...or something along those lines. I just got the Pox Faulds (or whatever the pants are called that creates the gas cloud every 10 seconds for 10 seconds when around 3 targets) and wanted to create something to compliment that. Basically, a build that is more aoe passive damage. It ended up being frost based melee build to attempt keeping enemies in a specified area.
-Spectral blades because I like it, siphoning to regain arcane power, large groups of mobs refill it quickly -Meteor because I like it, comet because frost. -Frost nova mist because its a ground effect that chills and covers roughly the same area. Plus you can use it while performing other actions. And no cost. -Blizzard because its frost damage and slows. I picked that rune specifically for the additional slowing, though other runes could be chosen for more damage. It just makes it easier to hit enemies with comets, especially mobile/ranged enemies. -Magic weapon just for bonus damage to everything. Could change this to something more defensive if desired. (or maybe frost hydra...?) -Energy armor for defense, rune for more comet spammage. Could change rune if more defense is desired. -Cold blooded- obvious, permanent chill, near 100% uptime. -Astral Presence for more comet spammage. Could be changed for more defensive skill (G.Ward or Dominance) -Blur for defense as it is more melee oriented build.
Basically, you throw a blizzard on a pack, run up to them to drop your gas cloud, use your mist nova, then unload your comets. With the build my way, I can use 4 comets. I am using a 2-hander, pre-patch skorn, so unless there is some frost bonus 1-hander/off hand (and there probably are), I would say a 2 hander works best. Trash should not pose a threat, as just gas will be enough, or a mist/blizzard, or combine them and watch them melt as you run past. Elites should die within the first 4-5 comets, roughly by the time the gas ends. If not, then the main enemy should be mostly dead anyways. If needed, this build can kite a bit, only you would have to rely on normal regen to continue comets/blizzard.
Disadvantages:
-To get maximum effect, you need to keep enemies in the area, which involves being a bit tanky to do so, though enemies will die fast either way.
-Not quite effective against mobile enemies. However, it can kill a treasure goblin very quickly if another 2 enemies are close enough to drop gas on it.
Basically, I can get about 600k-700k per damage 'tick' with the damage stacked. Though, I think I need to pay attention to a comet's dot contribution too. This is with the skorn bleed as well. And my gear isn't all that great either. Roughly 130k sheet dps with magic weapon, 10% cold, but with 15% meteor and 12% blizzard helps. The comets impact crit for 2mil, which is nice.
I do tormet 2 and things melt. Things die quick enough without the gas cloud. I could probably do torment 3 or 4, but substituting some +arcane power rune and/or passive for more defensive alternatives. Though, diamond skin probably wouldn't be a bad choice, as the setup is the most dangerous part, or the first 3-5 seconds as the comets are coming.
Black hole would be fun to put enemies back into all the aoe and boost cold damage. But, gotta wait on that.
I believe the gas cloud will get nerfed, as it is like a barb's Earthquake every 10 seconds, though needing 3 targets. However, if one of the barb's set bonus that allows an EQ every leap <might of the earth> is an actual full damage EQ, then I take that back. As even though that is a 4 set and the pants is a single item, it requires 3 targets to utilize, and is difficult to use on a single without pulling extras, while the set bonus allows a barb to use it even single target. My guess, unless the value is 'bugged' like the vault -trail of fire fiasco, at most a 50% nerf could be had, as it would still do roughly 1500% weapon damage, instead of nearly 3000%, and still be potent.
Nice! When I saw the thread title I was like "hey! I'm a Frozen Gas wizard as well!" - because I'm a cold wizard (see my Blizzard focused build here) and got the Pox Faulds as well. But I'm not standing in the middle of the mobs some times, it's just that it happens to be my best DPS pants so far.
I'm not too keen on any Meteor builds myself because of the delay, but to anyone who doesn't care about the delay - try it out, looks like a lot of fun!
Yeah, the delay can be a bit annoying, mainly with ranged mobile enemies that always run away from you. Though, when they aren't running, they will blow up. And watching meteors ragdoll enemies is satisfying as well. On a melee focused build, well enemies are generally going to be in one spot. And it has a ranged element to it that can help when kiting is required, rather than only a melee skill. Eh, its probably the ragdolling that makes me like it so much. And adapt to the delay because I want to see things ragdolled.
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http://eu.battle.net/d3/en/calculator/wizard#WPYlSO!WXZ!ZbbaZb
-Spectral blades because I like it, siphoning to regain arcane power, large groups of mobs refill it quickly
-Meteor because I like it, comet because frost.
-Frost nova mist because its a ground effect that chills and covers roughly the same area. Plus you can use it while performing other actions. And no cost.
-Blizzard because its frost damage and slows. I picked that rune specifically for the additional slowing, though other runes could be chosen for more damage. It just makes it easier to hit enemies with comets, especially mobile/ranged enemies.
-Magic weapon just for bonus damage to everything. Could change this to something more defensive if desired. (or maybe frost hydra...?)
-Energy armor for defense, rune for more comet spammage. Could change rune if more defense is desired.
-Cold blooded- obvious, permanent chill, near 100% uptime.
-Astral Presence for more comet spammage. Could be changed for more defensive skill (G.Ward or Dominance)
-Blur for defense as it is more melee oriented build.
Basically, you throw a blizzard on a pack, run up to them to drop your gas cloud, use your mist nova, then unload your comets. With the build my way, I can use 4 comets. I am using a 2-hander, pre-patch skorn, so unless there is some frost bonus 1-hander/off hand (and there probably are), I would say a 2 hander works best. Trash should not pose a threat, as just gas will be enough, or a mist/blizzard, or combine them and watch them melt as you run past. Elites should die within the first 4-5 comets, roughly by the time the gas ends. If not, then the main enemy should be mostly dead anyways. If needed, this build can kite a bit, only you would have to rely on normal regen to continue comets/blizzard.
Disadvantages:
-To get maximum effect, you need to keep enemies in the area, which involves being a bit tanky to do so, though enemies will die fast either way.
-Not quite effective against mobile enemies. However, it can kill a treasure goblin very quickly if another 2 enemies are close enough to drop gas on it.
Basically, I can get about 600k-700k per damage 'tick' with the damage stacked. Though, I think I need to pay attention to a comet's dot contribution too. This is with the skorn bleed as well. And my gear isn't all that great either. Roughly 130k sheet dps with magic weapon, 10% cold, but with 15% meteor and 12% blizzard helps. The comets impact crit for 2mil, which is nice.
I do tormet 2 and things melt. Things die quick enough without the gas cloud. I could probably do torment 3 or 4, but substituting some +arcane power rune and/or passive for more defensive alternatives. Though, diamond skin probably wouldn't be a bad choice, as the setup is the most dangerous part, or the first 3-5 seconds as the comets are coming.
Black hole would be fun to put enemies back into all the aoe and boost cold damage. But, gotta wait on that.
I believe the gas cloud will get nerfed, as it is like a barb's Earthquake every 10 seconds, though needing 3 targets. However, if one of the barb's set bonus that allows an EQ every leap <might of the earth> is an actual full damage EQ, then I take that back. As even though that is a 4 set and the pants is a single item, it requires 3 targets to utilize, and is difficult to use on a single without pulling extras, while the set bonus allows a barb to use it even single target. My guess, unless the value is 'bugged' like the vault -trail of fire fiasco, at most a 50% nerf could be had, as it would still do roughly 1500% weapon damage, instead of nearly 3000%, and still be potent.
Ugh, I always make walls of text.
I'm not too keen on any Meteor builds myself because of the delay, but to anyone who doesn't care about the delay - try it out, looks like a lot of fun!