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  • #21
    Archon ticks every 0.5 secs, but normalizes the dmg relative to your attack speed. AFAIK thats how archon dmg works. So yes ias is some sort of useful BUT like i said you benefit way more from other "dps stats" like int, cc, ccd, avg dmg and "adds x% to elemental dmg"...
    Words of wisdom: Don't follow the advice of people who won't have to deal with the consequences.
  • #22

    All one sentence. I just wanted to clarify there are very few options, so the OP or anyone else did not try searching for items that dont exist.

    I see what you're saying now, I should have said "There are all sorts of pieces of equipment that add attack speed that wouldn't normally get attack speed. For example, you can get attack speed on pants, belt, and chest too."

    Thanks for clarifying :)
  • #23

    Archon ticks every 0.5 secs, but normalizes the dmg relative to your attack speed. AFAIK thats how archon dmg works. So yes ias is some sort of useful BUT like i said you benefit way more from other "dps stats" like int, cc, ccd, avg dmg and "adds x% to elemental dmg"...

    AFAIK, archon only displays damage every half second but the number it's displaying is based on your actual hits and it's just giving you a total of the numbers.

    Lets say somehow you get these attacks in 3 seconds:
    10,000 50,000 500,000 10,000 80,000 500,000 60,000 10,000 50,000 60,000 100,000 500,000

    archon will display the total damage over time and thus you will see six tics as:
    60,000 500,000 90,000 560,000 120,000 600,000

    All of those numbers will be white as they are total numbers, and not individual crits. Dispite the fact that you crit 3 times in there and your CM could trigger 3 times. If you get more IAS and add another hit on the end of that, let's say another 500k crit, the only difference you will notice in archon is that the last number will be 1,100,000 and not 600k. But that still is a 4th potential CM trigger.

    Make sense? Anyone know more about this subject that can show me some real research, not just a post of a post?
  • #24
    Anyone have radically different equipment with different AS but the same sheet DPS and crit chance that can test this in a controlled environment? lol :)

    According to
    http://us.battle.net/d3/en/forum/topic/5573699286

    this is how damage is determined:

    FOR CHANNELING SPELLS:
    (1 + passive skill boosts)(Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (intelligence / 100))(Spell Modifier)(Attack Speed)

    which would certainly seem to indicate that my understanding of IAS and CM with archon is wrong.
  • #25
    I haven't really been following the discussion here but I figured I'd pipe in to try and alleviate any confusion. Some people seem to have it right, some are a little confused.

    Archon works in a similar manner to all channeled spells, namely that higher APS leads to more frequent damage tics, not to be confused with displayed tics. Displayed tics are every 0.5s and are a total of all the damage tics done over that 0.5s. In the case of Archon beam, if you have X char sheet dps, then you double your attack speed while keeping your other dps stats the same, you will double your damage tic rate. The net result is you'll see approximately double the damage for each displayed tic.

    In short, Archon dps scales directly with char sheet dps, so IAS directly increases Archon beam dps.

    If anyone is curious about exactly how often the damage tics are performed, it's supposedly 3xAPS per second. You can read a bit more about Archon and other similar spells here: http://eu.battle.net/d3/en/forum/topic/5208511084
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  • #26
    @Loroese, the question really boils down to how IAS affects CM while in Archon mode
  • #27

    @Loroese, the question really boils down to how IAS affects CM while in Archon mode


    The above link should explain it. It should be the same as LoH in terms of how often the damage tics occur. Without delving into examining breakpoints like with WW, the basic idea is 3xAPS tics per second occur, and the coefficient is 0.10 for each tic. Again, these are the damage tics, not the displayed tics. So if you have 2APS you have 6 damage tics every second, so each displayed tic is actually a total of 3 damage tics.

    It's possible that the beam also has breakpoints like WW, but as far as I know there hasn't been any extensive testing for that, and I don't have any plans to test it myself. In general, the higher your APS the more often you should get CM procs, especially if you're talking about 1 APS vs 2 APS.
    My EHP and DPS Spreadsheet, mostly useful for wizards.
    My wizard, mostly useful for killing demons and collecting loot.
    Wizard CM DPS Simulator, written in Matlab, release version 1.01
    Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
    Arcane Mines Guide, detailed guide for the highest dps wizard build, including vids
  • #28
    Wow, thanks Loroese. This is an eye-opener for me, I had it all wrong. I wonder if this makes IAS indeed more important for Archon... not because of LoH ticks (LS seems to be better in most cases), but CM procs for getting more explosions and, if you are using the rune, more teleports. Hm. I still think that one can save lots of money by not focusing too much on IAS for Archon ;-)

    But it's indeed more helpful than I thought. Thanks again.
  • #29
    Teleport in Archon form is unaffected by CM for some reason (probably a bug).

    The explosion is another matter, since you can look at it from a couple different angles. On one side, to farm efficiently you should be 1 shotting mobs with your beam, so explosion is mostly just used for elites, which you shouldn't really be fighting for more than a couple seconds. Alternatively, if you can 1 shot mobs with the explosion (via slow 2h, or severely outgearing the content, like 200-300k dps on MP0), then I can see being able to refresh it faster could lead to some increase in farming speed, but it's probably minimal since you have to use your beam to refresh it anyway.

    I don't think IAS is any more important than the other DPS stats, provided you don't spend lots of time outside of Archon form and need to refresh it with WW or something similar. In that case you should probably be at a lower MP anyway.
    My EHP and DPS Spreadsheet, mostly useful for wizards.
    My wizard, mostly useful for killing demons and collecting loot.
    Wizard CM DPS Simulator, written in Matlab, release version 1.01
    Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
    Arcane Mines Guide, detailed guide for the highest dps wizard build, including vids
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