What do you guys think is the most profitable pattern to craft? I think this merits a discussion. I've disregarded weapons for now as I don't think they are nearly as profitable as armor. It used to be that the gloves were the most profitable due to AS, but now that things have changed a little I'm curious to see if that opinion has also changed. I tend to think that of all of the armor patterns the chest, helm, and the legs fall behind the others due to the necessity of rolling at least a socket or two in order to get an item with extraordinary value. I think the boots are just slightly above those three due to Movement Speed being almost a necessity as well.
So my vote is still on the gloves, but I think it comes close with the bracers. I think that if you can roll good stats on the bracers together with Crit Chance, then you can make some good money. The shoulders and belt are in my opinion good, safe neutrals as they don't NEED to roll anything in particular as there is nothing unique to those slots.
So my vote is still on the gloves, but I think it comes close with the bracers. I think that if you can roll good stats on the bracers together with Crit Chance, then you can make some good money. The shoulders and belt are in my opinion good, safe neutrals as they don't NEED to roll anything in particular as there is nothing unique to those slots.
What do you guys think?
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Gloves with crit/crit dmg + any high main stat (atk speed is always nice.. OMG NERFED LOL AUTHENTICATOR)
Helm with crit + any high main stat + socket