I stumbled upon this build by accident and it works really well with the stun passive and spark rune, and a frozen orb build too. Since they both hit multiple times. Now I have multiple pieces of gear that add up to 15% arcane resource reduction which makes each orb cost 25.5 ap. Now I also have ap on crit on both my wep, offhand, and helmet which add up to 25 ap on crit, so basically each orb is free with a crit but the build throws orbs fast, depending on your AS that is. But to maximize the amount of AP I send to what I get back I run the familier with arcanot for the 2 AP a second and the passive that adds AP and another 2 AP a sec, now the next two spells I run are up to you use. I run magic wep with conduit which gives attacks a chance to add 1 AP on hit. I also run energy tap rune on Arcane armor for a baseline of 140 AP without the gear and paragon points. I find it to be a really fun build and I'll try to get some screen shots up and a vid too soon
I'm only at 33% crit chance so the extra APoC and AP helps, Im sure with reforging I could change it to have a higher crit chance so I could drop the APoC on helm.
Conduit is useless. 1 apoc return is nothing. You have plenty of ap return but if you want more you're better off running power of the storm and/or diamond skin -prism.
Unless the mechanics for the PTR have changed compared live, you don't necessarily gain the full APoC on crit. You only gain a fraction equal to the spell coefficient of the skill you use. For single hitting sig spells, that coefficient is 1. Arcane Orb on live has a coefficient that ranges from 0.2 to 0.33 or so, depending on the rune used.
That means you might still run out of AP against single targets if you lessen the APoC or AP regen, depending on APS also. Against multiple mobs you can probably spam orbs most of the time.
Personally I can't wait for the xpack because I loved using Arcane Orb when leveling and when we had to kite. I look forward to using it again.
I stumbled upon this build by accident and it works really well with the stun passive and spark rune, and a frozen orb build too. Since they both hit multiple times. Now I have multiple pieces of gear that add up to 15% arcane resource reduction which makes each orb cost 25.5 ap. Now I also have ap on crit on both my wep, offhand, and helmet which add up to 25 ap on crit, so basically each orb is free with a crit but the build throws orbs fast, depending on your AS that is. But to maximize the amount of AP I send to what I get back I run the familier with arcanot for the 2 AP a second and the passive that adds AP and another 2 AP a sec, now the next two spells I run are up to you use. I run magic wep with conduit which gives attacks a chance to add 1 AP on hit. I also run energy tap rune on Arcane armor for a baseline of 140 AP without the gear and paragon points. I find it to be a really fun build and I'll try to get some screen shots up and a vid too soon
Edit:http://www.youtube.com/watch?v=ZQtpu-Bofz0&feature=youtu.be
I'm only at 33% crit chance so the extra APoC and AP helps, Im sure with reforging I could change it to have a higher crit chance so I could drop the APoC on helm.
Conduit is useless. 1 apoc return is nothing. You have plenty of ap return but if you want more you're better off running power of the storm and/or diamond skin -prism.
Unless the mechanics for the PTR have changed compared live, you don't necessarily gain the full APoC on crit. You only gain a fraction equal to the spell coefficient of the skill you use. For single hitting sig spells, that coefficient is 1. Arcane Orb on live has a coefficient that ranges from 0.2 to 0.33 or so, depending on the rune used.
That means you might still run out of AP against single targets if you lessen the APoC or AP regen, depending on APS also. Against multiple mobs you can probably spam orbs most of the time.
Personally I can't wait for the xpack because I loved using Arcane Orb when leveling and when we had to kite. I look forward to using it again.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Scoundrel's crit bonus is only 1.8 now. I find the enchantress the most useful now with all he crowd control abilities.
I think its a good change, a Buriza scoundrel was far in away the best follower in vanilla. Now its a toss up based on your needs.