I put this up on Reddit and wanted to share here. It's definitely a work in progress but fun none the less.
Having played my wizard for 99% of the time since 2.0 was released, I’ve collected quite an assortment of gear. Things with interesting affixes sit in my stash or on a mule because I like trying everything. My favorite character from D2 was my CL/FO sorc with Enigma. I could farm almost anything as cold and lightning immunity were rare on the same MOB. Recently, Jaetch highlighted http://youtu.be/AunTA2m9mqg Malakai’s Lightning Wizard build which for the most part covered chain lightning as a build option however the dmg output wasn’t quite there comparable to fire builds. (Ya, big surprise I know) With elemental damage being the way it is, it’s unfortunate that we cannot make 2 different elements viable at higher torments. You could throw on a Wizardspike but it wouldn’t be meaningful in terms of damage.
In the back of my stash is a Shi Mizu’s Haori http://imgur.com/r2n1Sqy so I roll some sockets on it and give it a try. With a build http://us.battle.net/d3/en/calculator/wizard#UiQjSO!ZfSV!ZZaacc like this, one would not have to focus on CC freeing up a 4th primary for life %, atk speed, or CDR. It’s not viable right now for me and expect to die a lot however it is quite fun to play. It turns a mindless slaughter fest into a game of chess. Avoiding health globes can be as challenging as fighting elites themselves but it all makes for some unique gameplay that I thought I would share. http://youtu.be/I9ZGyOHP0AM
This mainly stemmed from me finally getting a set of T&T gloves with no CC on them. I will say that +45% attack speed on the lightning hydras really helps with the lack of single target DPS electrocute has. I’m not thrilled about using the double Unity trick but it is really the only way to make this possible in T6. I’m still playing around with it and need more gear tailored to the spec but it’s something to do until patch 2.1 comes out. I was testing a few things in the video (other than dying) so it’s a bit slow.
Helm replaced by Lightning skills andariel's that dropped 10 seconds before the US servers booted me for the reboots. I have a thundergod's vigor as well but I am preferring elite damage taken/dealt bonuses on the blackthornes over the extra lightningskills and lightning proc...(I dont think the proc is really that synergistic with wizards anyway since it requires being attacked to proc...leave that to the barbs)
With my setup linked i can solo up to T4 (better as the needed pieces drop and op[timized later on ) and groups are easy as stun stun stun left clic stun stun stun
Having played my wizard for 99% of the time since 2.0 was released, I’ve collected quite an assortment of gear. Things with interesting affixes sit in my stash or on a mule because I like trying everything. My favorite character from D2 was my CL/FO sorc with Enigma. I could farm almost anything as cold and lightning immunity were rare on the same MOB. Recently, Jaetch highlighted http://youtu.be/AunTA2m9mqg Malakai’s Lightning Wizard build which for the most part covered chain lightning as a build option however the dmg output wasn’t quite there comparable to fire builds. (Ya, big surprise I know) With elemental damage being the way it is, it’s unfortunate that we cannot make 2 different elements viable at higher torments. You could throw on a Wizardspike but it wouldn’t be meaningful in terms of damage.
In the back of my stash is a Shi Mizu’s Haori http://imgur.com/r2n1Sqy so I roll some sockets on it and give it a try. With a build http://us.battle.net/d3/en/calculator/wizard#UiQjSO!ZfSV!ZZaacc like this, one would not have to focus on CC freeing up a 4th primary for life %, atk speed, or CDR. It’s not viable right now for me and expect to die a lot however it is quite fun to play. It turns a mindless slaughter fest into a game of chess. Avoiding health globes can be as challenging as fighting elites themselves but it all makes for some unique gameplay that I thought I would share. http://youtu.be/I9ZGyOHP0AM
This mainly stemmed from me finally getting a set of T&T gloves with no CC on them. I will say that +45% attack speed on the lightning hydras really helps with the lack of single target DPS electrocute has. I’m not thrilled about using the double Unity trick but it is really the only way to make this possible in T6. I’m still playing around with it and need more gear tailored to the spec but it’s something to do until patch 2.1 comes out. I was testing a few things in the video (other than dying) so it’s a bit slow.
Electrowiz can go perma chain stun all day and does well with somebody tanking and lining enemies up
http://www.diabloprogress.com/hero/infiniteice-1686/Infinity/48453750
Helm replaced by Lightning skills andariel's that dropped 10 seconds before the US servers booted me for the reboots. I have a thundergod's vigor as well but I am preferring elite damage taken/dealt bonuses on the blackthornes over the extra lightningskills and lightning proc...(I dont think the proc is really that synergistic with wizards anyway since it requires being attacked to proc...leave that to the barbs)
With my setup linked i can solo up to T4 (better as the needed pieces drop and op[timized later on ) and groups are easy as stun stun stun left clic stun stun stun
http://us.battle.net/d3/en/item/velvet-camaral + Mykens ..