Was on the PTR for over an hour and here are my initial impressions:
1. Have 4 para level 100s and a 10 para level DH and my total Paragon XP is 213.
2. Master is way too easy for high geared archon players even with the changes to archon and removal of CM.
3. Dominance is exceptionally powerful. Now your HP bar gets white when under shielding effects, very nice.
4. MF seems to be removed from both para levels as well as new gear, at least none of the dropped loot 2.0 had MF on them.
5. Using my para levels I was able to get back to my old HP of 40K by getting 25 para points in vitality and about 5% in life.
Spells:
basically my setup was MW-FW, Sparkflint, EA-Pinpoint, <AP Spender>, Electrocute/ShockPulse, Archon
1. Frozen orb was nice. Never once needed Frost Nova on master level, so switched it to an AP spender while keeping archon. Tried all the *edit* arcane */edit* spenders.
2. Sleetstorm will be tons of fun, but is AP intensive.
There has been a lot of talk about APOC, didn't have it and didn't need it, except for one potential instance which was during my one and only cursed chest, where I ran out of mana and was not able to kill fast enough to get the bonus chest. However, better use of skills would have helped.
Speaking of which being able to change your skills out of combat seems like it makes it way too easy to handle content. Next time I will clear around the cursed chest, change skills/items and only then click on the chest.
What I did not like:
1. In my short period, got no upgrades and only 1 legend which is as bad as those in live. It was Blackthornes belt: Primary: 296 armor, Secondary: 85 poison resistance, 28% extra gold from monsters, Pickup + 1. Now that is crappy.
What I hate:
They removed the mob density changes from the live patch, and it feels barren.
Overall, not very excited about the patch so far. If you are well geared in live you will roll through master as it is right now, with a lot fewer monsters to kill. Note: Cursed Chest event does provide a huge number of mobs, but I only found 1 and traveled through most of ACT 1 including rainbow country.
If I have any further insights and can motivate myself to play will post here. Would love to hear what other people's thoughts are on the patch so far.
This is going to be like an WOW expansion. Items droped >ilv60 will be a massive upgrade. Also, the patch is nothing without ROS, so dont hate it yet xD Im testing skills/runes right now, im loving frozen orb!!
I tried a firebuild on my wiz, and it was alot of fun. Arcaneorb with the fire rune on it was particulary entertaining, also the new meteor rune was fun. Also noticed alot of items drop with +x% to fire dmg etc, or +x% to a certain skill. Gives me high hopes on the viability on niche builds as well.
Found a wand with 20% chance to cast a frostnova on enemies killed by cold dmg. I like the potential this brings. Cant wait to get back from work and try more builds out
Rollback Post to RevisionRollBack
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
This is going to be like an WOW expansion. Items droped >ilv60 will be a massive upgrade. Also, the patch is nothing without ROS, so dont hate it yet xD Im testing skills/runes right now, im loving frozen orb!!
Yeah I agree, the problem I potentially see is the time between the patch deploying on live and ROS. As it stands, if you have good gear already, the patch may make farming more boring. The drop in mob numbers and the removal of MF from paragon seem to have adversely affected the drop rates of legendaries. Of course, I did not play enough to be sure, but I spent over an hour and only got 1.
For those who don't have great gear, the patch will be a god send.
Dont get me wrong I am very excited about ROS but the patch by itself just was all right. I guess if they fix mob density I would enjoy it much more.
I hope they will temporarily increase the mob density on Master level, just for the gap between Patch 2.0 and RoS going live.
Yeah that is my hope too, cause right now, it just feels so damn empty. Only cursed chests add a huge number of mobs and I only found 1 during my whole playthrough.
Cursed chests are a good addition though.
I didn't even bother playing around with my 60's, I've just been starting fresh characters and I recommend you do the same.
Without RoS, this is just an overhaul so if you're already level capped and highly geared, there's not much here for you other than some new skills to tool around with.
anyone else find that new Familiar is a little OP? I run on ptr with my CMWW items, and with my speed familiar attacks almost outdamage any "primary" attack spells, familiar act as some kind of machine gun (turn on arcane aoe rune, and you get aoe machine gun of death) - its not even single attacks now, more like constant beam (sadly without piercing enemies)
This is going to be like an WOW expansion. Items droped >ilv60 will be a massive upgrade. Also, the patch is nothing without ROS, so dont hate it yet xD Im testing skills/runes right now, im loving frozen orb!!
I tried a firebuild on my wiz, and it was alot of fun. Arcaneorb with the fire rune on it was particulary entertaining, also the new meteor rune was fun. Also noticed alot of items drop with +x% to fire dmg etc, or +x% to a certain skill. Gives me high hopes on the viability on niche builds as well.
Found a wand with 20% chance to cast a frostnova on enemies killed by cold dmg. I like the potential this brings. Cant wait to get back from work and try more builds out
They apparently just adjusted Act 1 monster density. Will have to check it out.
Without RoS, this is just an overhaul so if you're already level capped and highly geared, there's not much here for you other than some new skills to tool around with.
^I dont think its op, its right in line before it it was inconsequential. The rune that does 240% damage in a 6 yard radius is great.