I've come to the conclusion that DH is amazing at farming, so long as I don't run into anything that is fast, invulnerable minion, or reflect damage (as I'll usually 1 shot myself with Ball of Lightning).
I've decided to take a break from the DH, and build a new farming toon, and was thinking about going Barb. I've seen a few streams, and a few people, playing extremely tanky Barbs, and it seems like it would be a decent farmer for Act 3.
Any thoughts on this, or advice, would be greatly appreciated. Basically just wondering what would be a good Act 3 solo Farmer (I have no friends that play anymore).
I've come to the conclusion that DH is amazing at farming, so long as I don't run into anything that is fast, invulnerable minion, or reflect damage (as I'll usually 1 shot myself with Ball of Lightning).
I've decided to take a break from the DH, and build a new farming toon, and was thinking about going Barb. I've seen a few streams, and a few people, playing extremely tanky Barbs, and it seems like it would be a decent farmer for Act 3.
Any thoughts on this, or advice, would be greatly appreciated. Basically just wondering what would be a good Act 3 solo Farmer (I have no friends that play anymore).
I'd recommend a Monk over Barb as a farming toon. Barbs self heals arn't as powerful as the Monks. Also, look for a good LoH weapon(s).
I'm not rich, I don't have anything worth more than a mil, so, keep that in mind.
Barbs are, maybe, the most gear dependent class.
While playing the DH I felt like things were scaling up with each piece or gear, with the Barb you either can or can not do it, there is no mid therm.
Now, that is for a close combat barb. There are several ways of building a gameplay for the class, even ranged (facepalm) builds, and people like those.
For example:
60k health
1100 phys res
1050 fire res
950 other res
25% block shield
10k DPS
That was fail to me in A3.
60k health
1250 phys res
1250 fire res
1000 other res
25% block shield
15k DPS
That was win.
However, upgrading everything from 45-55 res to 65+ res costs a lot of gold. The difference is not that big, but when you melt down with 1050 fire res and 60k health in fire chains in 2 seconds, from full to dead, then you realize that you simply can't do it like that.
My build is still almost full tank, aside from 1 skill. There is a guy I played with that had 3 or 4 offensive skills. What is the difference? Gear.
So, as long as you're comfortable with a lot of experimentation to see what build fits your gameplay better and getting a lot of gear, you should be fine.
Barbs are tons, hundreds of tons of fun up to Inferno. Then there, you'll find that you die as easily as everybody else, with the difference that you're mostly melee, has no bubble or awesome heals like the monk (revenge doesn't proc, you're dead), but you still have to be close (mostly) to do damage.
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I've decided to take a break from the DH, and build a new farming toon, and was thinking about going Barb. I've seen a few streams, and a few people, playing extremely tanky Barbs, and it seems like it would be a decent farmer for Act 3.
Any thoughts on this, or advice, would be greatly appreciated. Basically just wondering what would be a good Act 3 solo Farmer (I have no friends that play anymore).
I'd recommend a Monk over Barb as a farming toon. Barbs self heals arn't as powerful as the Monks. Also, look for a good LoH weapon(s).
I'm not rich, I don't have anything worth more than a mil, so, keep that in mind.
Barbs are, maybe, the most gear dependent class.
While playing the DH I felt like things were scaling up with each piece or gear, with the Barb you either can or can not do it, there is no mid therm.
Now, that is for a close combat barb. There are several ways of building a gameplay for the class, even ranged (facepalm) builds, and people like those.
For example:
60k health
1100 phys res
1050 fire res
950 other res
25% block shield
10k DPS
That was fail to me in A3.
60k health
1250 phys res
1250 fire res
1000 other res
25% block shield
15k DPS
That was win.
However, upgrading everything from 45-55 res to 65+ res costs a lot of gold. The difference is not that big, but when you melt down with 1050 fire res and 60k health in fire chains in 2 seconds, from full to dead, then you realize that you simply can't do it like that.
My build is still almost full tank, aside from 1 skill. There is a guy I played with that had 3 or 4 offensive skills. What is the difference? Gear.
So, as long as you're comfortable with a lot of experimentation to see what build fits your gameplay better and getting a lot of gear, you should be fine.
Barbs are tons, hundreds of tons of fun up to Inferno. Then there, you'll find that you die as easily as everybody else, with the difference that you're mostly melee, has no bubble or awesome heals like the monk (revenge doesn't proc, you're dead), but you still have to be close (mostly) to do damage.