Hey guys, today I clear G44 using Tal Rasha's. Build and gear remain unchanged from the last tier and the clear time is similar as well. Looks like the set has quite a bit of promise. Enjoy, discuss, and be on the lookout for the next tier!
few things you should look to alter in order to make your progression curve a little smoother, your build is very clunky and could use some tweaking, using a diamond in helm when your only cooldown based skill is blackhole is kind of a waste, also with having such a low amount of vit you cannot afford to use glass cannon, the damage boost is not worth the loss of all the defensive power, also not using teleport is a very bad idea for solo play in party play there is a build that doesn't run teleport but that is for 65+ group rifts where stuff isn't getting killed in 1-2 hits etc so not having it isn't too big of an issue, but for solo it is needed as an escape mechanism, if nothing else it also provides a very flexible way to achieve tals 4/6p bonus with the calamity rune, and allows you some extra CC potential with the short duration stun coupled with the stun effect on zei's and the "stun" from blizzard.
with regard to your templar, the "BiS" setup for his gear has changed slightly with this latest patch, you want to find a eun-jang-do dagger with cooldown reduction/socket and roll the base damage from cold to lightning, use the "new" wyrdward as that adds yet another stun effect and form of cc, you want attack speed and CDR on this along with either a socket if you want main stat (gem a ruby) or crit chance whichever you prefer, shield remains the same as does unity/ess of johann/relic.
i'm not sure if you are playing your own way or working towards a "cookie cutter" setup but keep up the good work, it is interesting to see how others approach the wizard class and how they feel it plays now since the changes that were made.
few things you should look to alter in order to make your progression curve a little smoother, your build is very clunky and could use some tweaking, using a diamond in helm when your only cooldown based skill is blackhole is kind of a waste, also with having such a low amount of vit you cannot afford to use glass cannon, the damage boost is not worth the loss of all the defensive power, also not using teleport is a very bad idea for solo play in party play there is a build that doesn't run teleport but that is for 65+ group rifts where stuff isn't getting killed in 1-2 hits etc so not having it isn't too big of an issue, but for solo it is needed as an escape mechanism, if nothing else it also provides a very flexible way to achieve tals 4/6p bonus with the calamity rune, and allows you some extra CC potential with the short duration stun coupled with the stun effect on zei's and the "stun" from blizzard.
with regard to your templar, the "BiS" setup for his gear has changed slightly with this latest patch, you want to find a eun-jang-do dagger with cooldown reduction/socket and roll the base damage from cold to lightning, use the "new" wyrdward as that adds yet another stun effect and form of cc, you want attack speed and CDR on this along with either a socket if you want main stat (gem a ruby) or crit chance whichever you prefer, shield remains the same as does unity/ess of johann/relic.
i'm not sure if you are playing your own way or working towards a "cookie cutter" setup but keep up the good work, it is interesting to see how others approach the wizard class and how they feel it plays now since the changes that were made.
Thanks, I'll take this into consideration. I thought about dropping Black Hole in favor of Teleport, but that's going to be a bit awkward as I have to play kind of offensively to proc the arcane meteor, meaning I may die. And of course no more grouping of elites/trash for meteors. Keep in mind this is non-season so I have no other grouping mechanism.
As for Templar gear, I'm well aware of the meta, as I made a video about it -
Hey guys, today I clear G45 using Tal Rasha's. Build and gear remain unchanged from the last tier. Fairly easy 11 minute clear, but I also got some good pylon usage - including a power pylon on Orlash - who happens to be pretty nasty for melee and ranged alike. Enjoy, discuss, and be on the lookout for the next tier!
Instead of having hydra do most of your damage, you spam Meteor Shower. And those meteor showers do a LOT of dmg (His seasonal char uses Aether Walker, and has cleared 61)
Hey, Mikhail needs some challenge with the playstyle, too much passiveness makes it boring in the long run! Aether Walker really needs APOC on the Source aswell as a bit of RCR, Cindercoat works very well with the Meteor Spam in that regard, so meteor crits and gets you lots of AP and such. I haven't been able to really try it myself, not enough time to play in these last weeks of school. And I don't have the meteor booties so /cri
Thanks for the feedback guys. I like that there are several TR variations and I'll probably try out Meteor Shower with AW + Cinder at some point. I found an int Focus, now just gotta look for Restraint. I think I have a couple more tiers I should be able to clear 'as is' before having to switch. For now I'm enjoying the synergy of Molten Gizzard + Force Armor (I have around 430k hp and 74k hp/s regen), meaning each heavy hit regenerates every second - not bad. Anyway, I'm sure I'll have to switch it up soon, but having quite a bit of fun with this odd/'easier' version for now. I may even try a melee version if I find a Halo.
Question about Ancient Parthan Defenders though - for how long do they reduce your damage taken? The duration of the stun/freeze or some flat amount?
Thanks for the feedback guys. I like that there are several TR variations and I'll probably try out Meteor Shower with AW + Cinder at some point. I found an int Focus, now just gotta look for Restraint. I think I have a couple more tiers I should be able to clear 'as is' before having to switch. For now I'm enjoying the synergy of Molten Gizzard + Force Armor (I have around 430k hp and 74k hp/s regen), meaning each heavy hit regenerates every second - not bad. Anyway, I'm sure I'll have to switch it up soon, but having quite a bit of fun with this odd/'easier' version for now. I may even try a melee version if I find a Halo.
Question about Ancient Parthan Defenders though - for how long do they reduce your damage taken? The duration of the stun/freeze or some flat amount?
They last as long as any freeze/stun is active.
Rollback Post to RevisionRollBack
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
there are a good number of different variants for tals, there is the up close and personal melee tals setup which utilises sparker/TnT's/halo of arlyse/double unity/ancient parthan defenders and mainly focuses on being surrounded by enemies to proc the frost nova from halo, but also the dmg reduction from APD's and uses electrocute - arc lightning as a major source of damage along with hydra and buffed meteor procs.
then you have the variant that uses star pact and is used mainly for high tier group play where thinsg don't die too fast which i mentioned in my previous comment, you still use sparker/TnT's/focus/restraint and electrocute - surge of power, but your main source of damage is with meteor - star pact which as i mentioned replaces teleport as you have no room in the build for it.
another variant is the aether walker stun lock build, which i am currently running at the moment, it uses the same synergy with the stun effect from teleport - calamity, and ancient parthan defenders, because this build has 0 defensive skills at all, so you are relying purely on the dmg mitigation from APD's, now, there is some variation to this build, as linked reiko used the build to get his 61 solo clear, however he used lightning armour - storm armour for the RCR effect, my good friend Steveofdoom who was first in EU to get 60 solo uses familiar - arcanot for the regen instead of the storm armour RCR effect, and i have found the passive regen works better than the RCR effect overall, since the regen value is higher than the RCR value, so over a fixed period you can regen more AP to spend than you can if you use storm armour, but it is very marginal and comes down to personal preference, the issue with storm armour is it also procs lightning meteors from tals 2 set, and you have no way to avoid it, whereas with familiar, you can at least somewhat control the proc of the arcane meteor before the familiar projectile hits your target which would otherwise proc the arcane meteor.
overall it comes down to play style, and personal preference, the melee tals setup feels the closest to the former "CM" build as you are likely gonna get, the ranged tals setup is kind of a good all round setup, uses exactly the same setup as star pact tals, but instead of star pact, you run teleport - calamity and play at max range, AW tals is an extremely hard play style to learn, as it requires you to avoid killing elites almost exclusively, and focus entirely on trash monsters, with an emphasis on swarming yourself as much as possible, in the same way melee tals works, but with a much higher cost if you get it wrong as you have no "oh shit" mechanics that could save you (no force armour for example).
as for the question, APD's legendary power effect lasts as long as the stun effect from whatever you have stunned, which is why AW tals requires so much RCR/regen because you are forced to keep stuff stunned as much as is humanely possible by repeatedly using teleport for the stun effect more so than for the tals buff/meteor proc effect, while that is also an important part of the skills use, the main feature is the stun. Furthermore, the difference between a 9% pair of APD's and a 12% pair of APD's is astounding, not even joking something that might kill you with a 9% pair could be avoided with a 12% pair it is that big of a gap in terms of raw defensive power so even they aren't ancients, you will loose dps, and some vit but a 12% is always better than anything else.
@Rogoth - I tested and it didn't seem like Arcanot procced the arcane meteor, same with storm armor - only active skills. Am I mistaken?
AW variant seems like way too much of a hassle. The build I'm running is basically the non-season version of ranged since I don't have access to Ranslor's.
any source of damage procs the meteors from the 2p tals bonus, so the familiar projectile will proc arcane meteor, as with lightning rods from storm armour proccing the lightning meteor, what they don't proc is the 4/6p bonuses, these bonuses require direct damage spells of that particular school of magic, no DoT/passive damage effects, that's why the skill rotation for tals is really clunky as a set design, and is something i pointed out numerous times during PTR from the getgo, it is also the main reason why frozen mist on frost nova and calamity on teleport was changed to count as "direct damage" and therefore procs both 4 and 6 piece tals bonus, the reason you probably didn't see it working this way is because the meteor proc effect was on cooldown at the time you actually looked for a familiar projectile impact, easiest way to test it is just to have storm armour up, no skills on your bar that can deal damage for the lightning school and watch the meteor fall, familiar projectiles are a bit harder but you can see them proc it fairly easily when it is the first hit from anything arcane based.
small thing to note mechanically, the 2p meteor shower set bonus is archaic in the way it works, it has not changed since it was introduced back in RoS pre patch of feb last year when they revamped all they classic sets from D3 to D3:RoS, the only changes are made to item interactions with this set bonus, for example until very recently, thunderfury proc damage effect was able to trigger the lightning meteor, and some other skill effects could proc other meteors, which is what was used back at RoS release for the end game build of tals/vyr archon quad elements, using thunderfury for lightning/familiar for fire/frozen storm on ice armour for cold/archon for arcane, but with the philosophy of "procs not proccing procs" (such a wierd phrase but accurate lol), it is no longer possible to maintain that build setup.
Well Mikhail, not having access to Ranslors makes the ranged build a bit weaker, since Black Hole has a longer cooldown than the arcane meteor proc from Tals, and you can more easily group up enemies with Ranslors to get the full power of all your meteor procs. (Not against elites, those poops aren't affected :c)
And AW shouldn't be THAT much of a hassle, you can do a build video with it aswell, I would certainly watch it.
Well Mikhail, not having access to Ranslors makes the ranged build a bit weaker, since Black Hole has a longer cooldown than the arcane meteor proc from Tals, and you can more easily group up enemies with Ranslors to get the full power of all your meteor procs. (Not against elites, those poops aren't affected :c)
And AW shouldn't be THAT much of a hassle, you can do a build video with it aswell, I would certainly watch it.
I'm aware, which is why this will 'top out' earlier, but it's still a fun build. I should be able to hit 50 as-is I think, with some gear modification. It may require an Ancient SS though. With some CDR, the cooldown on the meteor gets pretty close to the cooldown on Black Hole, as long as you always spam it when it's up.
Well Mikhail, not having access to Ranslors makes the ranged build a bit weaker, since Black Hole has a longer cooldown than the arcane meteor proc from Tals, and you can more easily group up enemies with Ranslors to get the full power of all your meteor procs. (Not against elites, those poops aren't affected :c)
And AW shouldn't be THAT much of a hassle, you can do a build video with it aswell, I would certainly watch it.
I'm aware, which is why this will 'top out' earlier, but it's still a fun build. I should be able to hit 50 as-is I think, with some gear modification. It may require an Ancient SS though. With some CDR, the cooldown on the meteor gets pretty close to the cooldown on Black Hole, as long as you always spam it when it's up.
Getting CDR to lower one cooldown, isn't really worth it. The tradeoff from other stats might be too big, and you would probably be better off not getting more CDR than you can from your Paragon points.
You are probably going to struggle a fair bit to hit 50 and have to get ye ol' fishing hat on a little earlier than usual, but it's ultimately your decision on what you want to do for fun in D3,
Hey guys, today I pick up my second Season 5 class - the Wizard - and continue where I left off with the progression series over half a year ago (thus the low tier clears, but I promise this is my lowest class - rest are 60-70+ currently). I talk about a lot of changes in this video so I'll spare you the details, but I did forget to show my cubed items - Unity, Twisted Sword, and Mantle of Channeling. Enjoy, discuss, and be on the lookout for the next tier!
Hey guys, today I clear G47. No changes over the last tier. While going through the rift, I talk about my thought process for the progression series across all classes and discuss the lack of streaming. Enjoy, discuss, and be on the lookout for the next tier!
Hey guys, today I clear G48. No changes over the last tier and I clear it a bit faster (around 5 minutes). Enjoy, discuss, and be on the lookout for the next tier!
G44 Tal Rasha's
Hey guys, today I clear G44 using Tal Rasha's. Build and gear remain unchanged from the last tier and the clear time is similar as well. Looks like the set has quite a bit of promise. Enjoy, discuss, and be on the lookout for the next tier!
https://youtu.be/83x3u2f8QUc
MeatHeadGaming - YouTube - Twitch - Facebook - Web
few things you should look to alter in order to make your progression curve a little smoother, your build is very clunky and could use some tweaking, using a diamond in helm when your only cooldown based skill is blackhole is kind of a waste, also with having such a low amount of vit you cannot afford to use glass cannon, the damage boost is not worth the loss of all the defensive power, also not using teleport is a very bad idea for solo play in party play there is a build that doesn't run teleport but that is for 65+ group rifts where stuff isn't getting killed in 1-2 hits etc so not having it isn't too big of an issue, but for solo it is needed as an escape mechanism, if nothing else it also provides a very flexible way to achieve tals 4/6p bonus with the calamity rune, and allows you some extra CC potential with the short duration stun coupled with the stun effect on zei's and the "stun" from blizzard.
with regard to your templar, the "BiS" setup for his gear has changed slightly with this latest patch, you want to find a eun-jang-do dagger with cooldown reduction/socket and roll the base damage from cold to lightning, use the "new" wyrdward as that adds yet another stun effect and form of cc, you want attack speed and CDR on this along with either a socket if you want main stat (gem a ruby) or crit chance whichever you prefer, shield remains the same as does unity/ess of johann/relic.
i'm not sure if you are playing your own way or working towards a "cookie cutter" setup but keep up the good work, it is interesting to see how others approach the wizard class and how they feel it plays now since the changes that were made.
Thanks, I'll take this into consideration. I thought about dropping Black Hole in favor of Teleport, but that's going to be a bit awkward as I have to play kind of offensively to proc the arcane meteor, meaning I may die. And of course no more grouping of elites/trash for meteors. Keep in mind this is non-season so I have no other grouping mechanism.
As for Templar gear, I'm well aware of the meta, as I made a video about it -
https://www.youtube.com/watch?v=wU8gZi_N8UQ
Just too lazy to put the gear on yet.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
G45 Tal Rasha's
Hey guys, today I clear G45 using Tal Rasha's. Build and gear remain unchanged from the last tier. Fairly easy 11 minute clear, but I also got some good pylon usage - including a power pylon on Orlash - who happens to be pretty nasty for melee and ranged alike. Enjoy, discuss, and be on the lookout for the next tier!
https://youtu.be/Gvsk4jiVcgQ
MeatHeadGaming - YouTube - Twitch - Facebook - Web
You really should go with the Aether Walker build, it looks like a lot more fun than that!
Weps are 75 bloods and rarely drop (good ones at least)
I have a ~2400 AW but I was under the impression Serpent Sparker is much better due to Hydra doing most of the damage (with TnT)?
MeatHeadGaming - YouTube - Twitch - Facebook - Web
http://eu.battle.net/d3/en/profile/Reiko-2213/hero/58359039
Instead of having hydra do most of your damage, you spam Meteor Shower. And those meteor showers do a LOT of dmg (His seasonal char uses Aether Walker, and has cleared 61)
Hey, Mikhail needs some challenge with the playstyle, too much passiveness makes it boring in the long run! Aether Walker really needs APOC on the Source aswell as a bit of RCR, Cindercoat works very well with the Meteor Spam in that regard, so meteor crits and gets you lots of AP and such. I haven't been able to really try it myself, not enough time to play in these last weeks of school. And I don't have the meteor booties so /cri
Thanks for the feedback guys. I like that there are several TR variations and I'll probably try out Meteor Shower with AW + Cinder at some point. I found an int Focus, now just gotta look for Restraint. I think I have a couple more tiers I should be able to clear 'as is' before having to switch. For now I'm enjoying the synergy of Molten Gizzard + Force Armor (I have around 430k hp and 74k hp/s regen), meaning each heavy hit regenerates every second - not bad. Anyway, I'm sure I'll have to switch it up soon, but having quite a bit of fun with this odd/'easier' version for now. I may even try a melee version if I find a Halo.
Question about Ancient Parthan Defenders though - for how long do they reduce your damage taken? The duration of the stun/freeze or some flat amount?
MeatHeadGaming - YouTube - Twitch - Facebook - Web
They last as long as any freeze/stun is active.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
there are a good number of different variants for tals, there is the up close and personal melee tals setup which utilises sparker/TnT's/halo of arlyse/double unity/ancient parthan defenders and mainly focuses on being surrounded by enemies to proc the frost nova from halo, but also the dmg reduction from APD's and uses electrocute - arc lightning as a major source of damage along with hydra and buffed meteor procs.
then you have the variant that uses star pact and is used mainly for high tier group play where thinsg don't die too fast which i mentioned in my previous comment, you still use sparker/TnT's/focus/restraint and electrocute - surge of power, but your main source of damage is with meteor - star pact which as i mentioned replaces teleport as you have no room in the build for it.
another variant is the aether walker stun lock build, which i am currently running at the moment, it uses the same synergy with the stun effect from teleport - calamity, and ancient parthan defenders, because this build has 0 defensive skills at all, so you are relying purely on the dmg mitigation from APD's, now, there is some variation to this build, as linked reiko used the build to get his 61 solo clear, however he used lightning armour - storm armour for the RCR effect, my good friend Steveofdoom who was first in EU to get 60 solo uses familiar - arcanot for the regen instead of the storm armour RCR effect, and i have found the passive regen works better than the RCR effect overall, since the regen value is higher than the RCR value, so over a fixed period you can regen more AP to spend than you can if you use storm armour, but it is very marginal and comes down to personal preference, the issue with storm armour is it also procs lightning meteors from tals 2 set, and you have no way to avoid it, whereas with familiar, you can at least somewhat control the proc of the arcane meteor before the familiar projectile hits your target which would otherwise proc the arcane meteor.
overall it comes down to play style, and personal preference, the melee tals setup feels the closest to the former "CM" build as you are likely gonna get, the ranged tals setup is kind of a good all round setup, uses exactly the same setup as star pact tals, but instead of star pact, you run teleport - calamity and play at max range, AW tals is an extremely hard play style to learn, as it requires you to avoid killing elites almost exclusively, and focus entirely on trash monsters, with an emphasis on swarming yourself as much as possible, in the same way melee tals works, but with a much higher cost if you get it wrong as you have no "oh shit" mechanics that could save you (no force armour for example).
as for the question, APD's legendary power effect lasts as long as the stun effect from whatever you have stunned, which is why AW tals requires so much RCR/regen because you are forced to keep stuff stunned as much as is humanely possible by repeatedly using teleport for the stun effect more so than for the tals buff/meteor proc effect, while that is also an important part of the skills use, the main feature is the stun. Furthermore, the difference between a 9% pair of APD's and a 12% pair of APD's is astounding, not even joking something that might kill you with a 9% pair could be avoided with a 12% pair it is that big of a gap in terms of raw defensive power so even they aren't ancients, you will loose dps, and some vit but a 12% is always better than anything else.
@Rogoth - I tested and it didn't seem like Arcanot procced the arcane meteor, same with storm armor - only active skills. Am I mistaken?
AW variant seems like way too much of a hassle. The build I'm running is basically the non-season version of ranged since I don't have access to Ranslor's.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
any source of damage procs the meteors from the 2p tals bonus, so the familiar projectile will proc arcane meteor, as with lightning rods from storm armour proccing the lightning meteor, what they don't proc is the 4/6p bonuses, these bonuses require direct damage spells of that particular school of magic, no DoT/passive damage effects, that's why the skill rotation for tals is really clunky as a set design, and is something i pointed out numerous times during PTR from the getgo, it is also the main reason why frozen mist on frost nova and calamity on teleport was changed to count as "direct damage" and therefore procs both 4 and 6 piece tals bonus, the reason you probably didn't see it working this way is because the meteor proc effect was on cooldown at the time you actually looked for a familiar projectile impact, easiest way to test it is just to have storm armour up, no skills on your bar that can deal damage for the lightning school and watch the meteor fall, familiar projectiles are a bit harder but you can see them proc it fairly easily when it is the first hit from anything arcane based.
small thing to note mechanically, the 2p meteor shower set bonus is archaic in the way it works, it has not changed since it was introduced back in RoS pre patch of feb last year when they revamped all they classic sets from D3 to D3:RoS, the only changes are made to item interactions with this set bonus, for example until very recently, thunderfury proc damage effect was able to trigger the lightning meteor, and some other skill effects could proc other meteors, which is what was used back at RoS release for the end game build of tals/vyr archon quad elements, using thunderfury for lightning/familiar for fire/frozen storm on ice armour for cold/archon for arcane, but with the philosophy of "procs not proccing procs" (such a wierd phrase but accurate lol), it is no longer possible to maintain that build setup.
Well Mikhail, not having access to Ranslors makes the ranged build a bit weaker, since Black Hole has a longer cooldown than the arcane meteor proc from Tals, and you can more easily group up enemies with Ranslors to get the full power of all your meteor procs. (Not against elites, those poops aren't affected :c)
And AW shouldn't be THAT much of a hassle, you can do a build video with it aswell, I would certainly watch it.
I'm aware, which is why this will 'top out' earlier, but it's still a fun build. I should be able to hit 50 as-is I think, with some gear modification. It may require an Ancient SS though. With some CDR, the cooldown on the meteor gets pretty close to the cooldown on Black Hole, as long as you always spam it when it's up.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Getting CDR to lower one cooldown, isn't really worth it. The tradeoff from other stats might be too big, and you would probably be better off not getting more CDR than you can from your Paragon points.
You are probably going to struggle a fair bit to hit 50 and have to get ye ol' fishing hat on a little earlier than usual, but it's ultimately your decision on what you want to do for fun in D3,
G46 Firebird's
Hey guys, today I pick up my second Season 5 class - the Wizard - and continue where I left off with the progression series over half a year ago (thus the low tier clears, but I promise this is my lowest class - rest are 60-70+ currently). I talk about a lot of changes in this video so I'll spare you the details, but I did forget to show my cubed items - Unity, Twisted Sword, and Mantle of Channeling. Enjoy, discuss, and be on the lookout for the next tier!
https://youtu.be/mj77RpfTniU
MeatHeadGaming - YouTube - Twitch - Facebook - Web
G47 Firebird's
Hey guys, today I clear G47. No changes over the last tier. While going through the rift, I talk about my thought process for the progression series across all classes and discuss the lack of streaming. Enjoy, discuss, and be on the lookout for the next tier!
https://youtu.be/QulAj75YSZo
MeatHeadGaming - YouTube - Twitch - Facebook - Web
G48 Firebird's
Hey guys, today I clear G48. No changes over the last tier and I clear it a bit faster (around 5 minutes). Enjoy, discuss, and be on the lookout for the next tier!
https://youtu.be/QsdEXt31N48
MeatHeadGaming - YouTube - Twitch - Facebook - Web