came not from the primary stat, but from skills and skillpoints (and a reasonably good weapon).
He said they were free, meaning they are in addition to what we already have.
Can we conclude from the result now that people would allocate differently and there is no illusion of choice?
Over 80% of the people who responded to this poll would use no more than 200 in vitality.
That's exactly what people mean when they say "illusion of choice." What choice is that? Based on this poll, the only reasonable choices are "little vitality" and "no vitality at all." In the scheme of allocating 800 stat points that's not really a choice, it's more like a minor formality.
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I am not biased to either side as I don't know what will happen if they really allow stat allocation, but I would like to know. So my question is how would YOU allocate stat points if it's allocatable. Assume that the total stat that can be allocate is 800 points. (imaginary number, but makes sense as it has to be not too low or it won't matter, and not too high or gears won't matter.) Remember that these points are PERMANENT; you can't respec.
I assume you either want it in damage stat (str int dex depending on classes) or vit. Also assume that 800 points is at lvl 60 and paragon level does not give more allocable stat.
only main stat and vit.. i think most people would choose 800 main stat and 0 vit, especially the ranged classes. but i am eager to see what the results are.
- Vitality/Life % is much easier to get from items than dps stats
- MP10 EHP requirement is easily attainable compared to the dps requirement
- Most MPs don't require high EHP anyways.
- Mainstat provides nice boost to passive defenses/EHP too (except maybe for Barbs, they get only a minor boost).
an illusion of choice
About stat req for wearing armor, its no that good but it helps to balance the vit/dmg stats :/
Also, I play a wizard solely, and vit isn't all that great for us after a certain point. For low MP Archon, I don't need much because the mobs don't hit hard. For high MP CMWW I don't need a lot of hp because I have diamond skin to absorb most damage done to me. I only need enough hp to not get 1 shot by Mag's swarm or to give a little buffer against burst damage. Any more hp than 35-40k for me is mostly wasted.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
And if you made it so you could never change stats once chosen.......yah, no. If they did that everyone who played from the beginning would have most of there stats in Vit, and be cursing Blizz right now (more than they already are :P)
In D2 it was highly encouraged to make many different characters, and even if you had just one, there were resets. D3 has no resets, anything that they make permanent is a bad idea. Unless they go with the D2 system and encourage lots and lots of alts.....but I think it's clear thats not going to happen. For whatever reason, they want you to have 1 main.....and at most 1 of each class. Anything more than that is highly discouraged. I dont agree with it, but its true.
D3 stats are terrible for allowing choice. if they wanted players to choose stats they need to rework the whole system. as of now, everyone would pick mainstat, period. and people who split into vit would be kicking themselves once they get gear. in what world is that even a choice, its actually more insulting than taking the choice away like they have done already.
So for me it's all on the damage stat.
...Oh, 800% movement speed sounds pretty cool, too.
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that would allow me to skip all vit on all my gear. if its free, hell yea
if i was to choose vit or str (barb) on any piece of gear tho, id take the str
But then, the bulk of DPS in D2 came not from the primary stat, but from skills and skillpoints (and a reasonably good weapon).
He said they were free, meaning they are in addition to what we already have.
voted like if it was for either high mp or PVP, wich is 600 dmg, 200 vit
Dont forget about the 800% increased armour, and the 800% Life steal.
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Over 80% of the people who responded to this poll would use no more than 200 in vitality.
That's exactly what people mean when they say "illusion of choice." What choice is that? Based on this poll, the only reasonable choices are "little vitality" and "no vitality at all." In the scheme of allocating 800 stat points that's not really a choice, it's more like a minor formality.