Dont get me wrong, I love the game, I love the gameplay mechanics, I love the game dynamics, I love the graphics, the FX, etc.
But, there is something that tells me: "ok, you played for 17 mins already, time to play something else"...
And it kills me to not know what could it be, this didnt happen in D2 or D1..
Some of you say that the end game is not good, that killing the same over and over again, just with better stats/+ affixes is not end game.. it could be, but in D2 was almost the same.... or even worst.
Its not like I play this game a lot either, I have a full time job, and I play games in general no more than 1-1.5 hours / day, but I find that playing this for more than 20 mins is a waste of time...
Maybe, right now, there is no purpose to keep gearing your character.. dont know.
Maybe it's not the game, but you? This has been covered in many topics before, it was a long time ago we played Diablo 2, and all of us change over the years.
Probably, Im considering that option, that my taste in games somehow evolved into... something that doesnt exist yet.
Part of what made D2 have such everlasting end-game was the wild-west PvP.
Fancy arenas and balance tweaks aren't needed....just a god damn hostile button....that's it. That's Diablo.....a god damn hostile button.
The inability to create games is mistake #2.
The subtle nuances of things like the melee tournament sub-culture is what caused many to become devoted addicts to D2.
For whatever bizarre reason, Blizzard has sterilized some of the most endearing aspects of the Diablo franchise.
I'm no hater, I really really like this game and I see tremendous potential. Yet still, I have to question some of the strange omissions made to the franchise.
Gameplay
- Designers tell players what to do, rather than allowing players, who are unique and different, to find their own niche of what's enjoyable to them. This is a problem with most modern games, but Blizzard is really spearheading this sort of dumbing-down in their games.
- Constant lag / rubberbanding
- No carrot on a stick since it has a max level
- Higher inferno acts "un-funly" difficult / gear-reliant
- Due to above, best chance of good items from act 1: even with great gear, act 1 elites die so much faster, yielding so many more rares per hour, that even with a lower % chance to be high iLvl, the sheer number means you'll get more high iLvl rares here.
- I'm near death. I know this. The last thing I need is to not be able to see anything because my entire fucking screen is red.
- Limited options, I can't rebind ctrl or esc.
Auction House
- Bots mean you never get a good deal, always get sniped, etc.
- Expired items might clear right away or stay for days.
- Unable to see stats on sold items
- Not enough search criteria (only 3) means even 46 pages (the max search return) might not be enough to skim through everything you want to see
- Not able to use search criteria when specifying a certain set / legendary by name
- Search criteria resets when switching from weapon to armor
This is by no means a comprehensive list, it's just what I've got off the top of my head.
Yeah, the AH interface seems like it was made by a 2 years old retarded monkey, we all know that, but I dont think thats whats killing the fun factor of the game.
- Designers tell players what to do, rather than allowing players, who are unique and different, to find their own niche of what's enjoyable to them. This is a problem with most modern games, but Blizzard is really spearheading this sort of dumbing-down in their games.
While I do agree with several of your points (I have never, and will never, actually say that D3 doesn't need some big changes), I really really really really really really really disagree with this.
People complain that nerfing SS/FA, trying to eliminate MF swapping, etc. is "telling people how to play." I simply can't see it as such. All games have rules. When you log into ToR you don't suddenly decide that your character earns 100% more coin than everyone else and takes 99% reduced damage in PvP.
D3 is a game, a system, and all systems have rules (Jesus I feel like I'm stuck in the Matrix here). The rules are what define the game and make it enjoyable to play. Card games have rules, board games have rules, video games have rules.
Clearly some of the things that Blizzard is changing are related to giving everyone a fair shot in PvP. Some of the things are because the Community Chest card that says "Win beauty pageant. Collect $2,500,000" had a typo in it and that collecting $2,500,000 in Monopoly is clearly unintended (since there isn't that much Monopoly money in the game), but collecting $25 is intended. You can feel free to rail on Blizzard for not catching some of these "typos" and I'll probably join you because the beta testing on D3 feels like it was ... lacking. But railing on them for fixing the "typos" is just absurd.
- Designers tell players what to do, rather than allowing players, who are unique and different, to find their own niche of what's enjoyable to them. This is a problem with most modern games, but Blizzard is really spearheading this sort of dumbing-down in their games.
While I do agree with several of your points (I have never, and will never, actually say that D3 doesn't need some big changes), I really really really really really really really disagree with this.
People complain that nerfing SS/FA, trying to eliminate MF swapping, etc. is "telling people how to play." I simply can't see it as such. All games have rules. When you log into ToR you don't suddenly decide that your character earns 100% more coin than everyone else and takes 99% reduced damage in PvP.
D3 is a game, a system, and all systems have rules (Jesus I feel like I'm stuck in the Matrix here). The rules are what define the game and make it enjoyable to play. Card games have rules, board games have rules, video games have rules.
Clearly some of the things that Blizzard is changing are related to giving everyone a fair shot in PvP. Some of the things are because the Community Chest card that says "Win beauty pageant. Collect $2,500,000" had a typo in it and that collecting $2,500,000 in Monopoly is clearly unintended (since there isn't that much Monopoly money in the game), but collecting $25 is intended. You can feel free to rail on Blizzard for not catching some of these "typos" and I'll probably join you because the beta testing on D3 feels like it was ... lacking. But railing on them for fixing the "typos" is just absurd.
I might have given you the wrong idea. I think MF gear swapping is cheesy and refuse to do it. And of course, obvious exploits or blatantly unfair things should be changed.
It's easiest to explain if you played D2 extensively, as I did. In D2 you could do whatever you wanted. If you wanted to farm act 3, if you wanted to hostile and gank someone, if you wanted to switch acts in the same game, if you wanted to go to any given waypoint without worrying about what quest you were on, if you wanted to kill diablo - no problem. (I hated LoD and only played classic, fwiw - I think LoD might have been more like the D3 mentality where all anyone did was kill baal? Not sure, would appreciate any insight)
D2 was a game. In contrast, D3 feels like a guided tour.
Another analogy is that games are becoming like roller coasters. Each twist and turn is designed to elicit a specific reaction from you, the rider. But what if one rider enjoys the spiral while another enjoys the loop? These days, they're out of luck, they have to sit through the parts they don't enjoy as much. Due to lazy design and profit maxing, it's a one size fits all world. In past games they were allowed to do as they wished. That's my biggest lament not only about D3, but games in general these days.
OK, in terms of making Acts 1, 2, 3, and 4 all attractive for MFing, yes I agree. I'm sorry to have been presumptuous but there are a lot of people who throw out that "Blizzard is forcing me to play this way" accusation whenever Blizzard fixes broken mechanics or unintended behavior and that train of thought makes me sick to my stomache. It's as if people never played Doom without cheat codes or whatever and they go ape shit because id didn't put cheat codes into Doom 2.
Anyway, I have an opinion on what you are talking about. It will never be fixed as long as there is such a steep progression curve in Inferno. The difficulty difference between even Act 1 and Act 2 right now is still pretty big but the new "wall" seems to be in Act 3 when you get faceraped by tons of mobs with all sorts of special abilities - Heralds of Pestilence, Winged Moloks, bugged Colossal Golgor, Hulking Phasebeasts, Demonic Tremors, etc. But on top of that mobs in Act 3 have roughly 4x the HPs that they do in Act 1, and I'm sure as shit not doing 4x the damage that I was when Act 1 became "farmable." That'd require most people to have 80k+ damage to make Act 3 truly faceroll farm content.
So there are still scaling issues, pretty big scaling issues. Making the jump from Act 2 to Act 3 has been a lot more difficult than I feel it should be. And, frankly, I'm not even sure what incentive I have to really want to play in Act 3. It seems to be a hell of a lot more frustration for not much more reward. To me, it seems like my best path is to get Act 2 on faceroll farm status and leave it at that.
Having each Act be a different "tier" of difficulty, in retrospect, was horribly stupid and will prevent the farming aspect from truly being balanced.
EDIT
I also very much agree that a big decision they made which hasn't really pleased me was sectioning off the acts. One big Inferno difficulty where you can hit up multiple places that you want to hit up would be FAR more engaging than bringing this down to an Act 1 vs Act 2 vx Act 3 vs Act 4 math-a-thon, which it already has become as it applies to farming.
After you beat the "guided tour" mode you should be able to start a "Diablo 3 game" which has free passage between the acts, access to all the waypoints, allows you to keep NV between acts, etc. This would definitely require more balance between the Acts though, and probably a less steep difficulty curve (Act 1 might be too easy, Act 3/4 might be too hard, as an example).
One of the biggest problems with drops and the AH is caused by players not thinking things through.
As one poster points out, don't go buy the best stuff on the AH, then whine that no upgrades drop. You already bought them. Play the game and only buy an upgrade if you absolutely can't progress w/o it, and even if you do buy it, buy a bargain that's just good enough to get you over the hump.
Then, when things drop, or you gamble at the blacksmith, things can actually be upgrades, and be fun.
It's your choice. If you ruin your own chance for upgrades by buying all your gear off the AH...it's not Blizzard's fault, it's yours.
Thats a good point mavfin, maybe we killed the game by using the AH too often/soon.
I'm not immune to it. I realized I had done the above to myself on my first 60, so, I deleted that 60, sold the gear for gold, and made a new toon. The only gains I kept from the first toon were what cash I had put into training artisans, and the stash. I've had a lot more fun on the new toon(s). I've only bought one item yet, and I had just had horrible luck on a weapon. I didn't buy the top, I bought something cheap that was still a nice 40% upgrade in damage to get me past my block. I'm enjoying the game still, though I'm not *only* playing D3. I'll play in my free time for 2-4 days, then play other games, then go back in a week or so. This game has plenty of longevity for me.
YMMV.
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But, there is something that tells me: "ok, you played for 17 mins already, time to play something else"...
And it kills me to not know what could it be, this didnt happen in D2 or D1..
Some of you say that the end game is not good, that killing the same over and over again, just with better stats/+ affixes is not end game.. it could be, but in D2 was almost the same.... or even worst.
Its not like I play this game a lot either, I have a full time job, and I play games in general no more than 1-1.5 hours / day, but I find that playing this for more than 20 mins is a waste of time...
Maybe, right now, there is no purpose to keep gearing your character.. dont know.
Probably, Im considering that option, that my taste in games somehow evolved into... something that doesnt exist yet.
Fancy arenas and balance tweaks aren't needed....just a god damn hostile button....that's it. That's Diablo.....a god damn hostile button.
The inability to create games is mistake #2.
The subtle nuances of things like the melee tournament sub-culture is what caused many to become devoted addicts to D2.
For whatever bizarre reason, Blizzard has sterilized some of the most endearing aspects of the Diablo franchise.
I'm no hater, I really really like this game and I see tremendous potential. Yet still, I have to question some of the strange omissions made to the franchise.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
- Designers tell players what to do, rather than allowing players, who are unique and different, to find their own niche of what's enjoyable to them. This is a problem with most modern games, but Blizzard is really spearheading this sort of dumbing-down in their games.
- Constant lag / rubberbanding
- No carrot on a stick since it has a max level
- Higher inferno acts "un-funly" difficult / gear-reliant
- Due to above, best chance of good items from act 1: even with great gear, act 1 elites die so much faster, yielding so many more rares per hour, that even with a lower % chance to be high iLvl, the sheer number means you'll get more high iLvl rares here.
- I'm near death. I know this. The last thing I need is to not be able to see anything because my entire fucking screen is red.
- Limited options, I can't rebind ctrl or esc.
Auction House
- Bots mean you never get a good deal, always get sniped, etc.
- Expired items might clear right away or stay for days.
- Unable to see stats on sold items
- Not enough search criteria (only 3) means even 46 pages (the max search return) might not be enough to skim through everything you want to see
- Not able to use search criteria when specifying a certain set / legendary by name
- Search criteria resets when switching from weapon to armor
This is by no means a comprehensive list, it's just what I've got off the top of my head.
While I do agree with several of your points (I have never, and will never, actually say that D3 doesn't need some big changes), I really really really really really really really disagree with this.
People complain that nerfing SS/FA, trying to eliminate MF swapping, etc. is "telling people how to play." I simply can't see it as such. All games have rules. When you log into ToR you don't suddenly decide that your character earns 100% more coin than everyone else and takes 99% reduced damage in PvP.
D3 is a game, a system, and all systems have rules (Jesus I feel like I'm stuck in the Matrix here). The rules are what define the game and make it enjoyable to play. Card games have rules, board games have rules, video games have rules.
Clearly some of the things that Blizzard is changing are related to giving everyone a fair shot in PvP. Some of the things are because the Community Chest card that says "Win beauty pageant. Collect $2,500,000" had a typo in it and that collecting $2,500,000 in Monopoly is clearly unintended (since there isn't that much Monopoly money in the game), but collecting $25 is intended. You can feel free to rail on Blizzard for not catching some of these "typos" and I'll probably join you because the beta testing on D3 feels like it was ... lacking. But railing on them for fixing the "typos" is just absurd.
It's easiest to explain if you played D2 extensively, as I did. In D2 you could do whatever you wanted. If you wanted to farm act 3, if you wanted to hostile and gank someone, if you wanted to switch acts in the same game, if you wanted to go to any given waypoint without worrying about what quest you were on, if you wanted to kill diablo - no problem. (I hated LoD and only played classic, fwiw - I think LoD might have been more like the D3 mentality where all anyone did was kill baal? Not sure, would appreciate any insight)
D2 was a game. In contrast, D3 feels like a guided tour.
Another analogy is that games are becoming like roller coasters. Each twist and turn is designed to elicit a specific reaction from you, the rider. But what if one rider enjoys the spiral while another enjoys the loop? These days, they're out of luck, they have to sit through the parts they don't enjoy as much. Due to lazy design and profit maxing, it's a one size fits all world. In past games they were allowed to do as they wished. That's my biggest lament not only about D3, but games in general these days.
Anyway, I have an opinion on what you are talking about. It will never be fixed as long as there is such a steep progression curve in Inferno. The difficulty difference between even Act 1 and Act 2 right now is still pretty big but the new "wall" seems to be in Act 3 when you get faceraped by tons of mobs with all sorts of special abilities - Heralds of Pestilence, Winged Moloks, bugged Colossal Golgor, Hulking Phasebeasts, Demonic Tremors, etc. But on top of that mobs in Act 3 have roughly 4x the HPs that they do in Act 1, and I'm sure as shit not doing 4x the damage that I was when Act 1 became "farmable." That'd require most people to have 80k+ damage to make Act 3 truly faceroll farm content.
So there are still scaling issues, pretty big scaling issues. Making the jump from Act 2 to Act 3 has been a lot more difficult than I feel it should be. And, frankly, I'm not even sure what incentive I have to really want to play in Act 3. It seems to be a hell of a lot more frustration for not much more reward. To me, it seems like my best path is to get Act 2 on faceroll farm status and leave it at that.
Having each Act be a different "tier" of difficulty, in retrospect, was horribly stupid and will prevent the farming aspect from truly being balanced.
EDIT
I also very much agree that a big decision they made which hasn't really pleased me was sectioning off the acts. One big Inferno difficulty where you can hit up multiple places that you want to hit up would be FAR more engaging than bringing this down to an Act 1 vs Act 2 vx Act 3 vs Act 4 math-a-thon, which it already has become as it applies to farming.
After you beat the "guided tour" mode you should be able to start a "Diablo 3 game" which has free passage between the acts, access to all the waypoints, allows you to keep NV between acts, etc. This would definitely require more balance between the Acts though, and probably a less steep difficulty curve (Act 1 might be too easy, Act 3/4 might be too hard, as an example).
As one poster points out, don't go buy the best stuff on the AH, then whine that no upgrades drop. You already bought them. Play the game and only buy an upgrade if you absolutely can't progress w/o it, and even if you do buy it, buy a bargain that's just good enough to get you over the hump.
Then, when things drop, or you gamble at the blacksmith, things can actually be upgrades, and be fun.
It's your choice. If you ruin your own chance for upgrades by buying all your gear off the AH...it's not Blizzard's fault, it's yours.
I'm not immune to it. I realized I had done the above to myself on my first 60, so, I deleted that 60, sold the gear for gold, and made a new toon. The only gains I kept from the first toon were what cash I had put into training artisans, and the stash. I've had a lot more fun on the new toon(s). I've only bought one item yet, and I had just had horrible luck on a weapon. I didn't buy the top, I bought something cheap that was still a nice 40% upgrade in damage to get me past my block. I'm enjoying the game still, though I'm not *only* playing D3. I'll play in my free time for 2-4 days, then play other games, then go back in a week or so. This game has plenty of longevity for me.
YMMV.