Many Legendary and Set items have had their drop chance increased
Legendary Items
Barbarian
Band of Might
After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
Bracers of Destruction
Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
Bracers of the First Men
Hammer of the Ancients attacks 50% faster and deals 150–200%400-500% increased damage
Fury of the Vanished Peak
No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gavel of Judgement
No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Girdle of Giants
Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
Skull Grasp
Increase the damage of Whirlwind by 250–300% 300-400%
Standoff
Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
Crusader
Blade of Prophecy
No longer rolls a bonus to Condemn damage as an inherent affix.
Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Bracer of Fury
Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
Denial
Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
Faithful Memory
Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
Fate of the Fell
Gain two additional rays of Heaven’s Fury.
Heaven's Fury gains two additional rays and has its damage increased by 375-500%
Frostburn
No longer smart drops for Crusader.
Frydehr’s Wrath
No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Golden Flense
No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gyrfalcon’s Foote
Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 275-350%.
Jekangbord
No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Demon Hunter
Dead Man’s Legacy
No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 150-200%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Karlei’s Point
The damage of Impale is increased by 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
Lord Greenstone’s Fan
Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
Manticore
No longer rolls Legendary-strength bonus to Cluster Arrow damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Yang’s Recurve
Multishot attacks 50% faster and its damage is increased by 150-200%.
Wraps of Clarity
Your Hatred Generators reduce your damage taken by 30–35%40-50% for 5 seconds.
Monk
Binding of the Lost
Each hit with Seven-Sided Strike grants 3–3.5% 4-5% damage reduction for 7 seconds.
Balance
No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Cesar's Memento
Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az’Turrasq
Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.
Incense Torch of the Grand Temple
No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Scarbringer
The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
Spirit Guards
Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
Necromancer
Bloodsong Mail
While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
Bloodtide Blade
Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
Dayntee’s Binding
You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
Defiler Cuisses
Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
Fate’s Vow
Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
Golemskin Breeches
Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
Leger’s Disdain
Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
Lost Time
Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
Maltorius’ Petrified Spike
Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
Mask of Scarlet Death
When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
Nayr’s Black Death
Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
Scythe of the Cycle
Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
Steuart’s Greaves
You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
The Johnstone
Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
Witch Doctor
Bakuli Jungle Wraps
Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
Mask of Jeram
Pets deal 75–100% 150-200% increased damage.
Staff of Chiroptera
No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 125-150%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
The Short Man’s Finger
Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Wizard
Deathwish
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
Etched Sigil
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
Halo of Karini
You take 45–60% 60-80% less damage for 3 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
Nilfur's Boast
Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
Orb of Infinite Depth
Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
Ranslor’s Folly
Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
The Grand Vizier
No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 300-400%
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Triumvirate
Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
Unstable Scepter
No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time..
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Wand of Woh
No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Set Items
Barbarian
Immortal King’s Call
(6) Set
While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 1500% increased damage.
Might of the Earth
(6) Set
Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 5600%.
The Legacy of Raekor
(4) Set
Furious Charge gains the effect of every rune and deals 300% 1000% increased damage.
(6) Set
Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
Wrath of the Wastes
(4) Set
During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
(6) Set
Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 3000%.
Bul-Kathos' Oath
(2) Set
Increases Fury Generation by 10 15
During Whirlwind you gain 30% 45% increased attack speed and movement speed
Crusader
Armor of Akkhan
(6) Set
While Akarat's Champion is active, you deal 600%1500% increased damage and take 15% 50% less damage.
Roland's Legacy
(4) Set
Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
Seeker of the Light
(6) Set
Increase the damage of Blessed Hammer by 1250%2000% and Falling Sword by 500% 1000%.
Thorns of the Invoker
(2) Set
Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 140% for 2 seconds.
(6) Set
The attack speed of Punish and Slash are increased by 50% and deal 800% 5400% of your Thorns damage to the first enemy hit.
Demon Hunter
Embodiment of the Marauder
(6) Set
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 3000% increased damage for every active Sentry
Natalya’s Vengeance
(6) Set
After casting Rain of Vengeance, deal 500% 3500% increased damage and take 60% reduced damage for 10 seconds
The Shadow's Mantle
(6) Set
Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
Unhallowed Essence
(6) Set
Your generators, Multishot, and Vengeance deal 40%100% increased damage for every point of Discipline you have.
Monk
Inna’s Mantra
(6) Set
Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
Monkey King’s Garb
(6) Set
Has been redesigned.
Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1000% for each stack of Sweeping Wind you have.
Raiment of a Thousand Storms
(6) Set
Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
Uliana’s Stratagem
(4) Set
Your Seven-Sided Strike deals double 777% its total damage with each hit.
(6) Set
Increase the damage of your Exploding Palm by 250%2100% and your Seven-Sided Strike detonates your Exploding Palm
Shenlong's Spirit
The damage of your Spirit Generators is increased by 1.5%2% for each point of Spirit you have
When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
Necromancer
Bones of Rathma
(6) Set
Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
Grace of Inarius
(6) Set
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
Pestilence Master’s Shroud
(4) Set
Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
(6) Set
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 1650%.
Trag’Oul’s Avatar
(6) Set
Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
Witch Doctor
Helltooth Harness
(2) Set
Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
(6) Set
After casting Wall of Death, gain 1400% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
Raiment of the Jade Harvester
(2) Set
When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 560 seconds worth of Haunt damage.
(6) Set
Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1650 seconds worth of remaining damage.
Spirit of Arachyr
(6) Set
The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
Zunimassa's Haunt
(6) Set
Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
Wizard
Delsere’s Magnum Opus
(6) Set
Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
Firebird’s Finery
(6) Set
Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Vyr’s Amazing Arcana
(6) Set
You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%50%
Chantodo's Resolve
(2) Set
Every second while in Archon form you expel a Wave of Destruction, dealing 350% 1000% weapon damage to enemies within 30 yards
Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
Other Items
Shields acquired by Necromancer players can now properly roll the +Max Essence affix
ITEMS