My head hurts after thinking about why this is, so I'm hoping someone can help out.
I remember something about after a game was created in D2, it wasn't permanent until it was open for some length of time.
After that, it would stick around even if everyone left.
Is there any way that Blizzard implemented this again with D3? I had a game where a friend joined by checkpoint before the SK, and then killed returned and left.
Normally, I'd be disconnected and the game would be closed. However, this time I was able to go to the Royal Crypts WP and kill the SK.
I was testing this with someone else the other day, actually, in an attempt to find a good way to do repeated SK rare runs. It seems the only way to keep the non-host in a game after the host leaves is, indeed, to have the game open for a certain period of time (~5 minute). We never quite confirmed whether this requires the game itself to be open for that amount of time or if it requires the non-host player(s) themselves to be in the game for that amount of time but it is definitely related to time in some way.
That being said, without any way (currently) to create games with names or similar (like in D2), the only point of game permanence will be in allowing non-hosts to keep playing in a partially cleared world.
Bahaha, I remember whenever I didn't have someone to transfer gear for me I would find a random spot to hide the goods then pray that everyone that was in the game was still there when I got back, or at least wait in a self made game, and if i was lucky-log out and come back and game would still be there...sometimes>.<
I hear that. Used to make tons of 5 min games to xfer items between mules and whattnot. Got screwed over many a time either it not working or game disappearing or lag or just whatever. Thank god we dont have to go thru that anymore.
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I remember something about after a game was created in D2, it wasn't permanent until it was open for some length of time.
After that, it would stick around even if everyone left.
Is there any way that Blizzard implemented this again with D3? I had a game where a friend joined by checkpoint before the SK, and then killed returned and left.
Normally, I'd be disconnected and the game would be closed. However, this time I was able to go to the Royal Crypts WP and kill the SK.
I have no idea why. Anyone have thoughts?
That being said, without any way (currently) to create games with names or similar (like in D2), the only point of game permanence will be in allowing non-hosts to keep playing in a partially cleared world.