Stark Blizzard - covers massive AOE. It's a great spell to set up your position and to also keep chasers off your back. In the PvP patch, Blizzard deals massive damage and it's really nothing to be laughed at. I've considered Snowbound for more spammability, but the AOE is simply not the same. Lightning Hydra - serves as great sustained DPS. It's also highly useful to warn you of incoming players and also to gun down fast characters like perma-Vaulting demon hunters. Duplicates Mirror Images - this is your tanking source, since you can't hold off ranged projectiles like in the first build, you need something to keep things at bay. Teleport - the Fracture and Wormhole runes work best here. You might want to keep Fracture for distraction purposes, but covering distances while Blizzard does its job is also a huge plus with Wormhole. Crystal Diamond Skin - it won't hurt to have another layer of armor if your Mirror Images can't keep the arrows and bolts of energy off your back. Storm Armor - just like in the first build, Thunderstorm and Scramble are the favorite choices here.
Illusionist - like in the first build, Mirror Images and Teleport are both essential, thus Illusionist is a must to constantly keep the spells ready for use. Galvanizing Ward/Cold-Blooded - depends if you want to focus on a tad more survivability or more killing power. I advocate the killing power considering that the regeneration provided by GW isn't really enough. Unstable Anomaly - everyone's favorite passive right now, second to Illusionist. A second chance that also deals damage, why not?
I wanted to add in something interesting that I noticed when testing Mirror Image and it's interaction with other spells.
It's pretty obvious that Mirror Image is going to be a main staple skill in PvP, just like Teleport and the Illusionist passive. I wanted to incorporate Wave of Force into a PvP build that also uses MI and Tele. I found that the Images created by MI had a very limited number of spells they could cast, but thankfully WoF was one of them.
All Images created by any runs of MI could cast WoF, but for the most part, the waves did nothing unless you used Mirror Mimics, in which case the Waves behaved exactly as it does when you cast WoF, using the same rune effect you have on yours. This was pretty cool, and I enjoyed watching my Images cause significant knockback and stun with WoF: Impactful Waves. The WoF runes Force Affinity and Forceful Waves are lackluster when an Image casts them, while Exploding Wave seemed like it could be alright but very situational because the secondary waves don't hit the enemy who releases them, only other nearby enemies (if any).
Then I went on to testing Teleporting Wave, and it was fun too. It's not too useful on mobs bc they still track right to you the instant they're teleported, but I could see this being very fun vs players. But here's the kicker, and the whole point of this post-
- When an Image created by MI casts WoF: Teleporting Wave, it will randomly teleport any enemies hit, REGARDLESS of the rune used on MI. In addition, the images created by Teleport: Fracture can also cast WoF: Teleporting Wave, and those waves will cause effected enemies to be randomly teleported. These waves do no damage unless the images casting WoF were created with MI: Mirror Mimics, but they still all cause teleporting. -
All the sudden I could see 5 images casting Teleporting Wave, wreaking havoc on players as they are randomly teleported again and again. Or use Mocking Demise: if the enemy leaves them alive, they could get teleported. If the enemy kills your image, they could get stunned.
Maybe this is just a gimmicky trick and has no real value in PvP. I don't know, but it sure sounds like fun. On another note, Mirror Mimics can cast Frost Nova that does stun enemies, so combined with WoF they could provide a ton of CC (albeit a bit random/unreliable). Plus don't forget that you'd have WoF and maybe Frost Nova to cast as well. Just an idea.
Illusionist - I think this is a must-have. My current issue is figuring out how much damage other characters can do. If they don't hit for 15% of your life, then this is obviously not going to work.
Blur/Galvanizing Ward/Unstable Anomaly - a utility slot. Too many melee characters, go with Blur. Need more regeneration, go with GW. Need a second chance, go with Unstable Anomaly.
Its a 2shot fest on ptr even people with realy high ehp go down real quick vs. demon hunters. SS with either high max disc or legacy nats is currently way to strong. So im going for Illusionist with unsteable anomsly
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Words of wisdom: Don't follow the advice of people who won't have to deal with the consequences.
Any idea how to counter a WD with jinx, haunt, leaping spiders, spirit vessel and spirit walk? Diamond skin wears off far too soon...
Timing. You can break disables with Mirror Image. So you want to pop Mirror Image the very moment you get locked down and quickly run Slow Time to hold everything in place and Teleport a safe distance away. It's all timing. Whoever sets up faster wins.
Just off the PTR. Seven sided strike teleporting monkl destroy the ranged build, it was the 1st that came to my mind on dueling. Also stomp rend cheese. So... teleport FN into CM induced permafrost. Anything below permafrost and you have to be quick with FN. Unstable Anomaly is now worth it. Tried healing cuts and it didn't work, you go either WW or Mystral.
Along with tal rasha 4-set, and I would like to get one piece of.....wait for it....-Hydra cost gear.
With How much I use teleport/blizzard I often don't have a whole lot of AP, and a reduction to the cost of hydra should mean that I can cast it no matter what(almost) so I think I'm gonna start looking for a skull grasp with that stat on it. I already grabbed a high defense tal belt, and a +blizz duration source....though I may just look for another +blizz duration skull grasp instead.
This is my anti-melee-build. Basically kiting with lightning hydra while freezing and stunning as often as possible. Very annoying style for many monks and barbarians
It may be, but how will you be able to keep Nova up? With one Serenity, SSS, monks can break out of the disable and essentially knock you out with perma-stun/knockback (you should see those Sledge Fist monks, holy hell). You don't have your own counter-disables. Barbs can Leap out or worse, pop WotB.
The only way for you to successfully pull this off is if you cast Nova only when their disable-breaking spells are all on cooldown. And even if those spells are on cooldown, a single Stomp+HotA from a barb or a single Wave of Light from a monk will KO you, unless you're going against players with negligible DPS and you have some overboard EHP.
I feel like Mirror Image would give this build another dimension... perhaps instead of Diamond Skin. After all, Illusionist can reset Mirror Image, but not DS. I can test this out when I get back from work. Although I'll have to test this on highly geared players.
Hey Jaetch do you think 24% movement speed is mandatory for pvp?
Don't know which gear you are using while doing pvp but from your armory you just have the boots.
Whats your opinion?
It would certainly help, but because 12% additional move speed come from either Lacuni or Inna's (both are horrid for EHP, unless a high int+vit+res Lacuni is in question)—and a less often used Compass Rose—I chose to go the significantly higher EHP route and use Scramble for the burst speed along with Teleport. I don't think it's mandatory at all if you can survive a couple of more hits than your opponent(s).
Today I used the Blizz-Hydra-build with the passive paralysis instead of galvanizing ward/cold blooded to great effect against a 300k dps-unbuffed dh. He got stunned so often that I bet he was rather annoyed later on ;)...
also @Jaetch: You're totally right with the Mirror image instead of Frost Nova, it really seems to be one of the go to skills for the pvp wiz.