First off last build I put up was kinda shitty untill a higher lvl so bite me anyone that doesnt see its potential ;p
Here's one i'm rocking in t6 right now works like crazy i'm killing elites stuff is dying reasonable fast and should be simple enough for everyone to see how it all synergizes together (havent steped outta act 1 with it yet but i'm but the skell king in his place a couple times now)
Use what every u want for passives as long as u got paralysis your good to go
You could also switch out Slow Time with whatever you want as well I just prefer it to stop projectiles as thats the only problem i'm having now is dodging those.
Build requires High Crit without the high crit your meteor wont root as much as you want it to and the build sucks i'm sitting at 65% with Pinpoint Barrier and between that and the Paralysis passive everything is pretty locked down.
Your rough rotation for this to work : drop slow time start using Electrocute drop your meteor repeat
if your dmg isnt capable of t6 yet just down a bit and destroy lower torments.
I feel like this is two builds, smashed into one. You've got spells that promote being melee range and getting right into the mobs, and spells that are all about keep mobs off you. Of course things like the passive Paralysis work equally well for both. I'd suggest a modification.
Melee Light Build
LMB : Elecrocute - Arc lightning
RMB: Wave of Force - Static Pulse
1: Slow time - Time warp
2: Magic weapon - Electrify(more Paralysis procs) or Deflection(survival)
First off last build I put up was kinda shitty untill a higher lvl so bite me anyone that doesnt see its potential ;p
if your dmg isnt capable of t6 yet just down a bit and destroy lower torments.
Critical Mass 2.0? Just lol. But this build is better then your other one, for sure. You'd need to have the best gear and 400 paragon level and that other build would STILL underperform.
the build needs the meteor with the lightning bind to help root stuff in place the stun from paralysis alone isnt enough but the root makes a huge difference i would argue that u need to have electrocute as anything that cast fast with lightning dmg would be good i mainly choose electrocute tho cause i like to stay in my bubble with all the mobs that sjust me tho
Here is the build I used last night. I absolutely nuked T1 without getting close to dying. I was killing elite packs with Extra Health affixes in about 10 seconds.
Passives:
Arcane Dynamo
Power Hungry
Astral Presence
I'm going up to T2 tonight to see how this works on that difficulty. If I have problems, then I might make the following changes to this build.
If I'm killing too slow
-Sub Familiar - Sparkflint for Slow Time - time warp
If my HP is getting wrecked
-Sub Energy Armor - Pinpoint Barrier for Energy Armor - Prismatic armor
-Sub Magic Weapon - Force Weapon with Magic weapon - Electrify
-sub Astral Presence with Paralysis
-Sub Meteor - Meteor Shower with Meteor - Lightning Bind (This is my last resort as the damage from meteor shower is redonkulous.)
I never sub teleport because it is really useful in getting out of binds and I would, now, rather take a slight dps hit than die.
It works perfectly fine for me..Did torment 6 :)/It's a little eh at sometimes..but it still is pretty fun! Good build! I prefer deflection as you posted for more survival. I also have plus 20% electric damage, so that helps a lot!
This is a traditional Paralysis build. It's the go-to build variant for players still addicted to crowd control post-CMWW.
Technically Paralysis builds have existed since D3's launch, but the rate at which Paralysis actually proc'd was incredibly low until the RoS's Beta started. I ran a variant of this build back in November 2013 when the Friends and Family Beta first started:
That said, the basis of the build is simply the combination of a lightning based signature spell and Lightning Bind Meteor as the spender. Throw in Paralysis and there's the template.
I prefer Wave of Force - Static Pulse instead of Meteor - Lightning Bind for my paralysis build... since you're at the center of the attention, it makes Slow Time even more powerful that way.
First off last build I put up was kinda shitty untill a higher lvl so bite me anyone that doesnt see its potential ;p
Here's one i'm rocking in t6 right now works like crazy i'm killing elites stuff is dying reasonable fast and should be simple enough for everyone to see how it all synergizes together (havent steped outta act 1 with it yet but i'm but the skell king in his place a couple times now)
anyways ..heres the build
http://us.battle.net/d3/en/calculator/wizard#UPgSjO!YTV!cabZaZ
For those that dont wanna click the link
LMB : Elecrocute - arc lightning
RMB: Meteor - lightning bind
1: Slow time - time warp
2: Magic weapon - Force Weapon
3: Familiar - Sparkflint
4: Energy Armor - pinpoint barrier
Passive :
Must haves : Paralysis
What i'm using : Glass Cannon with Arcane Dynamo
Use what every u want for passives as long as u got paralysis your good to go
You could also switch out Slow Time with whatever you want as well I just prefer it to stop projectiles as thats the only problem i'm having now is dodging those.
Build requires High Crit without the high crit your meteor wont root as much as you want it to and the build sucks i'm sitting at 65% with Pinpoint Barrier and between that and the Paralysis passive everything is pretty locked down.
Your rough rotation for this to work : drop slow time start using Electrocute drop your meteor repeat
if your dmg isnt capable of t6 yet just down a bit and destroy lower torments.
Melee Light Build
LMB : Elecrocute - Arc lightning
RMB: Wave of Force - Static Pulse
1: Slow time - Time warp
2: Magic weapon - Electrify(more Paralysis procs) or Deflection(survival)
3: Familiar - Sparkflint
4: Storm Armor - Shocking Aspect
Passive :Glass Cannon, Paralysis and Blur
Ranged Light Build
LMB : Elecrocute - Forked lightning
RMB: Meteor - Lightning Bind
1: Slow time - Time and Space(Point of No Return for more control)
2: Magic weapon - Electrify(more Paralysis procs) or Force(control, single target DPS)
3: Familiar - Sparkflint
4: Energy Armor - Pinpoint Barrier
Passive :Glass Cannon, Paralysis and Arcane Dynamo
I prefer to be at range.
I have adapted this with the one I use on T2
the build needs the meteor with the lightning bind to help root stuff in place the stun from paralysis alone isnt enough but the root makes a huge difference i would argue that u need to have electrocute as anything that cast fast with lightning dmg would be good i mainly choose electrocute tho cause i like to stay in my bubble with all the mobs that sjust me tho
Electrocute - Forked Lightning
Meteor - Meteor Shower
Teleport - Wormhole
Magic Weapon - Force Weapon
Familiar - Sparkflint
Energy Armor - Pinpoint Barrier
Passives:
Arcane Dynamo
Power Hungry
Astral Presence
I'm going up to T2 tonight to see how this works on that difficulty. If I have problems, then I might make the following changes to this build.
If I'm killing too slow
-Sub Familiar - Sparkflint for Slow Time - time warp
If my HP is getting wrecked
-Sub Energy Armor - Pinpoint Barrier for Energy Armor - Prismatic armor
-Sub Magic Weapon - Force Weapon with Magic weapon - Electrify
-sub Astral Presence with Paralysis
-Sub Meteor - Meteor Shower with Meteor - Lightning Bind (This is my last resort as the damage from meteor shower is redonkulous.)
I never sub teleport because it is really useful in getting out of binds and I would, now, rather take a slight dps hit than die.
Technically Paralysis builds have existed since D3's launch, but the rate at which Paralysis actually proc'd was incredibly low until the RoS's Beta started. I ran a variant of this build back in November 2013 when the Friends and Family Beta first started:
That said, the basis of the build is simply the combination of a lightning based signature spell and Lightning Bind Meteor as the spender. Throw in Paralysis and there's the template.
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