BIS Gear setups (1.0.6)

  • #61
    Quote from Speaker

    Sorry, but again, the numbers on those weapons are wrong. The max dmg on your weapons is above what is actually possible in game. For example, the dagger's maximum dmg should be calculated as (71 + 265 + 363) *1.50 = 1048.5

    The number you used for the base dmg is right, only when there is no +min-max dmg modifiers on the weapon. When there is a +min-max dmg affix it uses the weapon's minimum dmg+1 to calculate the max dmg. I know it doesn't make sense, but this is how blizzard does the calculation for max dmg on weapons.

    Check this item out for example. The base minimum dmg on this weapon is 68 so we calculate the min and max dmg as follows:
    min dmg = (68+261)*1.50 = 493.5
    max dmg = (69+261+340)*1.50 = 1005

    All your max dmg weapon ranges are off and should be adjusted. I hope this helps.


    Thanks for the input, all DPS values are fixed, again a few lineup changes due to that
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    -- Albert Einstein

  • #62
    One last thing. I believe the max int/vit roll on neck is 150, so that would bring the values up to 350 int and 150 vit on amulet. Also the highest min-max dmg roll on neck and ring is 36-72. To get 105 would mean you also had a +max dmg affix roll, which is too many affixes. Not sure if this changes whether or not tal rasha's pulls ahead.

    Also, this is a really nice list, thanks for taking the time to look through all the different combinations. I'm considering doing the same for DH.
  • #63
    Also, did you notice that some of your profiles have 167 str, 267 dex and others have 107 str, 207 dex? There is a bug with the paragon level on this site. You have to edit the profile and set the level back to 0 and save. Then edit it again and set it back to 100. This should adjust all of your stats, bringing them up to the right values.
  • #64
    Thanks Speaker, didn't notice those bugs, fixed it along with the ring/amulet damage ranges. Tal's amulet still losing out to perfect quintfecta by about 30k++. The lineup has changed again after those fixes and actually makes more sense now
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    -- Albert Einstein

  • #65
    Jesta if you are reading this:

    Wizard Explosive blast - Chain reaction wpn damage is wrong it shows 315%, while it should be 3 explosions x 97% = 291%

    Also the list of builds in my profile does not update the DPS / EHP after changing any items in a single build, nor does it change after updating paragon levels, i have to change the passive skills in order to have that list updated. The individual profiles do update, but not the build list stats
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    -- Albert Einstein

  • #66
    Would this be possible to do showing sword+trium+triple zuni? How BIS would affect DPS/EHP using Marrow instead of Tal's Chest? Obviously EHP would go up and DPS down, but how much for each?

    :D
  • #67
    Quote from TheDemokin

    Jesta if you are reading this:

    Wizard Explosive blast - Chain reaction wpn damage is wrong it shows 315%, while it should be 3 explosions x 97% = 291%

    Also the list of builds in my profile does not update the DPS / EHP after changing any items in a single build, nor does it change after updating paragon levels, i have to change the passive skills in order to have that list updated. The individual profiles do update, but not the build list stats


    I'll get on fixing Chain Reaction.

    As for the list of builds, they update when you do one of the following:

    - Resync the Build with an Armory Profile.
    - Change a Skill/Passive.
    - Click the 'Save Stats to DB' button on the left navigation.
  • #68
    Quote from itirnitii

    Would this be possible to do showing sword+trium+triple zuni? How BIS would affect DPS/EHP using Marrow instead of Tal's Chest? Obviously EHP would go up and DPS down, but how much for each?

    :D


    I'm not planning to do such variations at the moment - there are simply far too many possibilities, like dropping Inna's leggings for Blackthorne's etc which would provide a huge amount of EHP while dropping DPS. The intention was to just provide the basic setup comparison that many people wonder about - specifically Zuni vs Zuni x2 vs Ice Climbers vs Tal's amulet, vs weapon choice.

    Such 'individual' preference comparisons could easily be done in the d3up.com. Simply check out the profiles i have linked, click on an item and click 'copy to my items' (provided you have an account, which is free) Then you can simply use the items i generated to create any sort of a setup that you'd like to test :)
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    -- Albert Einstein

  • #69
    Quote from TheDemokin

    Quote from itirnitii

    Would this be possible to do showing sword+trium+triple zuni? How BIS would affect DPS/EHP using Marrow instead of Tal's Chest? Obviously EHP would go up and DPS down, but how much for each?

    :D


    I'm not planning to do such variations at the moment - there are simply far too many possibilities, like dropping Inna's leggings for Blackthorne's etc which would provide a huge amount of EHP while dropping DPS. The intention was to just provide the basic setup comparison that many people wonder about - specifically Zuni vs Zuni x2 vs Ice Climbers vs Tal's amulet, vs weapon choice.

    Such 'individual' preference comparisons could easily be done in the d3up.com. Simply check out the profiles i have linked, click on an item and click 'copy to my items' (provided you have an account, which is free) Then you can simply use the items i generated to create any sort of a setup that you'd like to test :)


    I'll have to do that then! Thanks for the reply.
  • #70
    Another thing I noticed. Witching hour has three random affixes, so perfect rolls would be 100int/100vit roll a second 100 vit roll and 80 all resist on top of the 100 int it already has would give 200 int, 200 vit total. Basically, you could have an additional 100 vit on top of the one in your profile. Here is one that shows its possible.
  • #71
    Quote from Speaker

    Another thing I noticed. Witching hour has three random affixes, so perfect rolls would be 100int/100vit roll a second 100 vit roll and 80 all resist on top of the 100 int it already has would give 200 int, 200 vit total. Basically, you could have an additional 100 vit on top of the one in your profile. Here is one that shows its possible.


    Thanks, updated
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    -- Albert Einstein

  • #72
    Curious if a INT/STR Vile Ward was tested at all for higher EHP and what conclusions that leads to instead of INT/VIT?
  • #73
    Quote from itirnitii

    Curious if a INT/STR Vile Ward was tested at all for higher EHP and what conclusions that leads to instead of INT/VIT?


    Check D3up profile and "EHP gain per stat": 1 vitality gives 402.89 EHP, while 1 strength gives 107.42. VIT > STR.
  • #74
    Quote from Bagstone

    Quote from itirnitii

    Curious if a INT/STR Vile Ward was tested at all for higher EHP and what conclusions that leads to instead of INT/VIT?


    Check D3up profile and "EHP gain per stat": 1 vitality gives 402.89 EHP, while 1 strength gives 107.42. VIT > STR.


    Gotcha. I guess STR is only important for CM/WW since mitigation during diamond skin reigns supreme.
  • #75
    Quote from TheDemokin

    Quote from Speaker

    Another thing I noticed. Witching hour has three random affixes, so perfect rolls would be 100int/100vit roll a second 100 vit roll and 80 all resist on top of the 100 int it already has would give 200 int, 200 vit total. Basically, you could have an additional 100 vit on top of the one in your profile. Here is one that shows its possible.


    Thanks, updated


    Actually i mentioned this on page 1, but i suggested 12% life instead of 100vit. Wouldn't that be (slightly) better? :)
  • #76
    Okay so I did a little messing around and trying some new items I'll put what I found here. All of these were calculated using the sword and the tri. Most of them are calculated with the WH not having %life because I forgot. Also, I believe that the Zuni ring is a little better than possible and has a socket instead of AVG DMG or an Int+Vit Roll.

    Zuni Boots, Zuni Ring(AVG DMG):
    DPS: 767,915.83
    EHP: 741,972.15

    Zuni Boots, Zuni Ring(Int+Vit):
    DPS: 756,601.58
    EHP: 791,064.91

    Zuni boots and Zuni chest:
    DPS: 767,772.37
    EHP: 790,605.82

    Zuni Boots, Zuni Chest, Zuni Ring(AVG DMG):
    DPS: 729,732.17
    EHP: 819,562.97

    Zuni Boots, Zuni Chest, Zuni Ring(Int+Vit):
    DPS: 718,980.51
    EHP: 873,492.99

    With Zuni Chest, Ice Climbers
    DPS: 724,098.69
    EHP: 906,288.4

    Zuni Chest, Ice Climbers, Zuni Ring(AVG DMG):
    DPS: 711,395.09
    EHP: 911,613.8

    Zuni Chest, Ice Climbers, Zuni Ring(Int+Vit):
    DPS: 700,216.55
    EHP: 968,946.7

    Zuni boots, Zuni Chest, Rare Pants:
    DPS: 736,207.22
    EHP: 995,013.77

    Zuni Boots, Rare Pants:
    DPS: 752,030.9
    EHP: 933,907.27

    Ice Climbers, Rare Pants:
    DPS: 732,540.06
    EHP: 1,075,939.67

    Zuni Chest, Ice Climbers, Rare Pants:
    DPS: 694,209.48
    EHP: 1,134,621.92

    The rolls I used for the Zuni ring where 89 Int, 70 AR, 34 CHD, 9 AS, 6 CC, and either 36-72 damage or 100 Int + 100 Vit.
    The rolls for the rare pants where 2 OS, +397 armor, 80 AR, 100 int, 200 Vit, 100 Int + 100 Vit.

    I then recalculated the 6 builds that I found most interesting using a WH that had 12% life instead of 100 Vit and then also using a 3% LS sword replacing the Int roll on it.

    Zuni Boots:
    DPS: 781,476.49
    EHP: 758,042.23

    Zuni Boots, Zuni Chest:
    DPS: 767,772.37
    EHP: 810,668.91

    Ice Climbers:
    DPS: 761,987.57
    EHP: 875,891.76

    Zuni Boots, Rare Pants:
    DPS: 752,030.9
    EHP: 963,055.75

    Zuni Chest, Zuni Boots, Rare Pants:
    DPS: 736,207.22
    EHP: 1,026,069.46

    Ice Climbers, Rare Pants:
    DPS: 732,540.06
    EHP: 1,105,454.01

    WITH 3% LS SWORD:
    Zuni Boots:
    DPS: 740,753.38
    EHP: 745,070.94

    Zuni Boots, Zuni Chest:
    DPS: 729,074.17
    EHP: 796,969.35

    Ice Climbers:
    DPS: 723,850.05
    EHP: 861,103.79

    Zuni Boots, Rare Pants:
    DPS: 713,837.75
    EHP: 947,754.58

    Zuni Boots, Zuni Chest, Rare Pants:
    DPS: 700,012.18
    EHP: 1,009,933.76

    Ice Climbers, Rare Pants:
    DPS: 696,771.51
    EHP: 1,088,108.12

    I hope this helps people looking for some more variations, and please tell me if I did something incorrectly or suboptimally. Thanks!
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