As all of you, I'm really excited about the high chance of D3 being announced at the WWI.
I have one gripe about D2 (never played D1 much) that I hope they change in D3.
Every single skill a char posssess should have an equal chance of being powerful. For example, there were a lot of skills in D2 that were useless or just served as synergy for other skills. To me, that is kind of cheap and a copout. As the druid, I always liked the crows, but they are just useless even if you pump skills into them. It's like, what's the point? Take the paladin for example, many of his skills were worthless, yet they were just AWESOME looking and fun to use.
Why not just make every single skill equal in terms of their worth. Their functions would be entirely different, of course, and they would be used to counter certain things. If I want to use the mud golem, because he looks like an awesome piece of turd and makes cool sounds, why can't I just level him up to level 20 and get the same effect as a fire golem at level 20? The only difference is that the fire golem comes later to start up on--big deal?
Or maybe every single skill should be available from the beginning, and you can put up to 40 points or even an infinite amount of points (per level up) into them.
I agree! I love the ravens! It would be so cool to be able to focus all your energy into one skill and make it become powerful, even if it is a level 1 skill. If it was real life, I'm sure that if someone tried really really hard to get the best and most ravens possible, they could do it. They could have a huge flock of spirit ravens lol. That would be awesome.
Except, I don't agree that every skill should be available at level 1. I looove the skill tree, and I hate games that have everything available at the start.
I like the idea, but at the same time, some skills are basically just better versions of older skills, like it doesn't make much sense to have a more powerful firebolt than a fireball. I'm a big advocate of having graphics match the game, not just having some high numbers, not having a lvl 1 firebolt look like a level 20 firebolt. I think in order for this to happen, yet all skills remain viable, is have similar skills basically steps up from each other. Like firebolt and ball aren't different skills, but it becomes bigger and explodes as it gets better. This wouldn't apply to skills that have different functionality though.
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As all of you, I'm really excited about the high chance of D3 being announced at the WWI.
I have one gripe about D2 (never played D1 much) that I hope they change in D3.
Every single skill a char posssess should have an equal chance of being powerful. For example, there were a lot of skills in D2 that were useless or just served as synergy for other skills. To me, that is kind of cheap and a copout. As the druid, I always liked the crows, but they are just useless even if you pump skills into them. It's like, what's the point? Take the paladin for example, many of his skills were worthless, yet they were just AWESOME looking and fun to use.
Why not just make every single skill equal in terms of their worth. Their functions would be entirely different, of course, and they would be used to counter certain things. If I want to use the mud golem, because he looks like an awesome piece of turd and makes cool sounds, why can't I just level him up to level 20 and get the same effect as a fire golem at level 20? The only difference is that the fire golem comes later to start up on--big deal?
Or maybe every single skill should be available from the beginning, and you can put up to 40 points or even an infinite amount of points (per level up) into them.
What do you guys think? thanks!
It's the decisions you make when you have no time to make them that define who you are.
Except, I don't agree that every skill should be available at level 1. I looove the skill tree, and I hate games that have everything available at the start.