I got my Blacksmith to level 10 and a few recipes now, and I feel as if I will nearly never use him just because gear I can make are of course +4 Magic Props, and cost something like 40k-100k plus mats to make... while I could get the same piece of gear on the AH for half of what it costs to make with the exact stats I need. The part that makes him near worthless if the amount of money it costs to make any high level item which most of the time comes out shitty.
Anyone else feel as if the Blacksmith is worthless now (other than Staff of Herding)?
I got my Blacksmith to level 10 and a few recipes now, and I feel as if I will nearly never use him just because gear I can make are of course +4 Magic Props, and cost something like 40k-100k plus mats to make... while I could get the same piece of gear on the AH for half of what it costs to make with the exact stats I need. The part that makes him near worthless if the amount of money it costs to make any high level item which most of the time comes out shitty.
Anyone else feel as if the Blacksmith is worthless now (other than Staff of Herding)?
Beating a dead horse, this is well known and Blizzard identified it as an issue, it will be patched.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
In all fairness it wasn't a mechanic added to generate money, it was put in-place to fill gaps in gear. The problem is the AH is much cheaper for this scenario.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
I rolled like 7 exalted sovereign mails and got only one that was pretty decent with 60ish dex 40ish vita and 50ish all res with high armor and shit... But yeah its really expensive and the mats arent that easy to come by either, i mean, sometimes i salvage a full inventory of magicals and rares from inferno and they barely give me any inferno mats... a bunch of shitty wishfull essences and hooves or whatever.
I've looked into Blizzard's post.. I only see them saying they will fix the cost to level the Blacksmith, not the actual cost to craft gear, especially at max level, so it'll still be pointless to craft after the patch?
I think they will nerf the Auction House by adding a Blacksmith fee to both the seller and the buyer. The Blacksmith does need to make a living.
I think they might make it cheaper to make gear. Either with reduced gold cost or material cost for the later infernal craft gear. But then again they might just get rid of him like they did with the Mystic Enchanter.
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So a co-worker and I were talking about this. Crafting tends to cost more then an item of equal stats/value on the AH. We talked about D2 and the "crafting system" what it involved and everything. The thing we thought was the most different from D2 was that when you crafted somthing you kind of had an idea on what it would roll, just not the value of the rolls.
Since we don't have anything like that in D3 and the gems seem to be infinite, I thought what about a gem sink into crafting? Make a recipe that gives the 2 or 3 ramdom magic properties + if you add a gem to the recipe you get +x-y to whatever stat the gem modifies.
a chipped amethyst to the recipe it rolls +2 random properties +X-Y to vitality (the range x-y will depend on the quality of the gem)
So
Apprentice Leather Doublet rolls +2 random properties +1 property from gem costing 5 subtle essence and 1 gem of choice.
This could help to make crafting more viable because we know at least 1 property it will roll for sure. Plus it can get rid of all those gems you aren't using.
well you can't predict auctionhouse prices before the game... they will fix it.
i think some craftable legendaries / sets will be quite important somewhere in the future we will see!
This is true, but the price needed to craft vs the randomness of crafted gear could have been foreseen. Even if the auction house hadn't been there, the amount the Blacksmith is asking to craft gear would still be insane for most of the time the gear wouldn't even be relevant because of the randomization.
I would not pay 100,000 5 times plus the mats to finally craft a piece of gear that would relate to my class and actually be an upgrade.
I think it was on the Giant Bombcast, but I liked the idea that you could "reroll" an item for a lesser fee for an improvement. You'd have to put in some qualitifications (escalating cost, limited times, only on crafted items), but it'd make him a lot more useful, even in the face of the AH. Maybe you'd ahve to put another caveat on there, like limiting improved items to not be on the AH or they get a debuff of some sort.
Basically, give the BS a skill something like the enchanter in Torchlight, only not as direct (more of a reroll with a high chance of improvement, instead of just "another affixe").
I would rather see more plans for crafted gear that gave options for a certain modifier to roll on an item. Something close to the way crafting worked in D2. Make those recipes more expensive but make the current ones less expensive.
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Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
The biggest problem I have with the BS is that sometimes you just spent 50k + mats to make a worthless item. I need some new boots and after trying 4 times and spending 200k gold + mats for 4 pairs of boots that I couldn't even sell to anyone... I gave up the blacksmith forever.
Remove the gold cost and only make it cost materials.
Remove the gold cost and only make it cost materials.
agreed, the way good items have very low chance to drop and then they dont even roll any good stats, AH is enough of a gold sink imo, and gold costs for BS are nothing more than that
RMAH could change that though but it's not like anyone's gonna spend money they bought with real money on gamble. Those with brain wont, that is.
The problem with using the AH as a gold sink only works for people who use it, and if you use it, you're probably not going to bother with the Blacksmith anyway.
You find better patterns. The best have 6 affixs. So far I have a set of gloves that rolls with 5 and I've made 2 pairs of them, both were insanely good (I'm using one of them). Considering I'm drowning in Inferno materials the 60k gold it took to make it was WELL worth it.
You find better patterns. The best have 6 affixs. So far I have a set of gloves that rolls with 5 and I've made 2 pairs of them, both were insanely good (I'm using one of them). Considering I'm drowning in Inferno materials the 60k gold it took to make it was WELL worth it.
Where did that pattern drop? I've found a lot of 4 affix item patterns in Act 1 but those don't make anything good.
I think people have the wrong idea about blacksmithing, if you ask me, haedrig is basically the new gheed (the npc that offered gambling in diablo 2 for those who don't know) you give him some money, and usually its wasted, but every now and then you get something worth 5 or 10 times what you paid or more. Sure gambling isn't for everyone, but then the randomization of this game makes basically everything a gamble, whether its the time spent farming 5 stacks of valor to kill a boss for worthless loot, or gold spent at the blacksmith, its all the same.
They are only reducing the costs of the items level 1-59. Level 60 crafting is staying the same. So, he'll still be useless for most of the game. I've yet to see a pattern drop in any difficulty. Does he have to be level 10 before they start dropping?
I like the gem sink idea someone mentioned previously. The more I think about that, the more it grows on me.
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Anyone else feel as if the Blacksmith is worthless now (other than Staff of Herding)?
Beating a dead horse, this is well known and Blizzard identified it as an issue, it will be patched.
I think they might make it cheaper to make gear. Either with reduced gold cost or material cost for the later infernal craft gear. But then again they might just get rid of him like they did with the Mystic Enchanter.
Since we don't have anything like that in D3 and the gems seem to be infinite, I thought what about a gem sink into crafting? Make a recipe that gives the 2 or 3 ramdom magic properties + if you add a gem to the recipe you get +x-y to whatever stat the gem modifies.
Example: Apprentice Leather Doublet rolls +2 random properties costing 5 subtle essence.
a chipped amethyst to the recipe it rolls +2 random properties +X-Y to vitality (the range x-y will depend on the quality of the gem)
So
Apprentice Leather Doublet rolls +2 random properties +1 property from gem costing 5 subtle essence and 1 gem of choice.
This could help to make crafting more viable because we know at least 1 property it will roll for sure. Plus it can get rid of all those gems you aren't using.
This is true, but the price needed to craft vs the randomness of crafted gear could have been foreseen. Even if the auction house hadn't been there, the amount the Blacksmith is asking to craft gear would still be insane for most of the time the gear wouldn't even be relevant because of the randomization.
I would not pay 100,000 5 times plus the mats to finally craft a piece of gear that would relate to my class and actually be an upgrade.
Basically, give the BS a skill something like the enchanter in Torchlight, only not as direct (more of a reroll with a high chance of improvement, instead of just "another affixe").
Remove the gold cost and only make it cost materials.
The problem with using the AH as a gold sink only works for people who use it, and if you use it, you're probably not going to bother with the Blacksmith anyway.
Where did that pattern drop? I've found a lot of 4 affix item patterns in Act 1 but those don't make anything good.