Ill try to not make this a wall but this is to go over Wyatt's remarks on repairs
So one of the previews for update 1.0.3 is an increase in repair costs. There are a lot of people complaining about this, most did not read the blog entirely. To cover the main points:
in the update they will be increasing the repair costs to possibly 4x to 6x of what it currently is.
This increase is applied to lvl 60 characters only
Obviously this is intended for for softcore players, hardcore players you guys are great! no need to read further.
The first misconception is that this is going to hurt barbarians and monks a lot more than the other classes because they take more hits. The obvious counter-arguments are that 1) you lose durability by also attacking and just walking around in an environment (to a degree). 2) a good barb or monk is also harder to kill whilst the other classes are much more squishy... the -10% durability loss from dying far outweights the durability loss you take while tanking.
The second misconception, this will cost players more than they can make, we will have to buy money just to play. Yeh right... First off if you are dying in an area consistently, as the devs have said, you are in the wrong area or you are doing something wrong. Secondly, you get 1 or 2 stacks of neph valor you can easily find 1k gold drops.
In other words if you have the right gear in the area you are adventuring, and not skipping every champion pack but actually beating them, you will still be fine... I like this concept it sticks with their objectives from the beginning.
There is also something else about this I REALLY like, it has do with as the devs called "graveyard zerging". As it is now, repair costs, to be honest, are nothing. You can find the money for repairs in a few minutes. If they buff it up 4x or 6x, yeh, repair costs start getting real expensive, up around 30k depending on your gear for full repair.
So this obviously is meant to kill graveyard zerginig right?
Well there is an interesting stat that can roll for any weapon or armor called: indestructible. We've taken this stat for granted, read over it as a crappy stat, due to the low repair costs, raise the repair costs and being Indestructible is now worth something (you can graveyard zerg all you want and avoid tens of thousands of repair costs each day) well that sounds pretty awesome, i think i want it on my items for the future.
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Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
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So one of the previews for update 1.0.3 is an increase in repair costs. There are a lot of people complaining about this, most did not read the blog entirely. To cover the main points:
The second misconception, this will cost players more than they can make, we will have to buy money just to play. Yeh right... First off if you are dying in an area consistently, as the devs have said, you are in the wrong area or you are doing something wrong. Secondly, you get 1 or 2 stacks of neph valor you can easily find 1k gold drops.
In other words if you have the right gear in the area you are adventuring, and not skipping every champion pack but actually beating them, you will still be fine... I like this concept it sticks with their objectives from the beginning.
There is also something else about this I REALLY like, it has do with as the devs called "graveyard zerging". As it is now, repair costs, to be honest, are nothing. You can find the money for repairs in a few minutes. If they buff it up 4x or 6x, yeh, repair costs start getting real expensive, up around 30k depending on your gear for full repair.
So this obviously is meant to kill graveyard zerginig right?
Well there is an interesting stat that can roll for any weapon or armor called: indestructible. We've taken this stat for granted, read over it as a crappy stat, due to the low repair costs, raise the repair costs and being Indestructible is now worth something (you can graveyard zerg all you want and avoid tens of thousands of repair costs each day) well that sounds pretty awesome, i think i want it on my items for the future.