Hello everyone, thought I would share my build that I am having good success with. The major difference to current builds going about is that it doesn't require the skill "Arcane Orb" at all, Mirrorball off-hand and imo, really is a great all round build.
Black Hole - You can pick any rune you prefare here, Absolute Zero 10 seconds buff is awesome and in Co-op games you can get some insane stacks, so would highly recommend this rune.
Magic Weapon - Optional rune choice here, I use Electrify because of Elemental Exposure passive and Tal Rasha's 4pc set bonus, Force Weapon could easily work here.
Conflagration - This passive slot you can pick what you wish, if I was starting a new difficulty I would take Blur for example, its just a really nice buff for co-op & nice dps boost when you have enough Toughness!
Gear:
There is one item that are required for this build to work. That item is Light of Grace.
Attack Speed + Life on Hit play a major role in this build, you will need some.
Three futher items that would make this build even better are, Frostburn, Stone of Jordan & Ice Climbers. I don't have these items, which is why they are not "must" have, however I think with these items this build would be ready for Torment VI.
Build in Action: http://youtu.be/EbtQeRStZ0w
Elite pulls, Goblin & double Elite pack pull at end. Watch to see if I Goblin fail again or bite off more than I can chew with the double Elite pull.
Conclusion:
I really enjoy this build, as you can see from the video I am not squishy. I can take hits from affixes/monsters and heal myself enough to survive.
When playing Co-op I buff my party with 25% damage & 6% Critical Hit Chance, this would be a 30% damage buff if my weapon had rolled its damage as Arcane. Should add that if a group member is using Cold based skills they gain a further 15% damage buff.
This build really is a good all rounder. Good damage output from ranged and melee distance. Buffs for group members and at times can be tanky when needed.
Edit: This build still works fine post SoH nerf, however I wouldn't say it is must have for this build to work so have removed it from the gear list.
I think the Rune choice on Ray of Frost is more down to preferance. In solo play what you say sounds strong, however in group play I think Snow Blast is definitely better. Also Black Ice isn't going to help you kill Elites quicker unless you pull them with a pack.
Tested this build with the Shard of Hate fix and it still works fine, procs often.
Rollback Post to RevisionRollBack
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My Hero:
http://eu.battle.net/d3/en/profile/casa-2931/hero/13792
The Build:
http://us.battle.net/d3/en/calculator/wizard#bZNjSO!ReSW!acZaac
Black Hole - You can pick any rune you prefare here, Absolute Zero 10 seconds buff is awesome and in Co-op games you can get some insane stacks, so would highly recommend this rune.
Magic Weapon - Optional rune choice here, I use Electrify because of Elemental Exposure passive and Tal Rasha's 4pc set bonus, Force Weapon could easily work here.
Conflagration - This passive slot you can pick what you wish, if I was starting a new difficulty I would take Blur for example, its just a really nice buff for co-op & nice dps boost when you have enough Toughness!
Gear:
There is one item that are required for this build to work. That item is Light of Grace.
Attack Speed + Life on Hit play a major role in this build, you will need some.
Three futher items that would make this build even better are, Frostburn, Stone of Jordan & Ice Climbers. I don't have these items, which is why they are not "must" have, however I think with these items this build would be ready for Torment VI.
Build in Action:
http://youtu.be/EbtQeRStZ0w
Elite pulls, Goblin & double Elite pack pull at end. Watch to see if I Goblin fail again or bite off more than I can chew with the double Elite pull.
Conclusion:
I really enjoy this build, as you can see from the video I am not squishy. I can take hits from affixes/monsters and heal myself enough to survive.
When playing Co-op I buff my party with 25% damage & 6% Critical Hit Chance, this would be a 30% damage buff if my weapon had rolled its damage as Arcane. Should add that if a group member is using Cold based skills they gain a further 15% damage buff.
This build really is a good all rounder. Good damage output from ranged and melee distance. Buffs for group members and at times can be tanky when needed.
Edit: This build still works fine post SoH nerf, however I wouldn't say it is must have for this build to work so have removed it from the gear list.
In comparison to fire, I personally find this all round to be stronger but maybe that's just personnel preference.
Tested this build with the Shard of Hate fix and it still works fine, procs often.