So like the title suggests, I'm looking for input from you guys on how you fight the uber bosses from the infernal machine. Any experience, theorycrafting, or just hare-brained ideas would help not only me but anyone else that lurks these forums.
What do you guys find works best? What build do you use? Are some of the fights easier solo, or do wizards really need a group?
I'm assuming that Archon doesn't work very well except maybe for the Skele King fight (even though I'm not geared enough for archon). Would a CM build work at all, with the nerfed coefficients?
Forked Electrocute if your DPS is high enough/IAS is high enough to trigger CM.
Venom Hydra for continuous damage while you dodge/kite.
Diamond Skin is self-explanatory.
Fractureport to distract mobs while you go resurrect teammates. Also to save yourself, obviously.
Ancient Guardian works very well with Force Armor. Adds to survival.
Force Armor because most uber attacks will 1-shot you or come close to it on high MP levels.
Blur for more survival.
Galvanizing Ward to keep FA on longer if you somehow forget to recast. Also bonus regen is nice.
Critical Mass to bring DS and Fractureport off cooldown.
Best teammates would be tank barbs, WW/Sprint barbs, semi-tank DPS support monks, pure support monks, support WDs, legacy Nat's set high DPS DHs, or melee wizards.
My wizard buddy and myself ( a barb ) have fought every uber team so far on MP5, and yea they are pretty tough =)
For SK and maghda ice (the wiz) is CM w/ slow time. What we do is run anywhere on the map maghda isn't and wait for SK's teleport, then chunk him as much as possible. Usually maghda is a dick and likes to stand in the middle and turret those swarms which will gib ice, so a nicely placed slow time helps out a ton between us and maghda (or however you spell her name). We've noticed though that stunning or freezing SK right when he's doing his big WW wind up bugs him out and he just walks forward- still doing his huge WW but you can't see it and he will take somone down if they are close. Your best bet would be if you see him just slowly walking forward, gtfo lol. We make sure to focus him down ( I've done this fight both as WW and as dual wielding frenzy hammer, both are about as effective for this fight, while my buddy says he can do it in CM, but a more purely ranged build works better because then he doesn't have to get close to maghda) and then magdha. She's hard even when she's the only one left so you need to just take your time and dodge every swarm / arcane.
Ghom and rak are the easiest bosses for me as a barb for both hammer and WW, but ice has trouble with any buidl but CM really because being too ranged means you're probably going to get one shot by rak. Pretty much we just tank ghom right outside his gas as long as we can to conserve space, and save any defensive CD's we've got for when rak either does his ranged attacks or when he summons the soul lashers.
Kulle and SB is a tough fight and I found that at least with 2 people I really can't do it in any other spec then WW simply becuase of kulle's slow time. A hammer build with leap might work (as charge doesn't get you out of slow time very fast but leap is still instant) but WW works better because while WW'ing and having sprint up you negate the slow time bubble and it doesn't effect you. RNG of course will take you out if you're unlucky enough to get picked up by SG and then get ceiling'd on. A strat that works is utilizing the huge area you've got to break them up and keep them apart, but breaking them up is also the hardest part - they are BFF's and like to be on each others nuts. But once you do you've just got to keep paying attention - Kulle's fireball hurts so dodge it, and keep running in one direction if the screen starts shaking to dodge the cieling, and of course watch his tornados.
strat that me and my barb buddies is more of a priority sk/mag just kill skeleton king first ghom/rakanoth just keep them together and if the barbs are being nice and want the slow time bubble move them out of the clouds from time to time so that adds get spawned for more deeps and as for siege/kuule just focus kuule as siegebreaker will run into the novas and just pray bad rng doesnt happen(wiz gets picked up as slow bubble gets dropped and then kuule throwing a fireball and the rockfall on said wizard at the same time fml moment) also just an fyi run with 3 people instead of 2 just in case somebody dies makes ressing much much easier.
I did mp7 full clear with a group i found in trade chat using that build.
Had a barb tank and a monk that could tank if needed as well, but the burst aoe of archon is a godsend on the adds in skeleton, and seeker missile is great for gohm when you want to shoot around corners. Choose any hydra you want, but in 2/3 fights there are adds and the third one your target is always moving so I don't see much advantage in choosing poison if you're clearing all 3 in the same game.
On a side note I just grabbed myself a nice magic missile SoJ....I forgot that ubers were considered elites.
* strings of 5*MM/seeker, 1*dynamo-boosted Meteor/molten is
about the best single target damage you can get bar Archon
very good at proccing CM
very flexible when kiting is needed
* Force armor is a no-brainer
* I need LS from both my weapon and Blood magic against Siegebreaker's Reflect damage. Those huge dynamo-molten crits hurt like hell.
* TP/fracture to resurrect the dead. I'm quite the efficient rezzer, it seems
* Last passive can be Conflagration or Galv, Blur.
I won't run hydra as it does not take critical damage into account.
Stats were 2.02 attack speed, 42.5% crit, 18 APoC, 5200 armor, 780 Resist All
I had to equip a shield which brought my DPS down to about 26K, so I suspect pinpoint barrier or force armor over shocking aspect would have been a stronger choice overall and allowed me to use my source.
My strat was fairly simple, Mag bugs out on her first transition and won't drop her shield until the skeleton king is dead so i focused on dealing with him first. She is fairly easy to do by herself but was really hurting me while I was focused on the skeleton king. What I did was kite away from them until the SK teleported, then teleported away but kept him onscreen until he summoned two packs of skeletons. i would then use teleport to position myself so I could wicked wind the skeletons and freeze them but my explosive blasts would only hit the SK. I alternated dropping wicked wind on the packs of skeletons and the king. With 8 targets its very easy to maintain a full freeze lock and get maximum explosive blast damage in, and shocking aspect tends to target the closest mob to you which I made sure was the skeleton king. I leveraged the extra mobs to handle the damage of both ubers being up and took the skeleton king down fairly quickly, then soloed Mag pretty handily (she doesn't require more than jumping the arcane sentries with teleport once she is alone and CM can kill her add packs in the blink of an eye).
Other things:
Take note of any shrines you pass while gathering your stacks. Frenzied, Protection, and Empowred Shrines can be used to open the fight by passing them by as your stack valor, then going to grab them after opening the machine portal, teleport to town and open up the fight with the buff. For CM, Empowered Shrines make a huge difference.
If you wipe a few times, you can go down another elite to extend your valor stack. I had to do this because it took a good long time to work out a solid strat for SK/Mag.
Open the infernal machine portal the beginning of the game, before you go get any valor stacks so you know which realm you get and which bosses you are going to fight and can adjust your build before you go in.
Stats were 2.02 attack speed, 42.5% crit, 18 APoC, 5200 armor, 780 Resist All
I had to equip a shield which brought my DPS down to about 26K, so I suspect pinpoint barrier or force armor over shocking aspect would have been a stronger choice overall and allowed me to use my source.
My strat was fairly simple, Mag bugs out on her first transition and won't drop her shield until the skeleton king is dead so i focused on dealing with him first. She is fairly easy to do by herself but was really hurting me while I was focused on the skeleton king. What I did was kite away from them until the SK teleported, then teleported away but kept him onscreen until he summoned two packs of skeletons. i would then use teleport to position myself so I could wicked wind the skeletons and freeze them but my explosive blasts would only hit the SK. I alternated dropping wicked wind on the packs of skeletons and the king. With 8 targets its very easy to maintain a full freeze lock and get maximum explosive blast damage in, and shocking aspect tends to target the closest mob to you which I made sure was the skeleton king. I leveraged the extra mobs to handle the damage of both ubers being up and took the skeleton king down fairly quickly, then soloed Mag pretty handily (she doesn't require more than jumping the arcane sentries with teleport once she is alone and CM can kill her add packs in the blink of an eye).
Other things:
Take note of any shrines you pass while gathering your stacks. Frenzied, Protection, and Empowred Shrines can be used to open the fight by passing them by as your stack valor, then going to grab them after opening the machine portal, teleport to town and open up the fight with the buff. For CM, Empowered Shrines make a huge difference.
If you wipe a few times, you can go down another elite to extend your valor stack. I had to do this because it took a good long time to work out a solid strat for SK/Mag.
Open the infernal machine portal the beginning of the game, before you go get any valor stacks so you know which realm you get and which bosses you are going to fight and can adjust your build before you go in.
Thanks for the info, that's exactly what I was looking for. My stats are fairly similar I think and I will probably try MP5 today to see how it is. I totally agree with the idea of opening a portal before getting NV stacks and I had planned to do just that, and try the bosses out for a few tries to get a feel for the fight and fine tune the spec since I was wanting to run shocking aspect and DS - Prism. If I find it too hard to survive I'll switch to Force Armor and Crystal Shell respectively. I don't have a shield anymore and I don't have APoC on my weapon anyway so dropping my source isn't really an option, thus any adjustements to survivability will have to be done via spec change.
Oh and yes, Empowered shrine is rediculous for melee CM builds.
My impression of the other two sets of combats is as follows:
Keule and Siegebreaker - This one is tough. Non uber siegebreaker you can completely shut down with CM by holding your frost novas until he starts his attack animation and freezing him in the middle of it. However, Keule does a ton of damage and the uber siegebreaker has the reflect damage affix, which makes me suspect that running Shocking Aspect may be a non-starter for that fight as I've had trouble with newly buffed reflect damage affixes when running shocking aspect, though I don't run much LoH and no Life Steal at all. I'd be inclined to use Force Armor, Cold Snap, and Evocation to maximize nova uptime, and be able to reliably eat the slow heavy hitting attacks from either, I'm not sure that a teleport rune is necessary and though I'm loathe to run without it Blood Magic Weapon might be warranted.
Ghom and Rak - I'd try Prismatic Armor and aim to have the EHP and regen to stand in his clouds. If you can manage that then group them up and literally tank and spank all the way down. I'd run the full defensive version, Prismatic Armor, Crystal Shell, Blur, Evocation, Cold Snap, and Teleport (Safe Passage) to keep the four second buff up most of the fight.
The above is all speculative however, as I haven't tried either of these fights.
Also, as an aside, I really wish there were a UI buff for the damage reduction on safe passage, hard to tell when its working and hard to know when to hit teleport next.
Just got through killing the bosses on MP5 solo (no organs, boo) as CM and here are my strats as well as some thoughts regarding CM soloing. My stats (armor, resists, dps, etc) are at the end.
Ghom and Rak are by far the easiest as you can stand in the poison cloud for most of the fight. The only tricky parts are when Rak teleports away, since you lose some LoH tics, so that's a good time to just teleport to rak or run around a pillar where there's no poison and let the bosses come to you. I recommend Teleport - Safe Passage and Prismatic Armor. WIth PA I'm at 340k EHP with 31k hp or so. Kill Ghom first, then tank rak in a spot with no clouds. If you kill Rak first, you might have problems staying alive through the poison cloud depending on stats.
Mag and SK is the second easiest and are a bit annoying because there are times the skele king is immune to stuns and continues with his attack, which can kill you when combined with Mags ranged attack. With PA I was taking 10-15k from Mag's attack. Teleport isn't needed but is helpful to teleport to the ranged adds the SK spawns so you can nuke them down fast. Kill SK first, because as others have said, Mag is either bugged, or it's intended that SK is considered one of her pets, so her shield won't fall off til SK dies.
Keule and SB were by far the most annoying for me, though part of that was because I totally underestimated how annoying slow time was. In short, MOVE OUT OF SLOW TIME ASAP. It basically halves your attack speed, which totally kills your procs from WW and makes frost nova take forever to cast. I would almost call teleport mandatory for the fight, especially if you have issues getting out of slow time fast, but it is probably doable if you just anticipate when the cast is coming and start moving early. I used Force Armor and Teleport - Fracture for this fight. I love the clones against SB because he often attacks them. Force Armor was because Keule's fireballs were hitting me for 15k, which was half my health. With a bit more HP I imagine PA would be better. I didn't see how much the cave in was hitting me for but it was quite a bit. If I stood in it without DS I would die. SB enraged on me shortly after I killed Keule, but I had no problems finishing off SB.
As for my spec, I went almost full defensive with Evocation, Blur, Crystal Shell, and Energy Armor (PA for first 2 bosses, FA for last). I used Teleport for all 3 but swapped from Safe Passage to Fracture for K+SB. My stats are 6278 Armor with EA, 663 resists, 829 with PA (and a bit more phys resist, just under 1100 with PA), 31k hp, 92.8k dps, 20 APoC, 41% crit with scoundrel, 1.72 attacks per second, 340k EHP with PA, 290k with FA, 893 LoH, 114 max AP. In other words, my CM gear isn't all that great aside from maybe the decent dps.
I doubt I'll try MP6 with this gear because of the enrage timer, but I think Ghom/Rak and SK/Mag would be doable, though I'd switch to Force Armor over Prismatic. MP4 is probably a lot easier due to greatly reduced damage of Keule's and Mag's attacks.
Usually play with my mate who rolls a barb. Pretty easy on MP5 except for Realm of Turmiol where we usually spilt Kulle and Siege up and take them to either sides of the map. Its worked out pretty good so far on MP5.
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I've been success soloed 2/3 Realm on MP 10 , i can do the Zultan and Siege too but still not be able to beat enrage timer. Here's some of the video , feel free to check my build and strategy there.
I've been success soloed 2/3 Realm on MP 10 , i can do the Zultan and Siege too but still not be able to beat enrage timer. Here's some of the video , feel free to check my build and strategy there.
Interesting build and strat for SK/Mag. Would you mind posting your stats used in the vid, like HP, Armor, resists or just EHP as well as DPS?
I've been success soloed 2/3 Realm on MP 10 , i can do the Zultan and Siege too but still not be able to beat enrage timer. Here's some of the video , feel free to check my build and strategy there.
Interesting build and strat for SK/Mag. Would you mind posting your stats used in the vid, like HP, Armor, resists or just EHP as well as DPS?
Crit chance from his profile is 48.5% and I'm pretty sure he used a different weapon than the Axe on his profile, but 42% IAS on his other gear. Also 4 piece tal'rasha's. The bonus vs elites and meteor reduction listed compared to his gear suggested he swapped one of his rings for a -2 to Meteor Stone of Jordan. No idea what his HP or EHP was unfortunately.
Wicked Wind : Critical mass,Emergency Healing,Make more up time on my Diamond Skin
Starpact Meteor : Critical mass,Main AoE Nuke
Force Armor : Since my resist/armor is not that high , I used force armor to capped the incoming damage to 35% (Especially Skel Melee swing,Magdah Carrion Swarm both skill can 1-2 shot me without force armor)
Slow Time : Can be used as Defensived/Offensive abilities (also good to slow the carrion swarm)
Prism Diamond Skin : Lower my meteor casting cost to 23 AP/Cast,provide more DPS,good defensive cooldown.
Arcane hydra : Good AoE while moving also superb dps after only 1 boss left
What do you guys find works best? What build do you use? Are some of the fights easier solo, or do wizards really need a group?
I'm assuming that Archon doesn't work very well except maybe for the Skele King fight (even though I'm not geared enough for archon). Would a CM build work at all, with the nerfed coefficients?
Thanks in advance.
Agree.
Also, there's no shame in farming in a group compared to solo. It comes down to efficiency.
http://us.battle.net/d3/en/calculator/wizard#UiXQjO!Zfg!ZbaYbY
That's what I use on MP7-10 against ubers.
Forked Electrocute if your DPS is high enough/IAS is high enough to trigger CM.
Venom Hydra for continuous damage while you dodge/kite.
Diamond Skin is self-explanatory.
Fractureport to distract mobs while you go resurrect teammates. Also to save yourself, obviously.
Ancient Guardian works very well with Force Armor. Adds to survival.
Force Armor because most uber attacks will 1-shot you or come close to it on high MP levels.
Blur for more survival.
Galvanizing Ward to keep FA on longer if you somehow forget to recast. Also bonus regen is nice.
Critical Mass to bring DS and Fractureport off cooldown.
Best teammates would be tank barbs, WW/Sprint barbs, semi-tank DPS support monks, pure support monks, support WDs, legacy Nat's set high DPS DHs, or melee wizards.
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Your telling me! I didn't know better and did it solo. Died like 6 times MP5. Ubers are much better handled in a group by far.
You're a wizard Harry.....
For SK and maghda ice (the wiz) is CM w/ slow time. What we do is run anywhere on the map maghda isn't and wait for SK's teleport, then chunk him as much as possible. Usually maghda is a dick and likes to stand in the middle and turret those swarms which will gib ice, so a nicely placed slow time helps out a ton between us and maghda (or however you spell her name). We've noticed though that stunning or freezing SK right when he's doing his big WW wind up bugs him out and he just walks forward- still doing his huge WW but you can't see it and he will take somone down if they are close. Your best bet would be if you see him just slowly walking forward, gtfo lol. We make sure to focus him down ( I've done this fight both as WW and as dual wielding frenzy hammer, both are about as effective for this fight, while my buddy says he can do it in CM, but a more purely ranged build works better because then he doesn't have to get close to maghda) and then magdha. She's hard even when she's the only one left so you need to just take your time and dodge every swarm / arcane.
Ghom and rak are the easiest bosses for me as a barb for both hammer and WW, but ice has trouble with any buidl but CM really because being too ranged means you're probably going to get one shot by rak. Pretty much we just tank ghom right outside his gas as long as we can to conserve space, and save any defensive CD's we've got for when rak either does his ranged attacks or when he summons the soul lashers.
Kulle and SB is a tough fight and I found that at least with 2 people I really can't do it in any other spec then WW simply becuase of kulle's slow time. A hammer build with leap might work (as charge doesn't get you out of slow time very fast but leap is still instant) but WW works better because while WW'ing and having sprint up you negate the slow time bubble and it doesn't effect you. RNG of course will take you out if you're unlucky enough to get picked up by SG and then get ceiling'd on. A strat that works is utilizing the huge area you've got to break them up and keep them apart, but breaking them up is also the hardest part - they are BFF's and like to be on each others nuts. But once you do you've just got to keep paying attention - Kulle's fireball hurts so dodge it, and keep running in one direction if the screen starts shaking to dodge the cieling, and of course watch his tornados.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I did mp7 full clear with a group i found in trade chat using that build.
Had a barb tank and a monk that could tank if needed as well, but the burst aoe of archon is a godsend on the adds in skeleton, and seeker missile is great for gohm when you want to shoot around corners. Choose any hydra you want, but in 2/3 fights there are adds and the third one your target is always moving so I don't see much advantage in choosing poison if you're clearing all 3 in the same game.
On a side note I just grabbed myself a nice magic missile SoJ....I forgot that ubers were considered elites.
http://eu.battle.net/d3/en/calculator/wizard#aPSOXQ!Tge!cacYaY
* strings of 5*MM/seeker, 1*dynamo-boosted Meteor/molten is
* I need LS from both my weapon and Blood magic against Siegebreaker's Reflect damage. Those huge dynamo-molten crits hurt like hell.
* TP/fracture to resurrect the dead. I'm quite the efficient rezzer, it seems
* Last passive can be Conflagration or Galv, Blur.
I won't run hydra as it does not take critical damage into account.
http://us.battle.net...XYTQ!gWZ!YcaZca
Stats were 2.02 attack speed, 42.5% crit, 18 APoC, 5200 armor, 780 Resist All
I had to equip a shield which brought my DPS down to about 26K, so I suspect pinpoint barrier or force armor over shocking aspect would have been a stronger choice overall and allowed me to use my source.
My strat was fairly simple, Mag bugs out on her first transition and won't drop her shield until the skeleton king is dead so i focused on dealing with him first. She is fairly easy to do by herself but was really hurting me while I was focused on the skeleton king. What I did was kite away from them until the SK teleported, then teleported away but kept him onscreen until he summoned two packs of skeletons. i would then use teleport to position myself so I could wicked wind the skeletons and freeze them but my explosive blasts would only hit the SK. I alternated dropping wicked wind on the packs of skeletons and the king. With 8 targets its very easy to maintain a full freeze lock and get maximum explosive blast damage in, and shocking aspect tends to target the closest mob to you which I made sure was the skeleton king. I leveraged the extra mobs to handle the damage of both ubers being up and took the skeleton king down fairly quickly, then soloed Mag pretty handily (she doesn't require more than jumping the arcane sentries with teleport once she is alone and CM can kill her add packs in the blink of an eye).
Other things:
Take note of any shrines you pass while gathering your stacks. Frenzied, Protection, and Empowred Shrines can be used to open the fight by passing them by as your stack valor, then going to grab them after opening the machine portal, teleport to town and open up the fight with the buff. For CM, Empowered Shrines make a huge difference.
If you wipe a few times, you can go down another elite to extend your valor stack. I had to do this because it took a good long time to work out a solid strat for SK/Mag.
Open the infernal machine portal the beginning of the game, before you go get any valor stacks so you know which realm you get and which bosses you are going to fight and can adjust your build before you go in.
Thanks for the info, that's exactly what I was looking for. My stats are fairly similar I think and I will probably try MP5 today to see how it is. I totally agree with the idea of opening a portal before getting NV stacks and I had planned to do just that, and try the bosses out for a few tries to get a feel for the fight and fine tune the spec since I was wanting to run shocking aspect and DS - Prism. If I find it too hard to survive I'll switch to Force Armor and Crystal Shell respectively. I don't have a shield anymore and I don't have APoC on my weapon anyway so dropping my source isn't really an option, thus any adjustements to survivability will have to be done via spec change.
Oh and yes, Empowered shrine is rediculous for melee CM builds.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Keule and Siegebreaker - This one is tough. Non uber siegebreaker you can completely shut down with CM by holding your frost novas until he starts his attack animation and freezing him in the middle of it. However, Keule does a ton of damage and the uber siegebreaker has the reflect damage affix, which makes me suspect that running Shocking Aspect may be a non-starter for that fight as I've had trouble with newly buffed reflect damage affixes when running shocking aspect, though I don't run much LoH and no Life Steal at all. I'd be inclined to use Force Armor, Cold Snap, and Evocation to maximize nova uptime, and be able to reliably eat the slow heavy hitting attacks from either, I'm not sure that a teleport rune is necessary and though I'm loathe to run without it Blood Magic Weapon might be warranted.
Ghom and Rak - I'd try Prismatic Armor and aim to have the EHP and regen to stand in his clouds. If you can manage that then group them up and literally tank and spank all the way down. I'd run the full defensive version, Prismatic Armor, Crystal Shell, Blur, Evocation, Cold Snap, and Teleport (Safe Passage) to keep the four second buff up most of the fight.
The above is all speculative however, as I haven't tried either of these fights.
Also, as an aside, I really wish there were a UI buff for the damage reduction on safe passage, hard to tell when its working and hard to know when to hit teleport next.
Ghom and Rak are by far the easiest as you can stand in the poison cloud for most of the fight. The only tricky parts are when Rak teleports away, since you lose some LoH tics, so that's a good time to just teleport to rak or run around a pillar where there's no poison and let the bosses come to you. I recommend Teleport - Safe Passage and Prismatic Armor. WIth PA I'm at 340k EHP with 31k hp or so. Kill Ghom first, then tank rak in a spot with no clouds. If you kill Rak first, you might have problems staying alive through the poison cloud depending on stats.
Mag and SK is the second easiest and are a bit annoying because there are times the skele king is immune to stuns and continues with his attack, which can kill you when combined with Mags ranged attack. With PA I was taking 10-15k from Mag's attack. Teleport isn't needed but is helpful to teleport to the ranged adds the SK spawns so you can nuke them down fast. Kill SK first, because as others have said, Mag is either bugged, or it's intended that SK is considered one of her pets, so her shield won't fall off til SK dies.
Keule and SB were by far the most annoying for me, though part of that was because I totally underestimated how annoying slow time was. In short, MOVE OUT OF SLOW TIME ASAP. It basically halves your attack speed, which totally kills your procs from WW and makes frost nova take forever to cast. I would almost call teleport mandatory for the fight, especially if you have issues getting out of slow time fast, but it is probably doable if you just anticipate when the cast is coming and start moving early. I used Force Armor and Teleport - Fracture for this fight. I love the clones against SB because he often attacks them. Force Armor was because Keule's fireballs were hitting me for 15k, which was half my health. With a bit more HP I imagine PA would be better. I didn't see how much the cave in was hitting me for but it was quite a bit. If I stood in it without DS I would die. SB enraged on me shortly after I killed Keule, but I had no problems finishing off SB.
As for my spec, I went almost full defensive with Evocation, Blur, Crystal Shell, and Energy Armor (PA for first 2 bosses, FA for last). I used Teleport for all 3 but swapped from Safe Passage to Fracture for K+SB. My stats are 6278 Armor with EA, 663 resists, 829 with PA (and a bit more phys resist, just under 1100 with PA), 31k hp, 92.8k dps, 20 APoC, 41% crit with scoundrel, 1.72 attacks per second, 340k EHP with PA, 290k with FA, 893 LoH, 114 max AP. In other words, my CM gear isn't all that great aside from maybe the decent dps.
I doubt I'll try MP6 with this gear because of the enrage timer, but I think Ghom/Rak and SK/Mag would be doable, though I'd switch to Force Armor over Prismatic. MP4 is probably a lot easier due to greatly reduced damage of Keule's and Mag's attacks.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
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Interesting build and strat for SK/Mag. Would you mind posting your stats used in the vid, like HP, Armor, resists or just EHP as well as DPS?
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Stats : 135k DPS/All resist 700/LoH 1350/ApOC20/Bonus vs Elites 33%/Meteor reduction cost-5
Spec: http://us.battle.net/d3/en/calculator/wizard#VPXgOi!YXg!YZZZYa
Crit chance from his profile is 48.5% and I'm pretty sure he used a different weapon than the Axe on his profile, but 42% IAS on his other gear. Also 4 piece tal'rasha's. The bonus vs elites and meteor reduction listed compared to his gear suggested he swapped one of his rings for a -2 to Meteor Stone of Jordan. No idea what his HP or EHP was unfortunately.
http://us.battle.net...XgOi!YXg!YZZZYa
Usage of my build
Wicked Wind : Critical mass,Emergency Healing,Make more up time on my Diamond Skin
Starpact Meteor : Critical mass,Main AoE Nuke
Force Armor : Since my resist/armor is not that high , I used force armor to capped the incoming damage to 35% (Especially Skel Melee swing,Magdah Carrion Swarm both skill can 1-2 shot me without force armor)
Slow Time : Can be used as Defensived/Offensive abilities (also good to slow the carrion swarm)
Prism Diamond Skin : Lower my meteor casting cost to 23 AP/Cast,provide more DPS,good defensive cooldown.
Arcane hydra : Good AoE while moving also superb dps after only 1 boss left
Healing Weapon for this spec:
Main Weapon
http://i.imgur.com/1gAhgGy.jpg
http://www.twitch.tv/popsecret